What is the progress path exactly

I haven’t actually played much since Nathria, and returned because evokers looked cool and friends wanted to play hc classic. Blasted though the leveling experience, and scrapped together some 395 welfare epics because that felt like the most logical thing to do, but now I feel like im at a loss? What exactly am i supposed to be doing?

This is a serious and genuine question. I feel like this game has simultaneously too much, and no direction at all. What are these reputations? Do they even matter?
What are the primal storms all about? What are these Great Hunts? Do they even matter? Do any of these give anything that is remotely required for character progression or are they just for fun? Was this explained and I just missed it?

What about Forbidden Reach? I got most of the welfare epics cept 3. Is there any reason to even be here still?
And these welfare epics. Sure, they’re all RNG pieces, but whats the point of handing out this level of gear for practically free? Its completely invalidated normals, heroics, and low level mythic+ rewards. It feels pointless to do those lower level rewarding experiences when you already have gear on par, or better, just for the sake of an achievement to say “i did this.”

Why isn’t there a defined path of progression? Why do Heroics or normal dungeons even exist at this point when people seem to skip right over them to mythic? Why are 395s just handed out further invalidating what should be a stepping stone?

thank you for reading my old man yells at sun thread.

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Studying the new upgrade system and working your way through the content that has the crests you want is the next step. Especially when season 2 starts in a few days.

If you want some easy progress right now I’d suggest using the whelping crests to have ~408 gear crafted to fill those slots you missed. Hunts, Dragonbane, the feast, world quests etc will reward whelpling fragments.

And you can pretty much put the Reach behind you.

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I have no idea what any of that means. Just sounds like its more system forcing thats been going on since Legion.
And thats kinda my point. Whats the point of having all these progression systems when it should be a simple and straightforward path.

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The system is overtly complicated, yes. Especially when you need to go to crafters for it as well.

Forbidden Reach was alt friendly. The new system isn’t.

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All gear is free that you do not buy in the cash shop.

The purpose of catch up gear is to make it possible to catch up and start playing end game. Normal and heroic dungeons have been invalidated since day 1.

Either you find it rewarding because you feel doing the content has intrinsic value, or you don’t do it.

This is how the game is now, and has been for several expansions.

Were they mailed to you so you could pick them up on logging in?

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From the stone age to the bronze age to the iron age.

Yeah I had to put in like 2 hours of work to gear my main to 395 and another couple hours maybe for an alt. ThAt’s wOrK oKaY?!

The first patch hasn’t even dropped yet and there was catch up welfare gear. That makes zero sense and is extremely poor design sense. Why create new gear that completely invalidates half the content not even what…? 6 months into the expansions life? Catch up gear shouldn’t even exist until late in the expansions life. Theres no reason the previous tier of gear should be completely cannibalized that soon.

This isn’t a horizontal progression game. Doing content like dungeons or raids that doesn’t reward you with something greater is a waste of your time. Which goes back to my first point.

And you don’t see the problem with it?

Do you feel like you should have been forced to stay in the previous patch content until you had paid your dues?

I think there are better ways to do it, but I don’t feel that players should be trapped in earlier content, unable to take part in end game until they’ve completed it to your satisfaction.

This is how the game is now. It seems odd that you bring this up so late as if it’s a new thing.

They do not matter to player power. They’re just there for professions, story, quests, and a handful of other things that are nice but not required.

Primal Storms were a way for players who don’t do group content to grind themselves a set of gear. They could do 4 primal storms a week for storm sigils, and grind mobs for elemental overflow that would get them a set of gear to get started with.

They’re for rep.

Probably not since no one is going to be doing the rares there anymore, but there’s still collection stuff to get if you’re interested in that. You can still get the collection stuff without the rares, but key acquisition will be slower.

It was catch up for alts going into the next patch. Heroics haven’t been relevant since WOTLK and after post-nerf Cata dungeons. Furthermore, not everyone has the level of skill to play higher level dungeons. To most players normal and heroic might be worthless, but if those modes were taken away, it would make players who prefer that content unhappy. Right now, them existing doesn’t really do anything to those not doing that content.

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just here for the comments, and to see, if you can post without using the word welfare :crazy_face: :popcorn:

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Normal dungeons-> heroic dungeons → Raid isn’t being trapped in older content. Its a progression path and there isn’t anything wrong with it.

Fluff content for those who want it. Fair. Then theres no reason for it to be pointed out with big bold icons on the world map looking like they’re something important.

A set of gear that doesn’t matter to anyone but soloists who don’t want to group just sounds weird.

And that again makes no sense 6 or however many months into a new expansion .

Calling minimal effort epics what they are.

I too learned the hard way that OP’s questions were all rhetorical.

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Gear, M+ rating, PvP rating, raiding progression, renown and professions are what you progress.

Seems plenty to me.

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You missed out on the entirety of season 1, so you should focus on professions, Zaralek Cavern and LFR, then work your way into harder content like M+ and normal raiding.

What is this season garbage why should it even matter? Why does a new season of mythic+ completely invalidate everything you do in the previous? WoW isn’t diablo.

Gear progression is mythic+, raiding, and PvP which all start with the new tier/season on Tuesday.

Its all stuff to do or not do depending on how much time you wish to spend playing the game. If you max out rep you get stuff. if you don’t, you don’t.

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This is one of the most straightforward progression paths the game has ever had but go off I guess

For player power directly? No. They are needed to unlock additional story quests, transmogs, profession patterns etc. You can ignore them completely if you want to.

Small primal invasions due to the primal incarnate dragons causing a ruckus.

The centaur are a hunter gatherer community, you can tag along and hunt/gain bonus to hunt power etc

They give some lower ilvl epic gear, rep etc. Can ignore if you dont want to do it.

Shows story about evokers, their back ground and happenings that explain the next raid. You can get your onyx ring/gemstones and continue to ignore if you want. Epic items in this zone can be upgraded to 395 and provide a set bonus - all of the gear except in some circumstances the ony ring, will be replaced in the new zone.

After reset season 2 starts, dungeon drops will all increase in ilvl and become upgradable with the new upgrade system.

There is. Leveling dungeons items scale per level and then at max level you run heroic versions/mythic 0 - then into keystones. Same as raiding with the different tiers.

395 catchup gear and the onyx ring was rewarded as a means for fresh alts to be able to skip all of the 10.0-10.5 content and be ready for 10.1 while also being a means of power progression to assist in the attaining of key/raid - this is a result of not having a player power grind that helps.

Id assume 10.1 will flow into a 10.1.5 tuning patch and then another 10.1.7 patch will introduce another catchup type of content to serve the same purpose in prep for 10.2.

So far DF has been great at giving players content they dont need to do and instead adding content players want to do.

Mount/pet/transmog junkie? Lots of grinding.
Only care for player power to run raids/keys/pvp? go do it with minimal investment.

There exists no more ‘have to run torghast twice a week’ or i miss out on power progression. The new upgrade system is grindy in terms of flightstones/crests BUT you get those things from every bit of content you normally play - you arent forced into doing things you dont want to do or enjoy for the purposes of player power.

Prepped for 10.1 raiding/keys/pvp/world content etc - i got my fresh pally to 417 ilvl, 2500 rating in 3 weeks, this is the best catchup system blizz has ever implemented.

Hope this helped.