What the hell to do with the Forsaken

Thats wrong, they lost in tirisfal no place because the alliance whitedraw from there entirely and hold no areas.

They lost in southern Lordaeron Areas, not in the North. (A few Areas in Silverpine and in the foothills )

I don´t think so, the things the undeads lost were all in table missions, and we know the night elfs took back ashenvale in the tablemission and started even to plan an offensiv against orgrimmar and the core of the horde.

They lost the places in Tirisfal that are literally uninhabitable now, so that leaves them with one house and Deathknell, which is still ruins.

Combined with them losing most of Silverpine and Southern Hillsbrad, they’re basically done in terms of territorial control. If they come back it’s because the Alliance lets them.

They lost in the southern Silverpine territories and the island of Fenris. Then the area around the equally contaminated Southshore.

UC is destroyed, right, but Tirisfal is bigger then only UC or Brill.

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Given that there are no other major settlements of note, it basically is just the UC and Brill.

yeah, but they can create new settlements in tirisfal, because the alliance didn´t stop them from visit it, so the alliance should be fine and have no problems with undeads in tirisfal again. (Even without Anduin)

We’ll see.

Chronicles is written from an in universe perspective, while the UVG is written from an out of universe, Word of god perspective. I don’t understand what you don’t understand about this. The word of god perspective say the alliance crumbled and inspired the alliance of today, while the UVG gives seperate catagories catagories to the “Alliance” and the “Alliance of Lordaeron”.

In the wholly sperate section pf the “Allaince of Lordaeron” it refers to it in a past existance in “It comprised of the seven human kingdoms as well as other allies - the Bronzebeards and Wildhammer dwarves, the gnomes of Gnomergan, and the high elves of Quel’thas”.

It goes on to say: “Memories of past allegiances and idealism ultimately inspired the new Alliance of the present day.”

That’s pretty clear.

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If you are considering the UVG to be “word of god” then you need to explain why “word of god” contradicts itself in the same source. I literally just addressed all this.

The only reason that you have to take the UVG over literally everything else we’ve gotten since, even in light of the fact that the UVG itself is inconsistent in this regard, is because you’re trying to deny the Alliance its history, and screw that.

I don’t even know why I’m indulging you at this point. “Yes, everything that we see and hear contradicts it, but the UVG is sacrosanct word of god! The lore ended in 2013!” is such transparently bad-faith nonsense that it blows my mind.

I believe it is up in the air what they actually still control. It was confirmed the Alliance moved into Southshore after the war.

Shaw said he hoped it wouldn’t cause conflict.

Exploring Azeroth confirmed Fenris Isle, Shadowfang Keep, and Southern Hillsbrad explicitly as being reclaimed by the Alliance.

If you understand what the term “word of god” means, you know I don’t need to explain anything. Word of god has nothign to do with being “sacrosanct” becasue word of god can over write itself. It just means that it is higher than fallible in-universe perspective.

It doesn’t seem like we are equally equipped to hold a conversation about the hierarchy of canon so I’ll leave you to your firmly held opinions.

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Clearly, it means “what Jacksprat wants to believe” and nothing else. What a waste of time this was.

Someone should let the writers know that they are wrong, according to an old book written by a fansite owner who didn’t even work at Blizz.

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I absolutley agreed.

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Leading to more of their own troops dead… not really.

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I think the Forsaken should become like the Naga. It’s own independent force away from the Horde or the Alliance.

It wouldn’t even ruin them as a playable race. I would love it if Blizzard actually made some of the neutral factions playable and have their own unique story experiences.

Out of game?

The various cultures of Azeroth, who were never fast friends. There was no love lost between them. They had no common heritage. They had no common history. They really didn’t like each other down the stretch of years. But in the face of this onslaught—in response to these badass orc leaders—they came together. And they founded a union based on honor and righteousness. And a deep seeded drive to dispense indiscriminate justice upon those who threatened their homelands. This Alliance saved the world. Alliance, do you remember who you are!? YOU ARE THE ALLIANCE OF LORDAERON! Champions of justice and I love you for it.

© C. Metzen.

Anduin including Arthas and thus tie of “up until Warcraft 3 alliance” into the WoW one, was mentioned already.

(alliance we lost
/sadface; at least while the current narrative team hold reign;
not that there was much of it before, but the concept that actually could’ve been something useful if the factions are to stay; that the horde can see as a valid rival, and the alliance can see as something worth standing for, or so it seesms to me)


gl hf

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Honestly Battle for Azeroth really brought the Forsaken closer into the Horde than ever before with Sylvanas’ abandonment and all that.

So it seems pretty unlikely.

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Is it just me or do you also notice that Blizz still had love for the setting back then?

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Metzen has always loved the story, and respected all the complex peoples and cultures represented in the world he had a heavy hand in creating.

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/offtop

When it comes to Metzen, there is an idea I’ve read a long time ago (about 15 years ago) about another at the time known game designer (or was he a director of Syberia? Can’t rememer) / concept artist, Benoît Sokal.

After his departure from Microids, he tried to work on other projects, Paradise had a cold reception, then there were a couple ok-ish games. So the idea about it was pretty much:

it’s not enough to have good ideas, the game design / concepts / ideas also need people to accompany, who “know how” to actually implement that stuff.

Metzen was a charismatic WoW developer, and he had interesting ideas. But how much could really be done among the things that actually were done [I mean with the development resourses available at the time: people (with necessary skills, not those who think they have the skill), time, money, etc.), and how much could the team deliver - this I do not know. To what degree the criticizm of “cool” moments is about Metzen following rule of cool, and to what - just inability to deliver in the constraints the solid implementation of those concepts.

Kind of like the original (possibly) WoW movie scenario that also got nowhere.

I wonder what would a “remaster” with all the necessary details and good design around the narrative / gameplay be like :thinking:
(is Avellone’s name still mentioned anywhere nowadays?)


gl hf