This is exactly right, and we already have the proof they will never pull back on other classes (except for egregious cases probably). The Shaman revamp added even more utility and made that utility way easier to talent into, as well as increasing their survivability with new defensives like Stone Bulwark Totem, etc.
Why would they ever go backward now when they JUST revamped Shaman?
That’s the thing. Shaman is due for a new rework now that design vision is changing again. They’ll have to make sure mages and paladins are in line with the new design philosophy before working on other specs as well.
This is outdated though with the release of TWW, now unless you interrupted them they are just going to cast again immediately after and that is a problem. A 10s CD interrupt that interrupts and enemy spell puts it on cd and usually for more than 4s far outclassing our silence and at 4x the frequency.
Their changes in TWW undid any defense of silence being viable in PVE because it has the 4s can’t cast effect.
If every healer has the Basics of single target removal and interrupts, that helps all healers get invited into groups. – I’m just saying give all healers the ability to spot remove any DoT, the ability to Battle Rez, and interrupts.
Then give healers advantages, Priests have Mass Dispel, Shamans have Poison Cleansing Totem, Monks get Revival, ect…
You can give everyone the basics, while it not being a slippery slope. All Tanks have Taunt, all DPS have a Interrupts, except for maybe Shadow Priest, and all Healers can Rez out of Combat, ect…
Its just sad that they knew they were making the change, they had 1 spell limited to one role for one class that was going to be royally screwed by making the change and they just shrugged and told themselves F*** people who play Spriest and priest in general for M+.
Not every solution should be to push something to PvP talents.
Silence has been usable in PvE content since the begining and it can be very useful in PvE.
I shouldn’t have to sacrifice a PvP talent slot of only 3 are available for Silence. Also, blizz devs have stated they want less abilities in PvP talents and more ability modifications.
It’s such a gameplay interruption when I have a keybind for a spell that is disabled in different content types… I would like to avoid that type of game design as much as possible and that is one major downside of Mindgames going to a PvP talent as you have a dead keybind outside of PvP. I don’t want to treat Silence the same.
Whatever you want to call it, the talent for Priests to have an interrupt should just change to be a cooldown reduction for Silence for Shadow Priests only and Shadow would get Silence as baseline.
That would then free up 2 talents in Shadow that are not DPS related while granting Holy and Discipline some form of spell interrupt.
The answer is to NOT relegate it to a PvP only talent.
You can easily modify Silence to work differently in PvE as you can see some talents that state doesn’t work in PvP or only works in PvE or add a feature that doesn’t really impact PvP but is great for PvE.
Examples…
Silence cools down 100% faster when it interupts a spell cast. This has no effect in PvP.
Silence prevents spell casting or if it interupts a spell cast, it locks out that spell school for 8 seconds.
Obviously you can change things around but the idea is to just build in the changes you want in PvE into silence itself and then decide if it should apply to PvP or not.
It might be the only solution as things stand, but I do agree that it is very frustrating how many priest abilities have practically no value or compare extremely poorly to other classes’ comparable skills in PvE and lead to calls to make the priest ability a PvP talent.
I also feel affection for parts of priest that still exist because they’ve always existed, but Blizzard has essentially removed everything from every other class if it presented a design problem except when it comes to priest, and we’ve seen where PvE design constrained completely by arena concerns has brought us.
Personally, I want to see them tear it all down and I don’t care how disrespectful it is to what priest has been. I want to see the class modernized like every other class, with real tools to interact with the modern game to the same degree as every other class.
I wouldn’t be against this entirely however… wherever a talent that is only effective in PvE is located, it NEEDS to have a choice talent that is both comparable and works in PvP else it is just an entirely dead node which then could lead to pathing issues as why would anyone spend a talent point on something that has absolutely zero impact in PvP?
This is why you should have talents that work in both PvE and PvP but could have a line item within that same talent to the tune of “Does not effect PvP” so that you can choose that playstyle for PvE but still get some level of bonus in PvP, just not the entirety of the particular talent.
Which is exactly what I suggested above as you get some aspect of the talent in PvP but just not all of it.
Kind of similar to the Death Knight talent that lets them ride their mount in the option world. Except it only allows a portion of content (open world) to work which would be horrible to take Ty at talent in instances as it would be essentially a dead talent. But the choice allows you some level of acceptance / trade off.
Because priests have been “fine” for years and they don’t want to “homogenize” classes, even tho every other healer has literally the same thing (interrupt, bleed removals, stuns, etc. It’s like someone who was promoted at Bliz was touched by a healer somewhere and are now triggered so bad they’re simply making the class suck. Monk is fun tho
It really boils down to inconsistencies across class design.
I imagine that a team that’s currently working on a specific class/spec is going to put work in to bring it up to the current standard, but when they move onto the next in line, the standard has changed, so previous development standards are no longer up to par.
Couple that with differing priorities for what needs to be worked on next and you’ll inevitably find classes that are behind in their design standards. If your boss says work on mages again because they’re not happy with the changes, you find some classes pushed back again and again.
If Blizzard is so adamant in designing an interrupt to be essential in most of their pve content, then they defnitely should give everyone a baseline form of interrupt.
Let the talent flavor be enhancements to that interrupt (e.g. a Priest node choice adding silence or a stun to their interrupt).
I would be inclined to agree but the issue here is that there isn’t enough separation from PvP with class design. Disc and even the other specs already excel in setup comps. More cc would break the game in PvP.
That excessive cc is clearly not coming from the priest. Simply nerf the cc of the other culprits in the setup comp. This is the problem with priest balance. Adding more utility to the priests kit necessitates nerfs to multiple other specs.
This is the thing that always blows my mind to this day. Yes I know this is true, yes I know it works, but if you just look at it on paper it makes no sense.
What does disc bring to a comp like RMP that any other healer doesn’t do better? It sure isn’t CC or through-put as there is no way you are going to MC in 3s with damage as it is so that just leaves fear but disc shouldn’t be close enough to really use it that often.
Paladins bring Repentance+HoJ+freedom druids bring Cyclone+Roots+Stun, shaman brings AoE stun+ranged interrupt+AoE roots+AoE displacement+ the same offensive dispels.
I mean I could go on. The only thing disc really brings the comp is the extra damage and frankly if that is all rogue/mage needs in 3s than rogue/mage is long over due to be nerfed and could easily stand to have some of their utility moved into the priests kit.