What things do you think players will ruin in TBC

With how classic has turned out with the sheer amount of meta gaming and player choice. What things do you think players will ruin or make less fun about TBC? My worry is that things that players love about TBC will be twisted into a horrible feature.

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idk ill be in the arena

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Most servers will experience significant faction imbalances (worse than classic) due to the tryhard arena meta and everyone going for min max. So if you think some servers are gonna feel imbalanced now… well enjoy tbc.,

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That’s a pvp problem. I play on a 70 30 pve server and that imbalance doesn’t hurt my game play fun at all.

Okay… Im glad you are the benchmark then and it will not be a thing that will Ruin TBC.

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because its a pve server lol. the other faction is irrelevant

Problems with reading comprehension? I quite clearly stated:

Note that I didn’t say that’s not a problem. I’m not the benchmark and neither are you. I guess it’s hard for some people to grasp the concept that what affects them might not have any affect on other people.

OP asked what thing players will ruin in TBC; I told him the faction imbalance due to the min max meta and you come here and argue some nonsense again.

What was your point with responding at all? Even on PvE realms they play arena, so it will impact you there as well. And if you avoid PvP at all costs you will still feel the faction imbalance. You are either part of the dead faction or the brimming one and in both cases the imbalance will hit you as well, specially if you are relying on the AH and materials gathered by other players. The amount of raid options will also be different on imbalanced servers compared to healthy balanced ones.

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The economy. There will be tons of druid bots in flight form grabbing herbs, prot Paladins farming low level dungeons, and hunters farming elementals. The market will be super inflated, especially if they let ppl carry over thousands of gold.

I think players will do exactly what they did with classic. The game has no secrets. It’s all online for any guide. It’s already known, people are already forming their groups up for the introduction. Playing separate private servers, learning every detail, exploit, any upper hand before the game comes back out. Essentially they are already playing the game, but just want the world to see it too.

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I expect a “balanced” 70/30 in favor of the horde because blood elfs and one of the most broken racials in the game, aoe silence. The alliance will probly all flock to 1 or 2 servers, the rest will be doomed.

  • Daily questing areas are going to be crowded and in some cases unplayable if they’re left exactly as is. Doing Netherwing races will be out of the question when there are 18 NPCs in the air at once, all dropping bombs and fire at the same time.

  • Heroics are going to be sprint-pace, even more so than in Classic, thanks to better AoE threat from all three Tanks, and just flat out amazing AoE threat from Paladins particularly.

  • Attunements will still be the lengthy thing that they are, but with everyone and their brother running all 5-mans all the time, things like Champion of the Naaru just won’t be uncommon in the slightest.

  • wPvP will be absolute cancer with everyone rolling Blood Elves. PvE servers won’t have to worry about it and only try-hard Arena groups will be ultra fixated on the racials, but if you’re on a PvP server in TBC, you had better be Horde or you’re never getting to do anything.

  • Are you a leatherworker? Well you had better be as Drums are broken and you need 4 out of 5 party members to have it to keep the buff rolling 100% of the time.

  • Get used to Arena grinding. With points essentially coming for free so long as you get your wins, and the fact that Gladiator gear is an upgrade even in PvE settings for a lot of folks until they get lucky with drops, expect to have people expect you to have a team and acquire the gear.

  • Gold is going to flow like water. Between raw gold acquisition from farming older dungeons at lvl70, existing gold stockpiles, and whatever the new hotness of farming becomes, expect significant inflation.

  • PvE raiding teams are going to get pickier in many ways, since so many utility buffs and skills are party-wide only. If you’re currently 1 of 8 other Rogues or Warriors, best to have an alt ready to go if you’re not an officer or similar.

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How will hellfire be on a PvP realm? Super curious, but also scared. My mains on there :(.

TBC was quite literally that during TBC, so I doubt it will be much different because in TBC cookie cutter play was how it was done, and really that all got solid traction in late Vanilla it was just less common in late vanilla than it was for basically all of TBC.

Following the BC timeline to a T. BC launched with all of Tiers 4 and 5 and Mount Hyjal technically available. That’s around half the raiding content at the start. In BC this was locked due to the attunement and a lot of buggy bosses. Even Karazhan was buggy. In Classic BC if it is launched with this much content it will be rushed for multiple reasons, but not the least that the game knowledge and the bosses probably won’t be as buggy as they were at BC launch.

