Thats why i said at the moment. BfA is a terrible expansion imo and ive had more fun playing shadowbringers in the last few days than i did with the months i spent on BfA. Grinding wqs for rep and farming rares for mounts/pets/toys isn’t fun and id much rather try and enjoy a new game.
You mean like you haven’t done anything in this game? You don’t raid, dungeon or PvP. Yet you give your opinion as if it matters.
I hope Blizzard has a filter, and just filters replies like yours. Giving opinions on endgame… please.
I would just add, I don’t think FF players praise SE.
Rather, FF players praise their lead developer Yoshi-P, FF’s Ion.
Yoshi-P lead the redevelopment of FF14 and has held the reins ever since. He is SUPER passionate about his work, whether you like it or not, and whereas people accuse WoW of ignoring feedback, some would say Yoshi-P perhaps listens too much to feedback!
I dont know if its just me but much like the wow/FFXIV forums its hard to take reddit seriously. The both games are designed for a different audience and style. In the end arguing which one is better is largely subjective in nature. ESP when both companies hide their subscriber numbers to hopefully inflate them enough to make investors happy.
One thing is for certain is that FFXIV and ESO is WoW’s only true competitors. Thus resulting in debates like this particular post.
I prefer WOW for its combat, dungeons/raids, and lore and use of addons. I prefer FFXIV for its story and lore, zones, leveling and professions and Glamour outfits. While I really dislike ESO and its game play and aesthetics, and lore.
People like Yoshi-P even when they disagree with him. I was browsing their Reddit today and definitely saw threads with people unhappy with recent changes to classes and things but they were polite about the disagreement and didn’t hate Yoshi-P for bad design - they actually came up with excuses as to why that might have been the case.
I had to laugh at that because, while we can praise Yoshi-P for all the good he does. You will often hear the players go…“um is ok dude you don’t have to listen to all of our feedback. its ok to say no sometimes.” vs Ion where players just get frustrated and say “DUDE! can you like just listen to one and not just say you hear us?”
Shadowbringers story was AMAZING! All the twists and turns, and oh god the music… such an awesome experience
Sorry but u are wrong classic wont even save World of Warcraft because it wont be the original world of warcraft plus Rift the mmo did the same thing and it fail big time and there game got sold because the original couldn’t get people to go back for more than two months and yes World of Warcraft original will get people to flock to it but it fade out when people realize it not the original world of warcraft.Plus FFXIV is wya better than BFA People are leaving BFA that why blizzard doing a second 6 month mount to get people not to leave world of warcraft.Yet Die Hard fans of World of Warcraft will deny all of what I have said because they believe nothing will ever make World of Warcraft the number one most populated mmo to end
Rift the mmo did the same thing and it fail big time
I played RIFT Prime actually and it wasn’t at all the original game. It was the current patch of RIFT with modifications to try to make it feel like old RIFT - stats were changed, content was removed, level cap was lowered, and F2P junk was mostly removed. So as you can imagine it was a hot mess. I remember leaving just due to class balance issues - you’re literally playing classes that are balanced around a level you can’t get to, so they’re bad because they’re incomplete, and even the Live server players felt some needed work.
Beyond that, the company was working with a skeleton crew and IIRC they sold Trion to Gamigo a few months after launching the server, so clearly they had much bigger issues than trying to make RIFT Prime work. If they had done it like WoW Classic it would have been better.
They just keep remastering older games.
no they dont.
google the games they release.
FF is their #1 series (as it is loved by most) but they have PLENTY of other IP’s.
Yes, they have redone many FF games (as there is a market for them) but they also release many new games that ARENT remakes.
Even FFXIV was a rushed mess until they went back and redid it.
and what other game company does this?
while also keeping servers up and letting players play for free?
Blizzard wouldnt of.
EA wouldnt of.
imho
and your allowed your own view.
every FF game has ppl who love it and those who hate it.
The best games they’ve released are Octopath Traveler and Bravely series which funny enough are turn based.
in your opinion.
I can guarantee you some ppl have KH series above all others. (they have a diehard community)
also FF13 trilogy had some bad choices, but it still did some stuff right.
Rift
TBH rift overhyped itself.
It had good things but its core stuff was “meh”. and the f2p killed off msot of its actual playerbase (who would spend $ on it)
interesting questing and leveling: FF14 has this
lol no /10chars
I play a WHM. I’ve almost never gotten “yelled” at for this. However the class does have decent DPS and on some fights (especially savage level stuff), you need it to get kills. It’s actually in the play guide too.
I play a resto shaman on WoW ironically enough as well.
The trick is to DPS if people aren’t taking much damage. It’s really that simple. I tend to spam chain lightning with a flame shock and I’m pretty much good.
So technically DPS is kind of a thing whenever there’s downtime. The same goes for tossing out wind sheers, and cap totems to help your team. It literally takes me less than a second to pop fs on a Target in between my heals.
I average about 11-13K as resto too and it’s definitely a nice perk to the class. There are healers that have to weave DPS for their healing too, so I’m not sure I’m understanding your argument here.
Healing in FFXIV is awful because you rarely spend time healing. Excog on a SCH does all your healing. Assize, tetra and regen is all you need in most dungeons, with maybe two or three hardcast heals throughout the run
lol imagine thinking WoW has a better story than any of FF14’s expansions, or even the vanilla game. Hah.
My main is a healer and I feel more rewarded and have way more fun in FF14 than I ever did in WoW healing.
In the end, FFXIV and WoW have different (if marginally overlapping) target audiences.
