So I main Resto Druid and have gotten my KSM on it (pugs only) and wanted to get it on a different healer. I love my Mistweaver Monk, but why is it listed as an ‘F’ tier healer? It has tons of utility and I have healed up to +7 keys in time with no deaths that I can take credit for. It has more damage at 380 ilvl than my 403 resto druid main. I am running into the problem where I have to run my own keys because I can’t get invited into even low pug keys. I have no problems in my own runs or runs with friends. I run all the enchants and embellishments and use all of the consumables that I am supposed to. I even use the brez engi cuffs and drums when necessary. I think all of my bases are covered. I still plan on pushing to KSM on him, even though it may take some time. Yes, I run my own keys. So what is it that makes the Mistweaver monk have such a low image in the mythic community?
Subcreation.
It’s the reason no healer tier list has ever listed a healer below C. The community forgets that the list only matters at specific key levels and thinks low ranking means the healer actually can’t complete content at any level.
Mistweaver is GREAT… but its still performing like this is shadowlands. Actually hasnt changed.
It is time to butcher the spec and turn it into a quad spec class making two healing specs, Fist and Mist, Introducing something New and exciting for both play styles, not punishing the spec its self for nobody playing it and the Devs basically giving up on it outside of Expansion launches.
Fistweaver should not be dictated by your heal over times and should be more Physical
Mistweaver should be more mist and caster related and remove the “melee” healer aspect.
Offering new exciting playstyles is like introducing two completely new specs to the game. Instead they just butcher Mistweaver for Fistweavers and Butcher Fistweavers for Mistweavers.
Did you miss the 10.0.5 updates and random updates before and after it? The ones coming in 10.0.7?
I wouldn’t say they’ve given up on the spec at all as they have been making frequent tuning changes that have been huge positives for us in terms of HPS, versatility, viable talent/build options, making our cooldowns very strong ( SG/Renewal ), QoL stuff…
That is exactly what splitting would do, butcher the spec, then we would be waiting 2 ish expansions for them to properly flesh out each sprec/tree and balance them so one isn’t better than the other. ( which is a long shot of even happening with this dev team, one will always be better )
Anyways. The dev team obviously wants to make multiple builds work within the spec. So Im glad this is the direction things are going. More sheilun’s love next week makes me happy.
Pretty much. People who take tier lists that seriously outside of world first/FotM are the worst type of players. Anyone who brings up tier lists un-ironically this late into the season or for anything under like +21/+22 is just…lost.
Except the only new addition that has pushed towards one of the two play styles is Sheilun’s Gift. Half our Tree is still blocked by Fistweaver vs Mistweaver. It is the first iteration of Monk Healer Talents and they failed.
Actually splitting the specs would offer more unique playstyles and not rely on the other one to carry you through hard times. Turning fistweaver into PURE melee healing and just giving your punch kick healing numbers outside of an ability you have to activate with another ability would help it perform better, make it a baseline and then they can focus on the more important things like Cooldowns and survial for the raid/group.
Mistweaver would gain from it because they would no longer be locked into things like Rising sun kick applies more renewing mists. Take it back to the actual caster spec it dominated as during MoP/EP/BoD/Legion
Mistweaver doesnt work well functionally with current content. Once you start pushing 15+ if people make mistakes, things get bad fast. Massive AOE isnt easily healed off the way druid can do it and it has less survivability.
Monk has the most Defensives vs any other healer.
Also Diffuse Magic is a Cleanse and magic reduction. A magic reduction that is not rivaled by anything else in the game.
Dampen Harm is a flat 50% reduction for 8seconds
Fort is a health increase and damage reduction
dampen harm is 20-50% based on missing health. its also in an awkward spot on the tree to take, so is fort brew. you will definitely have to skip other important talents to get both of those.
