I think it all depends. I think the majority of people who ask for help or ask questions are very well received.
Itâs people who immediately blame others that are frustrating to deal with.
By that same token, however, some players ARE very sensitive and will leave if any criticism happens - even if itâs constructive.
I also see WAY more fotm bandwagoning and toxicity at lower ratings.
Iâm a 3250 arena, 3600 shuffle, 2700 rbg xp player and I got lobbed from a group yesterday despite being 150 cr higher than the party leader. I signed up, linked achieves, when I got in the group I said, âhey! Howâs it going?â And I got removed less than 10 seconds later.
I messaged the guy asking why and his response was, âlul. Boosted bought account. Donât talk to me. Not having 4 pc this late in the season clearly a pilot. Donât message me trashâ and insta ignored me so I couldnât reply. It was unbelievable. This was a 1500 player with lifetime ~2k xp.
I then made my own group, by the time I finished my shuffle I had like 12 dps and 3 healers signed up, I grabbed a mw and a demo lock and we went 17-4 at like 2100 mmr and I added both of them to play another time. We lost and talked about mistakes and did really well; despite being no voice, it was an awesome experience! It really does go both ways.
Idk, I think forums are relatively chill, especially compared to pve and other pvp games.
That being said, I think thereâs some confusion Leftover from dragonflight s1 shuffle where starting mmr was like 2160 so youâd literally start above 2100 by the end of the season.
There are also a lot of people who donât seriously play or push past 1600 for the tier piece or 1800 for the elite set, so thereâs a lot of players who feel that 2100 if âaverageâ for people who truly try to push.
At the end of the day, even 1800 is technically above average. The important thing is to not judge people based on their rating, but acknowledge that people usually are at the rating they are at for a reason.
I mean, it all depends on your goals and what went wrong. There are times when Iâm advertising that Iâm looking to climb, and iâm at a potentially challenging rating, (say like 1900+ in 2s) and I watch the partner make tons of very clear mistakes in 1-2 games. To a veteran player, it can become VERY clear that this person is not at that level yet. Itâs generally not obvious to the person that made the mistakes but is to the person with much higher experience. Iâve had this happen the other way around of course where iâve played with someone WELL out of my skill range, and they point out a bunch of things that I didnât even notice.
As long as youâre respectful about it and clear about your intentions, I donât think thereâs anything necessarily wrong with parting ways after a few games if itâs painfully obvious thereâs a skill difference. Especially if youâve advertised that youâre pushing.
exactly this is why WoWs MMR system needs a massive rework. Last season for example i was 2500 in shuffle which was considered slightly average as there was a lot of inflation but now im hardstuck 2100 smdh who knows whats average anymore
Definitely agree with what youâre saying, but the problem is that the perception of what is or isnât above average has already been cemented. And of course, people are going to judge you based on rating because thatâs really all they have to go on, to determine how good you are/might be. Also, rewards are tied to those static ratings regardless of how much easier/more difficult they were to achieve last season.
100%, but itâs also a community problem more than anything.
For example, thereâs a random derranged poster who goes around accusing people of wintrading and shouting that everyone who has a gladiator title got boosted. If anyone asks him to provide evidence or disagrees, he tinfoil hat rants at them⌠and people believe and support him XD
Thereâs this incredible self-handicapping bias that people continue to show and the more vocal they are about it, the more damaging it is to the community. One of the biggest examples of this is the âmmr capâ meme.
There is no mmr cap, there never was, itâs not real. But people say âomg mmr capped!!!â, misuse data, and then stop Qing, which causes inflation to occur more slowly and looks like deflation and it becomes a self-fulfilling prophecy that causes people to incorrectly conclude that theyâre right and there is a cap so they complain more and even fewer people queue and it spirals.
I mean mmr might not be capped but when the top end cant legitimately gain more than 2 points on a win but lose 20 on a loss because of mmr calculations, then there is somewhat a cap.
Its not a hard cap, but a band that has limited stretching capabilities and snaps you back hard if you stray too much.
Well, assuming youâre talking about the toon youâre posting on and based on drustvar data, I can tell you that 2100 in RSS as a BM hunter puts you within the top 13.5% of BM hunters for RSS. I would consider average somewhere around the mean.
One of the seasons in DF Blizz stated their was unintentional cap put on whatever bracket I donât remember and they removed artificially with inflation and an mmr injection.
People will always be afraid of the boogeyman if he doesnât exist because to some people he is very real just like the words we type on this forum
Nah, they said the exact OPPOSITE. They said there was NO cap and that itâs a result of several factors, but primarily participation ; however they decided to juice weekly mmr gains anyways.
This is the key thing. We did clearly state that we wanted someone to learn and grind with to see if we could climb. Yet the default was still âhad bad day group is doomedâ just because of so many past experiences with just that.
The âbeing respectfulâ seems to be the hard part for the community. If a rando told me âIâm really wanting to pushâ and after 1-2 games he could tell I way really below their level I wouldnât have a problem if he said âhey man this isnât going to work there are just to many basic mistakes for us to pushâ as oppose to âyou are a garbage player why are you wasting my time.â
Honestly if a significantly higher player than me gave me a shot and then gave me some measure of constructice criticism before telling me I wasnât ready to play at their level I would count myself fortunate for both the experience and the advice I could build on.
Blizzard is responsible for artificial inflation and for the reward structure.
The system expect players to play for the highest CR they can get and to keep playing to reach as high as they can.
But players play till they get to the CR reward points.
The system will insert a new player at ~1500 CR, at the start of the season.
Most play at least until they get their CR to 1600.
But players up at 2900 MMR need new players to join them, to take MMR from them, otherwise they are just paddling around in circles with the same players, whom they have already taken rating from.
If most players stop playing before they get there, then the rating increase that players at the top end receive is really slow. The more players who keep playing games, the faster the increase at the top end.