FFXIV is for gamers who prefer the JRPG style of game - story/dialogue intense gameplay with lots of cutscenes being one of the major hallmarks of this style. If you skip any part of the story telling, then you miss out on the vast majority of the game itself. It’s a slower-paced style that prioritizes the narrative over all else, and weaves story questing in the “outworld” with story-related dungeons culminating in story-related boss fights.
WoW is more for gamers who prefer to just go out and kill things. Story is fine, but you’re not disadvantaged if you ignore it. It’s more of a sandbox style, which tends to be more popular with Western gamers compared to the “on the rails” style of JRPGs.
There will always be some overlap in the player base (I play and enjoy both for different reasons), but that doesn’t make one game superior to the other except as relates to personal opinions.
Horde or alliance, is more likely to play either WoW or FFXIV that players that primarily play alliance will likely have far more favorable view of FFXIV than those on the horde side.
I play Alliance and I don’t like the design. I don’t play alliance because the races are pretty(though draenei are cool), but because it has that classical knights and castles aesthetic. Also I like the idea of playing the imperialistic monolith faction rather than being some poor oppressed underdog/rebel.
Final Fantasy, like most east-asian fantasy settings, is what I’d call “consistently inconsistent.” It’s where being inconsistent is part of what defines it.
I expect my classes and characters to be well-defined. Plate classes should look sturdy and tough, and these classes themselves should be inseparable from the character’s identity rather than a mere ‘job.’ Yes, there are plate-kinis in WoW, but they are restricted to female, and are few in number. I prefer it that way.
While I am not a fan of how much WoW railroads its players along a pre-determined path nowadays, I will say the direct and total opposite is just as distasteful in my eyes - too much freedom is as bad as too little freedom. There must be a balanced maintained to where players can make choices and have their own agency, but each choice must also have tangible consequence.
There’s a lot of customization in FF, a lot of freedom, but very little of consequence. If I choose a DK in WoW, I am restricted to that class on that character forever, and I see that as a good thing. Choose a Paladin in Final Fantasy, and it doesn’t matter; you can be other classes on the same character, severing that bond between character and class, leaving it feeling inconsequential.
It’s sounding nitpicky at this point, but this part of Final Fantasy is something I can never get over. It’s a perfect MMO for those who like those east-asian aesthetics, and have vanity items/collections as their primary goal, but not something I could see myself ever playing.
Ironically, it’s one reason why I wish WoW would curtail so much emphasis on vanity items. If people want such collections, there’s a better game for that. I like transmog, I like cool mounts, but it often feels like so much effort is poured into the quantity of said items in WoW that it subtracts from the passion put into everything else.
I’d rather WoW capitalize on what makes it different rather than trying to copy what others do well. Copying WoW was what led to the downfall of many past MMO’s, because if people want to play WoW, they’ll play WoW. If people want to play FF, they’ll play FF.
I play a WHM. I’ve almost never gotten “yelled” at for this. However the class does have decent DPS and on some fights (especially savage level stuff), you need it to get kills. It’s actually in the play guide too.
I play a resto shaman on WoW ironically enough as well.
The trick is to DPS if people aren’t taking much damage. It’s really that simple. I tend to spam chain lightning with a flame shock and I’m pretty much good.
These are the issues with FFXIV encounter design, though. Healers want to heal - when healer damage is required, it’s not fun when all you want is to support. Give me buffs that increase the dps’s damage, I’d be ok with that. I don’t want to spam Stone IV or whatever rank we’re at now. The truth, though is that Yoshi is being quoted as saying that fights are balanced around healer’s not dpsing, so either the dps need better gear or they just need to get good. But the community asks healers to dps and despite what Yoshi tries to do, they still ask for it.
The other problem that exacerbates this is that fights aren’t super healing intensive. There are predictable bouts of damage from predictable mechanics, and outside of that there’s zero damage of any kind - there’s no auto attack damage even. It’s so crazy to me that a game can go from almost one shotting people to zero damage in a matter of seconds. That’s some seriously messed up game design. And then they give healers abilities that can heal people up in 1 or 2 casts from that damage, so what the hell does Yoshi expect healers to do outside of the 2 casts they need to be doing every now and then? Of course people are going to expect dps.
Then if you’re not in hard endgame content, that design results in really easy stuff (and the overly punishing perfection required dance at endgame isn’t super fun, either - I’d rather know my class and perform well to changing circumstances then have to worry that one forgotten mechanic will wipe us because we can’t recover). It’s poor balance to say the least.
imo -
FFXIV pros:
-HOUSING. GDI Blizzard, just… sigh
-Professions are significantly better
-Armor design/variety. Armor isn’t painted on, you are given creative freedom.
-Immersion - emotes, dances, hairstyles, fluff side content just for fun, all added frequently.
WoW Pros:
-Options on leveling. That MSQ in FFXIV is such a huge buzz kill to new players
-Classes operate on dynamic priority lists rather than a long rotation (opinion, admittedly)
-Healers have interesting, unique toolkits, abilities, mechanics, etc. I am enjoying a resto shaman atm, and despite being REALLY tempted to try the new FFXIV xpac, the healers over there imo pale in comparison. I kind of enjoyed AST, but they’ve really taken the hammer to it from what it looks like.
-PVP. If PVP is something you want in an MMO, it’s just tough to look past this one.
Interesting thread. If I could put some things FFXIV could learn from WoW:
- Better transmog system (called Glamour in FFXIV)
That’s really the only thing I can think of right now. Both are good games, but different in some aspects.
Armor looks better? Yeah, that school girl armor that is in everyone Asian MMO is great looking…
My female Warrior in FF14 is clad head to toe in iron plating. No schoolgirl outfits for me.