I don’t want to see the attunements ever removed on Classic BC. That’s even with Sunwell out. I don’t think a new raider late in the Classic BC phases should just bypass most of T4 and T5. The attunement was also a team effort. You needed people to help you get exalted for heroic keys, run heroics, 9 or 24 others for Kara and the rest of the raids. The attunement is a hallmark of BC. BC raiding without attunement is a shell of the experience it was then. The reason the attunement was removed was to allow people to see more content at the time. Blizzard knew Wrath would come and the content story within the raids would not be seen by all if attunements were left in. In Classic BC you’re going to be playing what is considered a museums piece like Classic is for Vanilla. Therefore, removing attunements would defeat the reason for the creation of Classic BC.

Lastly, I think basing everything around the last major patch of BC would be horrible. People have complained about the fact that Classic raids have been faceroll and that’s not just Tier 1, but includes AQ40. Those same people are hinging on the fact Classic is based off the Naxx patch to find some semblance of a more difficult raid in the Naxx launch. I tend to agree, but don’t think it’ll be that hard. If BC launches on the last patch Tiers 4 and 5 along with Zul’Aman will be faceroll. I remember doing a guild ran T5 PuG on my alt hunter later after Sunwell had launched. That raid just felt completely off after having progressed through it earlier in the expansion. No. We didn’t down Vashj, but it felt so much easier. It’s similar to running heroic dungeons with T6/Sunwell gear. You didn’t CC and just mowed down Heroic Shattered Halls or Heroic Shadow Labs unlike when you first hit 70 and got the heroic key at exalted.

Keep Heroic keys at revered/exalted!!! Honored keys are the equivalent of nerfed content and not in line with the “spirit of BC” as Blizzard liked to say the “spirit of Classic”.

Just a few thoughts. I think the balancing will be more difficult for devs, but that said there’s more possibility to work through the patches in Classic BC unlike Classic. They state they aren’t missing in BC what they were missing from Vanilla. It’ll be interesting to see. I’ll cross my fingers and hope when it launches it’s not a cakewalk like Classic has been so far. That said even at their fixed versions the BC fights won’t be that much harder than Classic. Don’t pump them up to be retail Mythic, but enjoy them for what they were as great raid fights of their time.

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If the predictions of Horde heavy servers are correct and you’re Alliance you can expect to be camped and quests areas heavily camped. It’s why I hope for a 2-3 Alliance heavy pvp servers to counter this balance. I mean I’d love 50/50 splits, but that won’t happen because too many need Horde racials to be any good at the game or so they think.

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They also hard nerfed the raids and dungeons. Kara actually got buffed in some regards because its loot was weaker than heroics in a few cases, and the bosses in a few situations too easy. T5 & T6 raids and Heroics were nerfed firmly by Blizzard as a catch up mechanic so that others could see the content and progress into sunwell.

It did achieve that end, and I hope that Blizzard has the correct data to give us the earlier dungeons and raids that way they are slightly less a pushover than are in the later game.

Also totally agree with you on the attunement components, they really need to preserve that part of the game, its not hard and adds a strong layer of things for the players to do in TBC, as it is a component of the early game.

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They can’t bend over to the people crying they don’t have the time. If time is someone’s biggest barrier I question why they’re playing older MMORPGs. WoW has always had some kind of time investment and in Vanilla and BC it’s a decent amount of time to be a properly geared and raid ready player. A person that puts in the time should be able to complete the attunement and see the raids if they are a decent enough player. Someone who isn’t willing to put in the time can sit in Kara until Wrath launches for all I care. I remember the kinds of recruits my guild got when attunement was removed. You had to sift through mediocrity to find diamonds in the rough. For as much as gating held back some it also was a barrier for the lazy, bad ones.

I don’t remember everything about the nerfs and changes. BC was when raiding clicked for me and I went from the casual nobody to a top end raider on my server in the top Alliance guild. I learned a lot throughout the expansion and went from keyboard turning and clicking to using my mouse with macros and keybinds by Sunwell. It holds many memories and I know Classic BC won’t be it, but I want to enjoy it with my current guild as many expect to go into BC from Classic. If dungeons are nerfed and raids as well it’ll be boring for most of us.

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Dang lol. I’m on sulfuras which I think was it is the closets to being balanced.

Arenas for sure

People selling rating. It’s easier to carry a person in a 5v5 scenario, so people will be selling 1800+ rating arena gear for gold and real money. 1 person buys their gear, gets put on a 5v5 team, gets carried to [x] rating

That’s my prediction. It may be done in 3v3 as well, but it’s easier to carry someone in a bigger team medium

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