Was the “gritty dark fantasy” in the room with us at any point during WoW’s history?
I remember when the game first came out and people were dunking on it for being too cartoonish lol
Was the “gritty dark fantasy” in the room with us at any point during WoW’s history?
I remember when the game first came out and people were dunking on it for being too cartoonish lol
I know the same about you.
But I also don’t think less of you for it after the time I’ve spent going back-and-forth with you. I think you’re a good person Bris. I think I am a good person. We just disagree on things.
But I bet if we could spend a half hour with these things set aside we wouldn’t actually think bad of each other.
I’d love to see you sitting across a table, in person, from a developer, talking like this. I’d love to see that. On video. I’m floored by your level of comfort acting like you act, and I’m floored that Blizzard allows it. If I ran these forums, you’d be gone.
Go write a gritty dark fantasy. I can’t wait to treat it the way you treat WoW.
Has some moves too. Have you seen him dancing with He Man?
I knew I wouldn’t have to read very far to find a post worshipping Illidan. Your OP made that sentiment pretty obvious, it was just weird he wasn’t mentioned by name.
Anyway, WoW’s never been ‘gritty’. It’s had its moments, but the story has always kinda just meandered along through whatever territory the writers want to take it into. It hasn’t really stuck to any one theme or even a handful of themes.
Im ready for some Alliance faction leaders to be turned into villains so they can be killed off.
Its only fair.
What even is Care Bears about it though? Last I checked, we’ve had some active world-screwing threat almost every patch for awhile now.
Clearly you weren’t paying attention to Xal’atath’s feet.
Bro I don’t know if we are playing the same story.
I’m currently having to help Cryduin to become the man he needs to be to face Xal’atrash the actual pariah and reject of the old gods. Xal’atath is the kid that got shoved into a locker of the Old Gods. The ones we killed, remember? It’s almost insulting.
Like…there has never actually been a more telegraphed loot pinata than this one. And people are freakin’ nuts about her. IDGI.
Only if we can take mommy Calia from you.
Blizzard writers think their ‘nothing is ever black and white, everyone is morally complicated, any ideology taken to its extreme is bad’ writing is clever. It really isn’t.
I really wish we’d have more moments where we’re like “Ya know, the villain has a point here…”
Problem is, the players are kinda treated as a monolith.
For example, those that wanted to ally with Sylvanas.
It just can’t meaningfully go anywhere due to the nature of it being an MMO.
Warcraft was never dark and gritty.
Had some dark aspects, my dear lady Sylvanas and undead, but other than that, pretty goofy and light hearted.
This is a fact. It cannot go anywhere whether it be from a “faction conflict” or a “big bad conflict” perspective.
We can have minor victories and defeats but for there to be a game there must be no ultimate conclusion.
Exactly, it’s the same way I feel about any diehard Horde or Alliance players as well.
Like, your faction will not win. It can not win lol. Because the game would be over if that was the case.
This is WoW.
This is also WoW.
Well. It’s equivalent anyway.
LOL
I agree, but what I’m saying is that this applies to all of the story.
I don’t actually want the Horde to “win”.
But I’d like the Horde and Alliance to fight.
Edit:
To expand on this, I don’t want the “forces of Azeroth” to “win” against the bads either. I want that story to continue as well.
It’s definitely had an identity crisis throughout it’s history. But I think a big part of that is also how there’s been changes in who leads the story (the most notorious one being the BfA/SL/DF period), management influence and such. There’s usually a lot of interference when there’s money on the line, and the creative talent can’t do what they truly want to do.
Then there’s also the element of what’s the best effective way of telling a story via a MMO. WoW players won’t be able to tolerate a 200 hour long MSQ chain. But then trans-media storytelling has also hurt the story e.g. with how so much of the plot points that would help people to make sense of the expansion story is told through books.
But they eat gemstones… so… do they just slowly getting bigger as more mass is added or do they shed and regrow those gemstones on their arms like shark teeth?
What have they changed that makes WH40K less grim dark? Or were the changes done to AoS? Admittedly, I know next to nothing about Warhammer Fantasy.
I can’t wait for them to finally bring the Khan and Russ back. Space Wolves and White Scars are easily my favorite Loyalist legions.
There were definitely some side quests that were darker than most, but with a T Rating, the game can’t go full on grim dark.
Really? I was like okay Illidan we can go to Hot Topic after I finish in Bed Bath and Beyond at that line…