Most of their design decisions that are actual changes seem based on whatever random idea the devs have with little thought to whether it is appropriate for classic or how the community will react.
Right? Also, I think they should have waited until after the pure run to start with SoM and hereâs why. Leave Classic Era for the people that have no interest in TBC. See how many just absolutely get bored and quit. Then after TBC launches, you can see how many of the players that quit Classic Era come back for TBC and how many just keep fiddling around in Classic Era.
Once you know how thatâs likely to pan out, start experimenting with a temp SoM or whatever. I do think itâs actually pretty cool that theyâve decided to implement Hardcore server rulesets. Nothing I was ever interested in, but clearly thereâs an audience out there.
Yeah, the timing of SoM wasnât very good. And the changes they made were extremely niche.
By the way, I believe SoM was such a failure and so unpopular that it pissed off the Classic Team. They looked at Wrath and said, âYou know what? Weâre not even going to give you an option. THIS is our vision. Deal with it!â
Honestly it holds as much water as anything else at this point. Iâm glad Iâm never gonna work there.
I literally just watched it 30 seconds ago. They said they were putting in RDF âdue to player feedbackâ.
Itâs nonsense, of course, because all it has been is a small group of whiners here on the forums. The game doesnât need RDF. RDF sucks and will make the âclassic experienceâ even worse than it already is. You know, kind of the way it did the first time around. Cata was a trash fire; the main reasons were RDF and Cross-Realm (the difficulty level didnât help either).
Classic is about to go further down the tubes. Congrats, whiners.
No, it was quite possibly the best decision they made about the game. Reversing it is a huge mistake.
Welcome to Retail 2.0. Youâre going to hate it if you already hate Retail.
Hey, we already have Septicflesh admitting that his phony opposition to adding rdf was entirely to screw with other players.
youâre a bit late and really donât need to continue the charade.
Nah the small minority is the people who donât like RDF, it was a massively popular feature back in the day and still is. Since it you know actually fixes a lot of issues unlike H++ and the garbage LFG Tool we have instead. The best part is if you donât like RDF you are free to simply not use as itâs a you know optional feature, keep forming groups how you do now, noone cares.
I guess vanilla classic was also just retail 2.0 since it had CRBGâs.
ButâŚshe didnât say that. She didnât say theyâre including it because of player feedback. They just said theyâve seen people ask for it for leveling. I guess I just donât interpret that as, âWeâre including it because you asked for itâ, because the following sentence she clarified that they agree itâs goodâŚfor lower level dungeons. Itâs not that players asked for it; itâs that they think itâs useful for leveling dungeons. Thatâs the only concession they made.
If it was really about player feedback, RDF would have been in the game a year ago. And they certainly didnât remove it due to player feedback, since they never once asked the players about RDF before taking it out.
Brian Birmingham was the classic WoW lead dev. He was against RDF. He got fired/left (thankfully). Now we get RDF.
Basically the Wrath playerbase had to have a lower quality grouping tool for a year because a guy who doesnât play the game said so.
Now, rejoice!
no one cares about the classic experience anymore. that crap died when tbc came out.
Calling it Retail 2.0 because a Wrath system is included in Wrath Classic is just absurd. He defines Retail by RDF? A system that isnât even used at max level? Without which no one would run dungeons while leveling (like Wrath Classic). Thatâs the definition of Retail?
Just a terrible take.
This was always their plan. Theyâre doing the same thing they did in 2009 for the same reasons.
If this was always their plan they would have just announced that up front(like they did with BGâs in vanilla classic)
And reasons they added RDF in wrath originally would have dictated it be in at launch since the issues it addresses were not specific to ICC.
Announcing it would have locked them in to a time. This way they could just announce it whenever they got around to it/when they needed to inject excitement into the game.
Iâve been saying it for a year. Not âitâs probably coming.â Not âit might come later.â Unequivocally, for a year. âTheyâll release RDF after TOGC.â And here we are.
Did you know they put arenas in TBC Classic? Might as well just call it Retail!
Once again if that was their plan they would have just announced it, instead we were told a hard no. Which they final flip flopped on, predictably as they had no good reason not to have RDF.
Itâs not for the same reasons. RDF didnât come until 3.3.0 for no other reason than that was when it was finally ready. They wanted it as far back as Vanillaâs launch. I could post Rob Pardoâs interview again, but whatâs the point.
The ret buffs and Brians firing happened pretty much in the same week, I donât think you can draw this connection.
Itâs classic, weâre not looking for innovation.
Thanks!
Good thing you can keep going as if it wasnât implemented eh?
Yeah they did, funny that eh.
I can, and some people were drawing that conclusion at the time too.
That doesnât mean it was a bad decision. But it was justified on the basis of âplayer feedbackâ following the announcement of Brianâs incoming departure.
I mean, Birmingham made some pretty rubbish decisions in my book too.