What happened to WRA RP?

I popped into org valley every night over the last week and it seemed like only 1/5th of the people are around as I’m used to seeing.

The guild rp scene seems out of place too or just in a total malaise.

I figured RP would have a hold out through trying times with the game itself. But this is the worst I’ve seen it.

Was it the news that customizations got put on hold for 2-3 years?

Or did the RP community finally just give up asking for RP stuff like player housing and other tools that immerse in the game.

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I blame Badowlands and Covid personally. This expansion has a lame story, a lot of chores, and there’s been next to no new content at all due likely, in part, to Covid. I think WoW’s just entering a decline. It’s not dead, it likely won’t “die” for some time. But as the game declines the RP community, but one facet of the came, declines as well.

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Second this. I felt the RP scene was booming during the Scourge prepatch event. After that, oof. I think in time it will blossom again but it might take the community to do it, rather than a patch. Idk. Time will tell.

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I feel sad walking into Stormwind and not seeing nearly as many people as I used to but I figured most of them are probably in their Covenant halls and not hanging around elsewhere.

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Huh. I had figured Horde’s (comparatively) more robust RP scene would insulate it from this sort of thing, but I guess both sides of the fence are getting hit.

That’s… genuinely upsetting. :confused:

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Imagine my surprise walking into Org on my pally I made so I’d finally have a horde character for the horde heavy server and barely seeing anyone lol

I had been phased into WRA before by a friend who used to play and it was so full of people interacting, the difference was pretty jarring.

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WRA RP is dead it is time to migrate to Thorium Brotherhood. Everyone make a profile page on the 2007-era Thorium Brotherhood Wiki and get started

https://thoriumbrotherhood.fandom.com/wiki/Character_List

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Most walkup RP is difficult nowadays anyway. Alot of social anxiety going around.

“Walkups Welcome, but character won’'t initiate.”

I see the folks that are left kinda in a stalemate staring at each other alot of times.

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I will be the doomsayer who says “Horde rp is dying.”

Which, in my experience, isn’t entirely out of touch.

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The recruitment event I lamped on not long ago was quite busy, Horde seems pretty lively in that regard.

Most Alliance RP I see nowadays is guild and event based. Takes some work to find it, but its there, and it’s pretty high quality (totally not biased.)

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Mid-expansion slumps are also a thing. That 9.1 has no definitive launch date, and how Shadowlands has been pretty…eh…people have naturally wandered away.

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Do you know how we used to be and all glib and say “Wow, it sure seems like WoW expansions alternate between good and bad, huh? What’s gonna happen to the community if they have two bad expansions in a row!”

…yeah.

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Basically this. 9.1 is taking longer than other .1 patches to launch and peple are simply running out of things and story to engage with. Along with the fact Shadowlands isn’t a story that a RP meshes with well. Too disconnected from the previous universe.

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A story like this isn’t great for RPers. Many don’t want to RP in the new zones.

The design of the new city isn’t even good. They’d have been better off having Khadgar shift Dalaran into the in-between place Oribos is in, and have it inside a world-sized chamber, with statues larger than planets in the distance. Something that felt like “woah, this is beyond reality” instead of “wow, an annoying two-floor circle”.

There’s probably a design thesis paper waiting to be written about the sticky factor a good shared environment has for users of a digital product, and how bad Oribos is.

But yeah, most RPers don’t want to do quests for like, god or whoever lol.

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Pretty much.

I’m personally waiting for the inevitable “Well, we’re gonna scrap some SL ideas for the next expac”.

Then it will well and truly be confirmed that Sylvanas was discount Garrosh, right to the point of their expansion getting axed part way through.

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Interesting thing actually. About 2 hours ago I decided to make a level 10 allied race alt on moon guard just to have a look. Maybe I was off peak time or something, but… I’ve got to say… the population reminded me of WRA’s Stormwind during Legion.

I think it’s across the board, honestly. Every server is experiencing decline. Every faction. Everyone.

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Be the RP you wish to see in the Azeroth.

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My sub ended back in February or March.

There are a number of reasons I’ve decided to stop playing.

