What flying could have been

Picture this:

You get to Mechagon and there’s all sorts of flying mechanical things in the air and a large flying workshop. Quests on the ground, even more up above on the floating workshop, mobs in some smaller areas that try to hunt you down as you fly…

You go to Nazjatar and see above the parted ocean a citadel floating in a bubble that’s suspended there because of the Tidestone to keep others from flying into the area. But we have to get to it and find even more quests to shut down Azerite weapons. Some Manta rays flying around that citadel, trying to keep us from getting there.

A chunk of land has broken off of Kul Tiras and another broke off of Zandalar. The Azerite beneath them caused them to break away and float above the islands. Hawks, air ships, etc. keep us on our toes while we’re flying around those floating places-- and up on these floating pieces of land we find groups of people stranded that we need to help and run more quests.

Imagine thinking it’ll be okay to fly over that Horde base… only to find out you’ve been targeted and are about to get shot out of the sky and killed.

Wouldn’t it be great if we actually got more content out of the zones by having these extra areas and have them be tied into flying? How awesome would it be to have flying actually be dangerous in some areas?

Oh, the dreams I have of what could be…

[edited for clarification]

39 Likes

Blizzard, hire this person

5 Likes

It used to be! Anyone who did the Skettis dailies will remember the nightmare that was the Monstrous Kaliri.

9 Likes

They’d have to completely redesign flying as a mechanic itself.

As it is right now, “content designed around flying” is just code for “flying to someone else to dismount to actually fight”

Mobs in the air? They are typically one of two things. You can completely ignore them, and fly right past them (even if they aggro), or they 1 shot you and knock you out as soon as you get close. Either no threat, or the highest threat you have to straight up avoid.

3 Likes

Yes, we would need a real mounted combat system for this to work.
That said, I’m sure Blizzard could think of something nice along these lines.

2 Likes

No thanks. I want to fly in peace.

9 Likes

I miss those days!

Not really. We had this back in BC.

But it worked in BC. And they could just parachute us to the ground I’d we got knocked off by regular mobs. The point of getting knocked off by the ones over opposite faction towns is to end up dead. :wink:

2 Likes

Could people cast spells while mounted back in BC?

You lost me at Mechagon… I don’t know what it is about this zone but it’s absolutely butchering my interest to play. I think I’d rather wait for a someone to make me a contract or two than quest there. : p

I’ve been suggesting things to make the skies more dangerous and flying perilous along with quests and rewards for close to a decade now. In a magical world filled with dragons and flying contraptions, the skies are really barren.

1 Like

I remember when rogues could sneak up on you and kill you then engineer glide down.I’d like for it all to make some sort of RP sense, how does most of pathfinder relate to actually flying?

I think they’re looking to make ground mounts more interesting at least. I still want spider mounts that can climb vertically, cats that can stealth in their respective environments, stun proof elephants, and maybe being able to glide on all our mostly useless flying mounts but I think it’s a step in the right direction.

4 Likes

While I’d love flying to be more interesting, I guess I was only trying to point out that when areas were “designed around flying” that was just code word for “you can’t land travel there”. You would fly there, dismount, then continue you quest. To me, that isn’t very special. As it is now, I will be flying everywhere anyways. Flying over a ravine or flying over flat ground. It makes no real impact on my actual flying.

Enemies in the air were either little/no threat, or complete lock down monsters. No inbetween.

So I am not trying to say I am opposed to flying playing a more integral aspect of the zone. I just want more than “floating island you have to fly to reach” or “lock down mob that completely negates your ability to fly here”.

2 Likes

Which is fair. I can understand that point of view. But I’d rather have flying right at max level to go explore and find double the content rather than be gated for a year from something integral to the game.

I feel like this is at least a first step. I loved Ogri’la and Skyguard and Netherwing and Cloud Serpent.

1 Like

I am not against that at all. But if there is flying content, I just would prefer there actually be “flying content”. Which is why I asked more for a revamp to the system of “flying”. Because right now, flying is just a method of transportation.

Maybe mobs that cause you to actually have to take evasive maneuvers. Not just out run them while semi afk and going straight.

Floating rocks/islands you have to LoS mobs to sneak by, else they can actually fly faster than you and will dismount you.

If there is going to be a heavier push on “flying content”, I personally would want more content while I am actually flying. If that makes sense.

5 Likes

I kinda realized I’m only playing right now to get flying. I should probably unsub if that’s why I’m doing it.

2 Likes

Honestly this does sound very fun.

1 Like

It does! And I hope one day the game gets to that point. But at least this would be a step towards that, I think.

2 Likes

That sounds terrible. Ill pass.

3 Likes

What you’re describing is basically what BC was. It had max level content locked away from players by flight.

Sadly, the current devs are still so butthurt over the players rebelling against them trying to take flying away in WoD that they will NEVER AGAIN design content that requires flight to access/complete.

4 Likes

:sob:
What could have been…

2 Likes