If that makes you feel better…sure
Aight lol.
Btw, why does your forum picture still say you’re a part of IWG? Didn’t you quit and join CC?
Yes, I quit IWG, a lot of us did. Gools and I made Corpse Corps.
Yes I know, but next to your name on the forums, you still have the guild tag for IWG.
Weird forum bug I guess.
Yeah, it takes like a month for it to update.
Yeah bro it’s just me. Oh wait
https://us.forums.blizzard.com/en/wow/t/mm-hunter-just-straight-up-unfun-to-play-aginst/1212794
I love how all these hunters, desperate to defend their OPness, literally cannot fathom how/why my avatar is a hunter (lvl 42 that hasn’t been played in years no less). Like it somehow blows your mind and you cannot ever recover from it. Good thing MM doesn’t require any brain cells.
wow is a terrible mmo that isnt alt friendly or new player friendly and its the most unbalanced mmo out.
i wouldnt tell anyone to play wow.
Interesting comment. A few years back myself and my best friend used to attend a few of the Raider games when they played their home games at the Coliseum in L.A. The crowds were usually very vocal and very loud. During one game we were sitting on the Raider side and some Raider fans were generally heckling and being darn rude to some of the Bengal fans. What I realized in that moment is how narrow minded many people are…how they are the authors of their own unhappiness. These fans just didn’t get the fact that without an opposing team, there would be no game.
Sure, cheer for your own, but show the respect due your opponent. You are right, we are playing combatants in a video game. We can be competitive without driving each other to quit.
And you literally make my point for me. Thank you.
also raider fans are pretty much just gang members lol
Ion focuses on raids to the detriment of the rest of the player base and activities.
M+, RP (city design, zone design, etc), PvP… it all takes the wayside to the one thing he actually knows how to make, which is raids.
/rant over
Anyway, PvP feels more unbalanced right now than at any other point in my time playing WoW. The gear gap makes new 60s feel like they’re up against raid bosses, and you need so much min/max to be competitive, it just really puts most casual players off completely.
Gear, best covenant, best soulbind, best leggo, best conduits… It may not seem like a lot to some people, but when you have to deep-dive each spec you want to play, it just isn’t worth the effort to play the game. Easier return on time investment in other games.
That was 30 years ago, man.
The way to solve the pvp issue, is as I have posted remove war mode and bring back pvp servers, no safe zones, places that can become a safe zone after being attacked for a short period of time, ONE SET OF CONQUEST GEAR ONE SET OF HONOR GEAR.
The whole gear gap and how it makes you irrelevant and not able to fight back makes this really skewed system where you are never going to have a chance. Only those that get the head start and the best rng stays on top.
PVP is dying in wow, and its because of the game and the players. Catering to .05% of the players is ruining this game.
The “fun” factor is gone at the moment. Its whoever has the most gear, and whoever is FOTM or meta. This does not bode well for pvp as time continues.
this has absolutely nothing to do with the world itself and 100% to do with biology and how the reward system in our brain functions. i played the new spyro and crash games not because i really wanted to play spyro or crash again, but because i wanted to see how the new ones compare, and how well done the remakes were.
our brains are hardwired for novelty, the same action provides a dopamine release(feels good/fun/exciting/positive) but when repeating that action we dont get the same effect again, each time is a little less than the previous. this isn’t true just in wow or video games, its why riding the same rollercoaster over and over again gets routine and boring, its why we have fashions and fads, and why most songs get boring after a while.
to that end the biggest problem with wow is the failure by both devs and players to recognize and design around this effect. players are too quick to criticize attempts at new things and devs are too quick to pull the plug and go in a completely different direction on things before exploring why they just aren’t hitting the way they intended. so many good ideas just needed a bit of refinement but either player screams or dev KPI pressure has left a graveyard of mechanics in wow’s path. rather than recognize that, everyone just points at what they liked at demands the game be changed back to that, the result is the mechanically the game is directionless.
They could’ve been a moba-style PVP battleground, they could’ve been a solo (or group) rts-style PvE scenario where you’re creating troops, ordering them to gather resources, building structures, etc.
But they went for the lowest possible content form (LFR) which appealed to nobody.
Unforgiving, unwelcoming format. Progression gated behind rating, lack of unranked (largest community) incentives, etc. Just an all-around unpleasant time for somebody who just wants to log on and mess around in bgs.
True, and way back when they started messing with the WoW interface and reward system in WarcraftX, I was salivating just like those conditioning experts wanted. The reward system seems to have evolved through Blizzard’s suite of games, and to me, at the time, It really was like crack. Killing those masked little demon gnomes in the jungle (Diablo), and getting a yellow drop was intoxicating. I was hooked. When Blizzard dropped WoW vanilla, I never looked back.
Contrary to the hard-wiring you mention, I feel we also seek familiarity. We love to sight a goal knowing we have the abilities to successfully get there; we have confidence in our skills that have been honed by use and re-use. We like having a familiar place to gather and plot out our trajectory moving forward. We feel comfortable in familiar spaces. We love our Pub.
I have come to feel that in the game today, there are just too many versions of what is comfortable. A blanket fix, like multiple gated levels of progression gear, is too generic and it failed. RPG’s are about evolving a character, and that is not always around the gear and the player level. It is about the sheer weight of impact that character carries in the world, iLvl was just part of getting there. It seems that most players have lost sight of the experience in lieu of winning. This is of course, by design.
Jayne, per usual, spot on. (edit) What I failed to add was…the lack of decorum and total disregard for others that some people display when they don’t get what they want. IMO behavior is as big a factor as any game mechanic or lack of features.
both are built in, for most of earth’s history mammals have been small animals that burrow in dens at night and then go out exploring in the day. a constant cycle of seeking familiar safety and novel exploration for food/assets in the world has lead to our modern dualistic thinking, we seek out both novelty and familiarity.
Below is what I am hearing from you I,
Novelty + pleasure = Enjoyment
Enjoyment + reprisal = Familiarity
Familiarity + collective novelties = Variety
oh, and then…overindulgence of Variety = Boredom
I wonder how many players take the time to evaluate just how much of our social life WoW has become? Furthermore, how much does game interaction carry over into real life? What are the effects?
personally i think the gearing system is very bad
its not fun to play against people who have 4 tier bonus when i have no bonus active.
but i guess once i get equal gear it will be a lot more fun.
it just sucks that a ton of people have months of getting pooped on by worse players cuz of these tier sets that give such an insane boost to performance
In WoD there were perks that modified your class. You got every one of them while leveling. You hit max level and queue into bgs and you were buffed to a minimum ilvl. There was one rank of honor gear, which was buffed in pvp combat, and it was rapidly obtained and made you strong enough to be a threat to anyone in the bg.
Then you continued playing unrated bgs, and Ashran if you chose, and could rather quickly get the one rank of conquest gear, which was the best gear for pvp and had a pvp set bonus. Boom, you were done. Didn’t have to step foot in an arena or dungeon or raid if you didn’t want to. Time to go enjoy full power pvp or start on an alt.
Now, you hit max level and have to grind your renown to unlock your soulbinds so you can begin grinding for your conduits. You have to spend hundreds of thousands of gold on mats for your legendaries. You have to do rated pvp to get gear that is equivalent to the unrated honor gear of WoD in terms of power, but you also have to grind honor to rank that gear up enough to be “full strength”. Then there are the tier sets that have to be obtained via rng or having to interact with the Creation Catalyst with gear you grind from Zereth Mortis.
Why is pvp suffering, you ask?
you pretty much nailed it