What FFXIV Could Learn from WoW

Actually it does change the fact that the “same thing happens in WoW” because the same thing doesn’t happen in WoW. Seriously, give your brother back the account or stop trolling. I’ve never once seen someone in a +10 getting yelled at for healing instead of DPSing. I’ve never once seen someone in a +15 even yelled at for healing instead of DPSing.

I’ve seen dozens of LEVELING white mages screamed at for not Stoning on trash packs. I’ve seen LFR PUGs in old content kick healers for low DPS. More toxic? It’s the meta my dude. It’s amazing you’re unaware how dumb you sound. Is this what blind fanboyism does to people?

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That doesn’t really prove anything… Literally every single one of those parses was made post-patch… And I’m willing to bet every single one of those resto-shamans specifically went into those fights with the intent to parse as high as possible.

Let’s not act like it’s the norm for a healer to primarily focus on DPS rather than healing in WoW… You could maybe have an argument for cutting edge M+… But acting like healers are primarily focused on DPS is just bogus.

Long story short… Show me their parses during progression.

https://www.warcraftlogs.com/reports/fW8w7pA2dXDLCcP6#fight=11&type=damage-done

There’s the US top resto shaman (top as in highest DPS on Jaina as resto) on his first kill… Are you telling me that he’s primarily focused on DPS during progression?

Cherry picking the end-of the tier for logs is just blatantly biased.

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What you’re saying is you don’t like the toxicity, I get it. But you aren’t really helping yourself by attacking me and acting toxic. That only makes me think that you are one of the toxic people asking healers to dps in FFXIV when they level up because I sure didn’t see that.

My argument is definitly for cutting edge content.

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Sorry for being toxic I have issues when people state things that are provably false with conviction. One of my triggers.

I do agree, although I do make varied points where WoW is outclassed by FFXIV. It’s not because I don’t like WoW, but more because I know it could do it better. As a matter of fact, it’s several of these points which you outline that sees me remain subbed to WoW at the moment over FFXIV. That and my friends, but they are at times getting very antsy with the game due to the roll out of 8.2.

I think the big 6 things WoW could do to really surpass FFXIV would be this:

1.) A personal story involving your hero from level 1 that continued on as the game went. Offer choices that change specifics but maybe not the outcomes. (The Class Campaigns and War Campaign tried this, but Time-gating, rep-gating, the small number of quests + the implausibilities Sylvanas appears to act with are really sinking this.)

2.) FATE themed Missions in all old world zones so players don’t have to be on the linear questing rails that Cataclysm brought us. This would let people change it up if there were events like Bloodsail Pirate Raids on coasts, or a massive Elemental making trouble in Stonetalon.

3.) Remove Sharding and add Layering to Retail like you are Classic. There’s no good reason Classic should be better than Retail in any avenue, least of all something as universally reviled as CRZ / Sharding.

4.) Time-gating. It’s alright Blizzard if there is a pause between chapters of the story. Anyone who isn’t a totally unreasonable sort gets and expects that. But there needs to be a meaningful advancement so that the player is going. “Oh… wow. That just happened.”

5.) Artifact Weapons (Reloaded): Grinds like Benthic are a good way to pass the time, but there need to be more quests to do, so that even if the drop is small (like Zodiac Crests in FFXIV) at least you can keep trying.

My suggestion is that in a future expansion you bring back the option for artifact weapons. Players could pursue them, or they can ignore them and go with a raid drop as they prefer.

The weapons you would get would be tied to lore and story driven arcs that could include gathering rare mats, trials like the Mage Tower, and other things fillers. I think it’d be cool though if some Paladins got together to reawaken the Ashbringer or Silver Hand for an example.

As a player proceeds on the quests they can unlock transmogs with the ultimate skin maybe being retired as a testament to the skill of the most insane players out there. What players really liked in Legion was the ability to pursue their weapon independent of RNG. Give them such options and you’ll see them seeking for it.

As always if your concerned on the weapons, remember you can replace them in the next expansion or use them as a reagent in the first step for a new chain down the road?

6.) Professions need to be made more meaningful. Right now the stuff you craft isn’t worth the effort. Maybe make it so Crafters are the sole and only method that some specific items required for Quests can be obtained?

There’s more, but those are the big 6 that would make WoW Outclass FFXIV again.

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I’ve played both and I’ve enjoyed both for different reasons. I find myself in much more preference for FF14 after how lackluster BFA has been and my intolerance to the many levels of the RNG slot machine and mythic+. I will be playing Classic when it’s available.

Both have their highs and lows. A lot of things are subjective and up to opinion and pointless to argue over.

I find myself leaning more towards FF14 as of late, but I still keep an eye on WoW. Haven’t touched the latest patch because I’m too busy with Shadowbringers and the patch just seems meh plus I’m not eager for another rep grind.

