What was Naxx like?

I didn’t get a chance to run Naxx in Classic. What was the raid like? Was it really much harder than all the other raids that came before it? Also, which bosses were the hardest?

Yeah, my guild breezed through everything up till naxx w/o much issue and got complacent in frost resist which kept us from clearing saph/kt till week 3. I’d say loatheb 4hm and saph were the hardest.

Frogger was the hardest boss.

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Yeah you need a good amount of resistance potions and the best frost res takes some gear which is from naxx but it gets easier with gear. You can still raid naxx, if you have the patience to get to level 60 you can still raid naxx, but with limited wb it won’t be as clean as it was back when wb were regular.

It was like a lot of gold sink.

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4H is the hardest. Saph is hard but it is really more of a resistance check than anything else. Killing him week one is a real achievement because all the good frost resistance gear is made from Naxx mats.

Naxx is a fun raid but the consume requirements are really annoying. I don’t think I would do it again. It is harder than anything else, it is much harder than MC/BWL/ZG. The only fights that come close are Twin Emps and C’thun in AQ40. There are definitely some easy fights in Naxx, however.

it was a raid that felt like it was a perfect balance for an end zone. Sure after a little bit guilds started to breeze thru it but Sapphiron your guild always needed to come prepared. And KT always got chaotic toward the end of the fight. I enjoyed it.

It was a long, consumable chugging, fun ride for the most part. I wasnt a fan of the giant consume list needed to clear it and like a lot of people losing WBs basically killed any and all desire to continue. But it was the most fun part of all Classic

Harder than all previous is a definite yes but that was mostly because the raids that came before it were SUPER EASY. If i ranked them in order of difficulty it would be Naxx >>>> BWL > AQ >> MC. Difficulty is also because they had us using the last patch itemization and talents which naxx was designed around whereas porev raids were not.

Hardest boss was Saph. It was mostly hard because it was a gearcheck mixed with a consume check. This boss is probably responsible for more WB rebuffing than any other by a long shot.

Next hardest would be KT. This bosses difficulty was 100% reliant on RNG from MC. One kill we had 0 mcs and it felt like a MC boss. Other times he basically Mc’d tank on CD and it was harder than anything in the game. Majority of the time though he was more a knowledge check and hope your melee arent retards chaining block check.

Last boss that deserves mention is 4H. There are multiple strats that can down these bosses and depending on which was used determined how hard this boss is. Even at the hardest tho this boss wasnt as hard as saph or kt. And once you learned the good killing strats it was a joke. (all dps on bottom left guy, melee rotate to bottom right whereas ranged go to top right. melee rotate to top left and ranged down to bottom right. from here it depends on your guilds dps but most would rotate ranged to top left until they can go top right again. melee would either go safe zone or if competent top right. from this point you rotate between 2 bosses and safe zone til killed)

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It was exactly like the 25m except with 40 people which made some fights harder because guilds carried more dead weight.

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Good place to make money in gkdps

The hardest part of Naxx was having the patience to get WBs.

Consumables were annoying

Saph was probably hardest boss in there

Honestly it was “average” difficulty with a raid team that was mostly new to it. 4horse probably took the longest to get down but once everything was on farm it wasn’t that bad mechanically.

The hardness of Naxx isn’t necessarily the mechanics but rather the sheer amount of consumes you have to go through.

I didn’t see it this time around, either. Quite frankly, the raid culture made it quite unappealing. We will see it during WotLK Classic. While I’m sure folks will be just as sweaty, it’ll be more approachable and available as both a 10 and a 25 man raid.

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big reason why I didnt started on classic and was right… looks like it was a consumables farm simulator than anything else at the end.

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It really wasn’t that bad on consumes once it was on farm. My naxx specific consume list by the end of classic was like 1 gspp, 2 gfpp, 1 fap (optional). I made more than that back from the raw gold the bosses were dropping. Admittedly progression ate a lot of gold, but it wasn’t nearly as bad as people made it out to be.

I’ll agree with a lot of other comments. It was the first raid for my 40 man raid team (and other raid teams) that really was “progression” where we worked on it to down bosses. It felt great to get those kills. On some boss fights one person could wipe the raid so there was individual accountability. I also play a healer so that was a lot different than the other raids.

Naxx did require consumes, some were VERY easily farmable from dungeons, like shadow resist pots. My guild had a list of consumes and gave bonus DKP to anyone who farmed them which was very motivating. It was actually a nice “thing to do” before the next raid tier instead of just raid logging. I didn’t have to get new consumes until the very end as we used fewer and fewer of them.

I cleared up to 4HM in Vanilla and would have really regretted missing Naxx as a 40 man Classic raid but I respect that some people do not feel the same way.

It was one of the most consumable-heavy raids in WoW’s history. Which is what made a lot of people burn out on it, or just kill KT 2-3 times and then stop raiding because they didn’t feel like farming hundreds of gold of protection potions for every single clear.

Most of the bosses were okay, but 4hm could go south real fast, and KT was super unpredictable especially below 40%. For most non-hardcore guilds, KT sub-40% was basically a crapshoot and praying that your tanks/healers didn’t die and that enough DPS stayed alive to kill the boss before the raid wiped.

Naxx was the most difficult content in all of classic. The first true master piece from which all future raids were based off of. If you missed Naxx then you missed the origins of creation that made raiding what it is today.