I recently watched this video by GiantGrantGames (fantastic Youtuber), and it actually got me thinking about some of the problems that are currently impacting WoW, or at the very least the mage class.
With the introduction of the new talent tree system came an immense benefit, but also some hidden downsides. The immense benefit being that of permanency and the perception of choice; where there are now a wide variety of talent options that one can theoretically pick to do their rotation.
However, it also introduced a bunch of new abilities and button that many developers seem to be ok with. To quote GiantGrantGames:
Source: https://youtu.be/XehNK7UpZsc?si=AR7XjTEikbmez-58&t=467
- âStarcraft players love to talk about how hard the game is; how a ladder match is like playing chess and piano at the same time, how you canât click on a button to queue a zerg unless your IQ is over 800â
This deeply resonated with me, specifically with the following clip from Venruki: https://youtu.be/6Ct-fbNDe8Y?si=hOS248YJMIHTEnaF&t=1177
Imagine how much time it takes for your average casual player to understanding just 1 specâs rotation (Arcane), and now ask them to play Arcane, Fire and Frost.
For the most part, I play only Arcane now, whereas when I started the game back in BfA Season 4, I played all 3 specs of mage.
Why?
Because the rotations back in S4 of BfA were simple.
Giving some specifics: I think Arcane has way too many buttons in its cooldown rotation. Things like Siphon Storm should not give damage (which makes it another stacked damage amp for Arcane). Things like Nether Tempest shouldnât be another active. Things like Radiant Spark, which is always used with Touch of the Magi, shouldnât be a separate button from Touch of the Magi.
In an ideal world, Arcaneâs cooldown would look like this:
- Every 90 seconds: Arcane Surge â Radiant Spark/Touch of the Magi combined into 1 button â> Rotation
- Every 45 seconds: Radiant Spark/Touch of the Magi combined into 1 button â> Rotation
- Evocation should be used to get mana back, thatâs it. Make Siphon Storm remove its cooldown so you can stack haste and use it proactively or something, but at the end of the day, this should not be a cooldown button.
- Mages shouldnât have 8 defensives (Barrier, Alter Time, Mirror Image, Greater Invis, Ice Block/Ice Cold, Potion, Lock Rocks, Displacement). We should have 1 or 2 weak short-cd defensives (i.e. barrier + Alter time) and 1 strong defensive (i.e. Ice Block), and 1-2 passive defensives.
Keep in mind, this is in the setting of kicks having to get kicked, having to decurse, having to chain CC mobs in M+, having to do whatever mechanic in Raid/M+, positioning properly (i.e. Yazma in AD, Fyraak on Mythic, etc.).
The complexity is there Blizzard. I think we need to talk about making specs more simple (at least for mage). I havenât touched Frost mage all expansion because of that alone; I can learn 1 complex spec and thatâs it.