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Only thing I can see FFXIV learning from WoW is:

Better Transmog/Glamor System.

And thats about it.

Don’t you just hate it when people talk about the post but don’t link the original? :smiley:

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The better game would hook us in.

  1. Do not allow yourself to be swallowed up by activision.
  2. Marketers are terrible at creating content.
  3. Do not let mounts and gear just fall from the heavens.
  4. Do not change up the classes every xpac as busy work under the guise of fixing things.
  5. Do not change up the mechanics for getting gear and while we are at it never change how the gearing system works.
  6. Finished product…but they learned this already but repeating never hurts.

This is 6 excellent points on what FF can learn from Blizz.

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They already have a cash shop that include mounts, emotes, dances, glamour gear, etc

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The things you listed, I agree, but they have indeed tried this expansion to make healers heal and address the stance dancing, which is now gone.

Regarding the hard content you described; that sounds like ultimate, which is harder than mythic, and completed by maybe 2% of players. Its considered the biggest challenge

What you say is true, but it’s also done so people choose their race for cosmetic reasons and to avoid the problem in WoW where people choose the race for the skills. In recent expansions, race in wow has also been cosmetic, and deviations from this are usually protested like the zandalri heal.

I agree partially with both of you on this. I like the choices of races just on a visual level because I prefer (clearly I’m a BE) prettier and cuter races. I’ve switched several times but currently my character in FFXIV is a pink haired Lalafell. So I do appreciate being able to make it as a purely cosmetic decision.

But I do agree with the quoted poster that fleshing out those races more would make them more interesting. Most of them do have racial cities but I’d like more focus on giving them unique identities and racial character. Something to help me get attached to the race I choose and feel like I’m a part of that civilization. Right now the race I choose isn’t even a thought and I don’t really identify with it, whereas in WoW people are proud to be Blood Elf or Undead or Orc and they have a lot of meaningful stories and places to attach memories and feelings to those identities.

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Yes, and Ill scream at you, as someone who heals in FF14.

What you are leaving out is that these dungeons, especially the levelling ones, are so easy that you will literally be just standing around doing NOTHING because the fear of death is non-existant.

People who play FF14 know this, so when they see you literally doing nothing in a levelling damage because theres not much to heal, they are asking you to DPS instead.

They scream at you because your response is literally:

“I prefer standing around doing nothing.”

The problem with healing in FF isnt the classes, it’s the fights. Damage can be so scripted that there are sections where you know chance of death is very low. At those times, teams typically would like healers to DPS. Your response is: “no, I wanna stand herr doing nothing”

So who is the better healer? The one that also does DPS or the one that just stands there doing nothing.

Its the one standing there doing nothing that gets yelled at.

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The other end of that problem is that content goes from chance of death being very low to challenging content where chance of death is high and instant one shot if one mechanic is done incorrectly. The fights are so super scripted that there’s little room for recovering from mistakes, or a fun middle ground of a decent challenge but not hardcore stuff, where most gamers tend to play in MMO’s.

Yes, you arent wrong.

Raid fights in FF14 are dances where you effectively learn the choreography from start to finish.

In contrast, wow benefits from random mechanics, which almost certainly leads to to healers needing to heal more often.

They’ve said it will be different in shadowbringers, but we’ll see …

Lets also be honest here:

Wow makes great raids. Ive never had an issue with the actual boss fights. The issue with raids imo is the titanforging and gearing system that goes with them.

Basically, FF could have better raid encounters, and WoW could improve its gear and reward structure for raids

What FF could learn from blizzard…

  1. More facial hair options! I like me some facial hair and the characters have limited customization for facial hair.

  2. When I’m in my underwear (small clothes) can we just be barefoot? They make you wear these sandles that look rediculous.

I actually like this better just because it allows me to focus more on learning my class instead of memorizing a ton of stuff. I’m not great at memorization like what FFXIV requires - I’m a visual learner so I write everything down. Sure if you do something enough you’ll remember it, but Duty Finder also makes every encounter something you’ll likely return to again, so it’s a lot to remember.

With a game like WoW, there’s only a few things to really remember or die (and of course there’s DBM), and the rest is just on me knowing my class, and that’s a much easier thing to have to master.

Your post was epic. Thank you.

At the end of the day, some differences are subjective and personal.

I really dislike RNG and radomness. I am a good memorizer and I am quite good at studying something to memory. I get thrown off when something unexpected happens, like a question on a test that I didnt expect. Whereas Tell me what to study, and ill memorize it down 100%. Let me all the way to a PhD.

Thus, learning something bit by bit, like a choregrapged dance routine, really appeals to me.

That being said, FF14 could maybe have some of the less boss moves is less random. I do like the clear phases though, with the change of music and all that jazz.