And, what is the point of it? I just hit 80 on my tank, and everyone wants to do heroic +, not normal heroic. Did heroic + even exist during wotlk?
Heroic plus did not exist during WotLK. It shouldn’t exist in WotLK Classic either.
It’s blizzards attempt to keep dungeons relevant throughout the life of wrath
Yea it works despite what anyone says, it gives more of a reason to be in a dungeon beyond initial gearing of dungeons
The problem is with no RDF there’s a disconnect in content between fresh 80 into H+ making it hard to bridge that gear gap
No it wasn’t in Wrath. Well past that I’m afraid
Ahh, that’s sad.
It’s Heroic hardmode. You get upgraded loot and harder content. It’s meant for seasoned players not new 80’s. It’s just part of the “classic +” culture that many of us wanted.
No this isn’t a copy of original Wrath… That ship has long since sailed since we started with tons of changes and patches that didn’t exist until much later. They are also eliminating key features that take away from the classic feel like RDF…
Enjoy!!!
The heroic daily was a reason for people to go into dungeons that worked. There was no reason to do H+ which is why they needed to double the heroic daily reward basically. Ive yet to see anyone actually fo H+ for the catch up gear.
Yet there’s posts on these boards asking for RDF and separate listings from H+ because that’s all they can find
Some seems many are choosing to do H+. If not for gear then what?
That “shouldn’t exist” ship sailed the moment they added their sh*tty LFG option in TBC.
Soley for the 5 daily conquest emblem.
H+ is rarely ran outside of the daily now. Sure, you have some groups running them outside of the daily but overall it was a bust as a catchup system.
Heroic + wasn’t needed in my opinion. Back in original wrath heroics stayed relevant because you were able to get emblems from them to keep getting upgraded gear each patch. Rdf allowed you to get in there easily, but you could also get exp, gold, etc. it was easy but still fun. Steamrolling content is often fun.
An LFG tool with separate tabs for regular, H+ and H++ is coming for Phase 3. It’s on the PTR right now.
Based on my experiences with hunting for reg H earlier this phase, there are plenty of folks who want fast, chill dungeon runs. A dedicated tab brings us all together, so things should be all right.
That LFG option in TBC existed in TBC.
https://web.archive.org/web/20061108074702/http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html
There is a bag given out for the heroic daily that greatly increases the acquisition of the current tier emblems by over double. Instead of getting 14 emblems a week maximum you get 35 at least. Thats why people run H+ for the daily.
If you want gear you dont do H+, you do T7 10m content.
I understand how they work
Again they do their job entirely. You aren’t going from fresh 80 to 10m Ulduar groups without some filler gear. And as we’re about to to see when the new badge drops in H++ they will once again be full of people gearing for the upcoming phase
They are doing exactly what was intended and that’s extending the life of dungeons.
To make some incentive to keep running dungeons after you’ve got raid gear, and provide a way to gear up alts faster.
Then why did you ask the question when the answer is obvious.
If their job is to make it more annoying to get into regular heroics, I agree. Otherwise they arent doing what they were intended to do.
Never said you should, but you absolutely can. But the reality is that I said 10m T7 content. Ulduar is T8.
How are you going to do H++ for the upcoming phase when it releases in the next phase? Not to mention ToGC is going to be a push over with the increased ilvl from Ulduar. Not to mention people will be doing H++ for the bag at the end to get the emblems for 2/4pc faster and not the Uld 10m loot. For ret it probably wont even be worth going into Ulduar once ToGC releases.
The life of the dungeons would have lasted all the way through ICC if H+ wasnt introduced. People still would have been doing the daily heroic just to get the 14 extra emblems. H+ just reduces the life of Wrath.
Is this argument saying that heroic+ is bad because you can get 35 emblems a week instead of 14? Like H+ reduces the life of wrath because it makes any grind someone is going for shorter?
If wrath only lives because people are slowed down by some time gating, then wrath doesn’t need to live.
I can accept and agree that heroic+ is a double edged sword for new characters. New characters aren’t likely finding a ton of heroic dungeons throughout wrath, only probably getting in on the heroic daily. With H+, new players are less likely to find a daily group, so its harder for them to go alone and get started. But if they can find themselves in an H+ group, they can get a bigger boost than just doing the normal heroics.
Yes. Its cuts the longevity of the expansion in phase 3 and 4 by over half. 14 was the original weekly gain for emblems from dungeons.
Good, get it over with. Because this isnt Wrath an accurate representation of what Wrath was in the first place.
It was never going to be. None of the classics had the same engagement or player mindsets as the original releases.
A harder version of the dungeon which grants some stuff. I think more loot drops, there is a chance for some of current highest tier of badges, and achievements. In theory it should be a good way to gear. Take a fresh 80 and put them in a group of 4 others to get gear.
Because if we don’t want there to be large barriers to entry and if you can get a h+ group you can probably get some great gear. Only problem with that theory is that we can’t do a 10,10h,25,25h spam of trail, that would have been a good way to make sure the gear flowed.