To be fair, hunters weren’t intended to be able to automate that, either, but that actually was in tbc.
So yes, they should make that clip, and probably should restore the macro.
But it’s not like they would be the only class stuck watching a swing timer for max dps with paladins looking at new seal twisting as our max dps throughput by far.
I know what clipping means. It isn’t just the .5s delay after steady shot from auto shot’s hidden cast time.
The correct behavior of steady shot should be:
Auto shot can not happen during the steady shot cast time.
Auto shot needs a .5s cast time as well (this is why it doesn’t happen while moving), which steady shot can push back.
If you really badly time your steady shot (say you cast it just before the shot reset), you will delay your auto shot until after the steady shot ends, +0.5s for it to cast.
I don’t care what horde rets can do, alliance rets get compared to alliance rets. (Seal of blood was a poorly balanced seal and it was dumb that it was horde only, but I don’t really care if it stayed horde only).
I’m also grumpy that the seal twisting mechanics changed thanks to their sloppy implementation post batching so that you can now seal twist every swing while leaving enough room for other globals like crusader strike.
Rets are kind of a mess when it comes to being tbc-like right now.