Okay i know what you mean i will do my best to explain it but i have a hard time explaining things (will try my best)
I have 470 hours played on my MW monk and i have not played it since the end of legion when they changed soothing mists so that you couldn’t move when casting anymore.
This change for me i think was what stopped me playing because it was such a small change that had such a huge impact. They also added a cast time for Eternal Flame for holy paladin at the end of Mop which i didn’t like either and have not really played holy paladin since then.
I find it had to move and position well on Mistweaver now but maybe that is because i was so used to playing it a certain way, i find the whole casting soothing mists to get instant cast enveloping mists/vivify very annoying and chunky the only thing i do like about the current monk spec is essence font and renewing mists - I struggle with mobility and positioning and have done ever since they changed SM to a none mobile ability but i do get that is a me issue.
I am talking about mythic plus here though as i only ever did challenge modes and mythic plus on it and did some lfr for the legendries but raiding was on my priest.
As far as the MW melee healing spec goes that is just a rabbit hole i do not want to go down at all
So, primarily the channel movement with a bit of gcd bloat from ‘SooM into other spells’.
Unfortunately, given the direction of casting design it isn’t likely that the feeling with SooM will ever go away. Though if they do implement moving while channeling it might alleviate some of it.
It would be nice to find a ranged build too i know they put the monk legendary wep artefact ability back in id like to try with that
yeah, the sheilun’s gift talent for .7 looks really nice since it’ll be a 5 target heal. If I wasn’t locked in for fistweaving I’d be taking it as well.
I think it’ll still be great with the standard build. I’m using SG as it is now, usually with Lessons, and it fills in the gap where I would have used Mote of Sanctification if I’d ever had it drop.
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You have a floating point in the faeline build. You should be able to get it.
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I mean yea in the base sense, but at lower levels you don’t even really need a healer so it doesn’t matter as much.
While I agree with almost everyone that has posted here on a decent amount that’s been said, to a degree, I think the MW’s problem isn’t the MW.
It’s that for whatever combination of factors, other healers are typically more capable of more easily making up for the sheer stupidity of the average DPS player.
MW has the potential output for sure. It’s just not as reactive in as few steps as the others. The group will be more than happy with the slow and steady healing of a MW as long as they are taking slow and steady damage.
If you know you’re doing it right, and it still isn’t working, heal for someone else. The MW in terms of throughput is where it should be.
As far as difficulty, well, you sign up for that. It should be harder to do anything in melee if you’re not a tank. That or the rewards should be more niche.
MW certainly has had and still has an identity crisis that severely negatively impacts the diversity of a given healing playstyle within it. The lack of diversity makes it difficult to keep it balanced.
Solutions can be found if you pit a big enough brain against the problem. Hopefully they do.
I tried my fistweaving raid build at my last guild raid.
I did very similar DMG compared to our pala heal while I was mainly damaging (and keeping HoT’s alive with Vivifys here and there) while he comparatively had to press a lot less buttons to do so.
I am not playing a perfect rotation but probably even with a better play I couldn’t do a significant change in single-target damage.
Healers are supposed to do damage at a certain content. Fistweavers probably can provide that with lots of participation while casters have simply… issues doing so. Soothing does a decent amount of healing with Unison but while channeling you are unable to do damage. Doing damage outside the need of healing is very lackluster as the amounts of damage done are not really high.
You shouldn’t compare too much with meta but Evoker’s don’t have an issue with that. They do significant burst damage in a very small window and can continue with healing or doing slight damage that also benefits their healing (clearcasts). MW lacks such a burst.
Very much disagree here. ST reactivity is never an issue with SooM GCD being 1 sec allowing us to PUMP quickly on a single target. Instant vivify too. ( while doing this if you had been setting up ren mists / EF prio to the dmg you will also get a ton of cleave healing )
Also if you’ve been setting up ren mists constantly it’s not much different for cleave/aoe healing. Once someone runs content enough or has enough haste 1.6 sec sheiluns isn’t a huge issue and covers fast nuke cleave healing just fine, gives us a buff too. VIV spam/cleave with EF usually tops people off quickly. Celestials put out immense amts of burst healing every min. Revival can be rotated around the bad times.
Ive never felt monk “slow” IMO. Tears/CF builds make it easy to cover for mistakes too.
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There’s room for monk to grow here
Monk you have to know the damage patterns in advance and ramp before damage (ex 3x Tiger Palm and Essence Font before Chi Ji) and (EF, ReMs and EvMs before vivify spam in high dmg) and proper Rising Mist usage are essential
Sheiluns is a nice addition to the toolkit but I would like to see Refreshing Jade Wind redesigned one more time:
6 second duration
45s Cooldown
A quick bursty passive AoE heal would really compliment MW kit which severely struggles with healing on the move.
The new design of RJW is awkward, it heals over too long of period to be relevant to a realistic damage pattern
It’s always been a response to damage and it previously was just too high maintenance. It would be very good to have a quick bursty AoE passive heal on a 45s CD
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Players mostly, but their direct Healing isn’t as good
It’s one of the best healers rn, dude
Actually it’d be kinda nice for Refreshing Jade wind to like, refresh renewing mists.
There’s probably potential to do some moving of Tear of Morning/Rising Mists/Refreshing jade wind nodes, with a choice between Rising Mists for Kick extension, and Refreshing ade Wind for Vivify Refreshes (While refreshing jade winds is active, your vivify applies essence font heal over time to your targets, and extends Renewing Mist and Enveloping Mists by up to 4 sec, up to 100% of their original duration or something op)
Yeah, but top end players do eventually influence casual players.
It’s a phenomenon that WillE discussed recently. He was using how the raiding scene heavily favors horde, but same thing here. It starts at high end play then flows down.
It’s not just a bad player thing. It’s being accepted into groups, raids etc.
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