The effect from DIffuse Magic itself is overkill for a defensive, the problem is that its 1.5min cd doesnt sync well with damage patterns vs other cds. Dampen harm/and diffuse magic could be ok if you got both and dampen harm was in a better spot on the tree, but it isnt.
dampen harm does 20-50% based on the size of the incoming damage, has nothing to do with your hp.
whatever the case may be it isnt a flat 50%
- Dampen Harm
- Reduce all damage taken by 20-50% for 10 seconds
- The reduction % you get is based on the % of your hp you’d lose from the damage
If you’d take a hit that does 100% of your health then you get 50% dr (.2 + % hp of hit * .3 = final dr)*
From PoS’ website
Diffuse magic is amazing. It’s literally a second dispel on fights like SMBG ( Sha ) Having a personal dispel and DR like that is really nice. As mw it free’s up my dispel. Not to mention it also cleanses bursting and the DoT from the adds at the start of Jade Temple
yes and it’s based on the incoming damage vs your total hp, not your current HP.
if you drop to 10% hp it’s not going to give max reduction vs every little tick of dmg.
If you’re tanking and about to get hit with a big tank buster but you’re at max hp, it’s not gonna only give you the min reduction.
A 2-minute defensive cooldown that reduces damage for 10 seconds depending on how hard the hit is. All hits will be reduced by 20%, and incoming damage exceeding 100% of your max Health will be reduced by 50%.
Yeah this is all just wrong rofl.
Mistakes will mean someone’s death anyways in higher keys ( one shots/missed mechanics and key interrupts ). Druid can cover for ONE mistake with B rez. So can we with Life Cocoon if we see it coming. People shouldn’t be making those kind of mistakes in +15s and up anyways.
Yes. We do have the HPS and tons of cleave/aoe healing if talented into it and the MW has been setting up properly, esp since SG came back and serves as another CD. Do you even Monk?
you dont even do 15+ keys, so this discussion isnt even relevant to you.
just so you know, most people dont post on their mains
just curious, how is it awkward to take?
B4QAP1tpyZCKK6xz/PGFSDdghVCKQAFNJJRSSSJxB0STAAAAAAAAAAAAASLRRSiIRCIRSLJJAAQA
that hits every valid point for mistweaver/fistweaver and offers all 3 cooldowns and full healing. only thing you miss out on is damage reduced while channeling soothing mists which isnt really mandatory.
You wanna do a 5man take points out of Generous Pour and put it into either damage reduction or Ferocity of Xuen/ Interrupt
Fistweaver ofcourse would not take Jade Serpent statue because why would it.
In a raid Scenario for Mistweaver take Bounce back instead of Fast Feet, Fistweaver, Fast Feet instead of Bounce back
They don’t really play monk. I’ve already tried to help that individual get better. They have no interest in getting better. Its a person who is interested in trolling the monk forums.
I had a feeling. Their posts lacked any knowledge/experience at all.
And you don’t even play the class ( or play it well enough ) to have an opinion that is valid. You couldn’t even break 1700 io as mw you said, rofl. Anyone who MW can easily see you obviously have no idea what you are talking about too.
Point still stands that mistakes mean one shots and wipes in high m+ on any healer, that’s not a secret. Were not there to prevent mistakes at high key levels., just heal unavoidable damage, interrupt, contribute dmg…etc. Preventing a death is also the same as B rezzing someone who got chunked from mistakes.
Also I don’t know what you’re talking about but Ive been pugging / running guildies through 15’s and 16s since reset. xD Dont act like any of this is “hard” content, we managed to get through a bunch them with sub par dps who have no business in keys that high and kept messing up mechanics. - but MW pumps healing and CAN cover mistakes, If I had better people to run with, and I wasn’t so lazy, running higher keys wouldn’t be an issue, the spec is more than viable.
Wouldn’t surprise me if you are that one monk that was stacking crit to DR and swapped to druid when they couldn’t make it work.
As someone with a MW alt, it definitely doesnt heal as well as my Rdruid. Less panic buttons, harder to heal and deal with AoE damage and falling behind, and zero utility. And then pugging in general exacerbates the problem. On top of being clunky to play and the FW style really isnt for everyone.
It might not be something people notice only playing MW, but if you play some of the better healers, the problems become pretty apparent.