Scaling has ended the RPG element of WoW being an MMO-RPG. This one has been slowly eroding my patience with the game since it was implemented. Imagine for a moment you’re playing a D&D campaign. Your group now have level 20 characters, epic feats, godly magic, you get the idea. You’re passing through a village because you decided to go by foot just to relive the old days. The village is under attack by a raiding band of goblins. You laugh, remembering how you used to struggle with those goblins back at level 2 or 3. You prepare to unleash cathartic hell upon them.

DM: “Oh, I’ve scaled the Goblin’s stats so they’re more of a challenge and still relevant to you guys.”

Suddenly you’re busting out spells literally designed to kill gods just to handle a bunch of goblins. Worse, after you win and get an actual upgraded piece of loot, your DM says they’ll take that into account for the next encounter.

Obviously from a RP/RPG perspective, scaling is bad. In WoW, its a lot worse. It feels so backwards for enemies to get HARDER as you level. I went from 50 to 54 with a breeze, but then suddenly I’m sitting down and drinking between every pull, and by the time I hit 59 I’m popping every cooldown I have just to survive. This is the most absurd form of progression I’ve ever seen, and the knowledge that an upgrade can cause the world to scale and make you relatively weaker always makes me pause before equipping it.

No more Character Customizations in Shadowlands. Yup, I’m one of those people who spoke out with their wallet. I do not approve of this, at all. Its going back on what they said while Shadowlands was in development, and worse, most races are in an absolutely pathetic state as far as customizations go. Nightborne need a major overhaul, Lightforged Draenei are terribly plain (sorry if I offend any Lightforged players), and over half of the core playable races barely got anything. The real winners were Orcs, Humans, Night Elves, and Trolls. Worse, you can’t browse the General Discussion forums without people flipping out that Void Elves, “got so much,” when it was a copy/paste job.

So, yeah. This was the straw that ultimately broke the camel’s back for me.

Anima Drip-Feed - A.K.A. Timegating Gone Wrong. I feel no incentive to do anything in Shadowlands, and a big part of it is the absolute abysmal flow of anima. Even the buffs they’ve given aren’t enough to make me want to come back right now.

Blizzard cannot see the Fine-Line between Challenging Content and Tedious Content. The Maw in a nutshell right here. There is nothing challenging about the Maw. It is pure inconvenience. You can’t mount, and you can only do so much each day before the game forces you to stop with the Eye of the Jailer. Torghast is a similar chore. Some classes win it just by breathing, others need to pray for the right powers. I’m not into it.

Borrowed Power - The Hype-Killer. There is nothing so absolutely de-motivating to me playing this game as building up the latest expansion’s system of, “borrowed power.” Back in Legion I loved my class artifacts. Aluneth was snarky and I loved the Mark of Aluneth a ton! I always figured the weapon wouldn’t be sticking around in the expansion after Legion, but I had hoped to at least keep the skill. Nope.

Azerite was a joke when it started, Azerite Powers and Corruptions broke the game.

Now we’ve got Conduits and Covenant Powers in two flavors (general and class), and I cannot work up any enthusiasm to even enjoy them because I know they’re gone by the next expansion. I’d sooner just not even add them to my hotbars.

I get that the Developers are worried about ability bloat, but borrowed power systems where we spend each expansion slowly regaining what we had in the previous one is not the answer. I’d much rather each expansion brought about a few new class skills/spells/abilities that would replace existing ones, but with new effects, and with the option for players to use older versions.

For example, take Arcane Explosion. Maybe next expansion Mages get a new spell, ‘Arcane Bomb.’ It replaced Arcane Explsoion, has a 15-30 second cooldown, is a ground-targeted AOE, and leaves behind an arcane fallout field effect that debuffs enemies that stand in it.

Doing something like that, but with every class, could open up new ways of playing classes and specs. Balancing all of that would be a nightmare, but that’s why they should focus on the current expansion’s skills. Focus on giving different classes or specs different playstyles this way. Bring back the old Monk Fistweaver gameplay (healing by dealing damage), or let Priest shields provide a DPS buff, encouraging DPS players to still avoid damage in exchange for dealing more damage, etc…

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WrA RP will be returned if my demands are met.

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Can anyone guess which of these characters belong to me

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