Unique. Simple as that. I want gear to be a means to an end, not THE end. An ILVL climb is boring. Rehashing the same content on an infinite treadmill is boring. Going nowhere for your efforts is boring.
It seems like every post is about ILVL though from either casuals or hardcore, so I guess people are so shallow they actually play a game for epeen and numbers on their screen, no matter how good or bad they are, this seems to be what people are upset over.
Id just want a proper video game, with proper progression, where I progress into fresh content with gear ive achieved in my own time. I really dont care what numbers or colors are on my gear, I just care about where that gear gets me. If it gets me into the same content I just beat with a +1 attached, I am not going anywhere, im stagnant, and the game has failed.
If one gets it before others, they are technically better or more special because they did it âfirstâ,I mean do people really care about the RWF after the 1st one makes it, do they not see 2nd place as just the first loser?
I just like the idea of overcoming the challenges I set myself to, I donât care if I come in first or last, just as long as I cross that finish line.
It is seriously so fun⌠If you have it maxxed out. It is absolutely horrible at base riding. Itâs so bad that once I get dragonriding on live, I am absolutely getting all the glyphs before anything else.
Iâm glad then to wait as people rush the content and lag comes in that would be a challenge .too much of one as you wouldnât be able to pick them up ,as spawns would lag . Itâs pretty bad at night when they make adjustments.
I want the same, I just know however that unless the content provides gear as the rewards, it better be the kind of content people enjoy or it will rot.
Yeah its nice to have something cool waiting for you, I get that. It does however feel less relevant to me if im on say, Naxx in Vanilla. I can get that gear to show off, but thats when content becomes boring. When the end IS the gear, and the content is actually on farm. Theres nothing further to progress into with the gear.
Unfortunately the entire premise of progressing with gear is lost in Retail. The end simply becomes the gear, at every stage of the game.
Even in Wrath, the idea of 2 difficulties bothers me. It feels like a rehash, its acceptable I suppose, because its only 2, but I start getting feelings of redundancy with my time spent. However Ulduar Hard Modes were almost like completely new content. They unfortunately never went that far with seperating difficulty levels into very obvious differences afterwards, beyond the rare special boss in Heroic Cata and MoP, etc.
i donât particularly care for challenge, i care more for deep immersion. large-scale fights where youâre a small piece of a big army against a huge monster are my thing.
Point made, yeah, I just see content has 1 of too issues:
if it is not fun, it better provide gear
and
if it does not provide gear, it better be fun for at least someone
This is perfect, though I have to say unless the difficulty was nerfed for the solo, why nerf the gear that much?
Fair take, but for some the challenge is in the immersion they feel.
I thought that Maldraxxus should have had a massive racetrack, that circled the entire outer map. They should have had Mad Max style PvP races, cross faction. There could have been solo free-for-all PvP races, and themed PvP race teams (Iâd root for a team of dead priests and Kyrian called the Holy Rollers).
I guess WoW can still do PvP races, but it would have been epic in Maldraxxus.
I would also really like some events revolving around saving average citizens a lot more. Itâd be awesome if these events were based on OLDER content, as if some enemies from our past were trying to make a comeback. Once a month or so, they can culminate in a coordinated attack on an old map, requiring us all to pitch in and take care of the matter.
Have it award currency, transmog items, mounts and the like from back in the day, and itâd be sweet. Make sure that every bit of it takes place in the open world, and itâd be a hit. Match it up with Timewalking week, so that the dungeon runners can get in on the fun as well.