People probably won’t have any mounts in classic, for a very, very long time even then it will be their faction mounts because you will have to spend hours farming faction rep to even get another faction’s mount.
I spent days and days doing the Night elf rep just so I could get night sabers, that was including farming cloth and spent a lot of gold on it, and that was at level 80 during wrath, before that I didn’t come close to having the gold for anything like that.
Yeah even the beginning story on trial mode is amazingly fun it’s way better than go kill this. SwToR does a better job of story telling than WoW
I’ve always described FFXIV as “WoW if it had developed with the same mindset as Cata but forever”. It becomes less true over time, but it definitely feels like the base of the game was them taking from Cata, since that would have been the current xpack when they starting rebuilding the game for 2.0.
Its more than you probably even realize. I honestly wonder sometimes which game thought it up first due to the similarities. Like they both have mission tables!
OMG a thread where people are defending the writing and story telling of BFA.
There is a lot about this game i like but right now the questing and writing are mickey mouse BS at best.
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The class progression is the same, too, as far as I can tell. Linear progression of class skills provided at predetermined levels with no real variation in playstyles. If this is what Blizzard is focusing their efforts on outperforming, then yeah, it’s pretty clear why they think their talent system is “customization”. I mean, yeah, it’s technically more customizable than FF14’s, but that’s really not saying much at all.
I dropped $80 on FF14, so I’m going to see it through due to the sunk cost fallacy, but I really don’t think that these two games are different enough to be able to say that one is better or worse at this point. They’re both hyper-casual tab-target, mainstream market, subscription-only MMOs. I am looking forward to seeing what FF14’s endgame is like, but taking my time getting there.
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Things FFXIV can learn from WoW:
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I rolled a healer to heal, stop making me a DPS with other jobs. Literally whether you get benched in high end raid content or get blacklisted for dungeons is based on how much damage you can output… as a healer.
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I rolled a tank to tank. Stop making me stance dance to DPS. With literally every tank. Don’t like stance dancing? Don’t tank in FFXIV. There is literally no other tank design it’s all stance dancing.
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Balance your game. Every patch there are metas that aren’t just worshiped out of necessity by the world firsters, but also by casuals… also out of necessity. Try even low tier raiding as White Mage if the group already has 1 White Mage.
Maybe they’ve fixed some of these issues, but I can’t really be bothered to find out. My Raid lead was hardcore into FFXIV up until this expansion and the descriptions of current raiding content is surreal. Like 25 minute boss fights with instant raid wipe mechanics and no chance for recovery.
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The start. Dear god the start.
In FFXIV the first thing you do is essentially run around a capital being introduced to NPCs. It’s boring. It’s dry. I remember none of who I met or the systems I was introduced to. It’s so frontloaded with boredom it hurts.
WoW (and most other MMOS) you log in and are immediately attacking things.
It took me about 4 tries to get into FFXIV for this reason and I don’t know anyone who is a fan of the starter experience.
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That seems more like a you problem than a game problem.
In WoW healers and tanks also push for dps numbers at mythic level, same thing for metas.
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Also race design. The races of FF in general are really bland. This kind of goes for ALL asian RPGs though. There’s the humans. The humans with pointy ears. The big humans. The humans with a weird skin color. The humans with some minor animal features.
It looks like Shadowbringers adds some real variety which is nice but FFXIV also has the problem of the races not having any unique identity or culture. Every race just lives intermingled and what race a character is is 99.99999% of the time completely irrelevant.
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Lol, no. Show me any tank in WoW that does what a Warrior tank does in FFXIV with high risk timed stance swaps for DPS. Dark Knights almost have it worse. Show me any healer that operates like literally any healer in FFXIV where you’re healing off GCD or if you are using a GCD for healing every 6th to 10th GCD.
It’s not a me problem it’s a “misunderstanding basic fundamentals of design” problem FFXIV has that WoW doesn’t.
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There have been healers like current resto shaman that will do about 16k dps on a fight, because he basicly will just dps most of the time.
As for tanks stance dancing, that doesn’t exist in wow anymore. But it will be there in Classic. It offer advantages for when you don’t need to tank or if you want to squeeze for more damage. I don’t see the problem with high risk high reward.
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There are specific fights where this occurs like Mythic Jaina. And it only happens because you need their CDs for one phase of the fight… That’s literally it… If you didn’t, you’d just bring another DPS. It’s not the norm for a healer to primarily focus on their DPS. Should a healer DPS when they can? Absolutely… but people aren’t benching healers because they aren’t pumping out enough DPS.
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You don’t see the problem when you have 3 tank classes and all of them operate on the exact same mandated stance dancing high risk-high reward model and no other playstyle choice is proffered? K… lmao. Oof I know you’re going for Paladin the tank that get benched in 100% of cases when Warriors and Dark Knights outgear the content purely for DPS reasons, but don’t take the bait.
Sounds like you would have been better off switching your Shaman to Elemental for that fight. I don’t understand are you dumb or just obtuse? Even giving you the most generous benefit of the doubt that there are certain isolated cases where ONE healer will spend time predominantly DPSing (and even in those cases it would have probably been better to spec them DPS) your assertion is that this is analogous to FFXIV’s healing meta.
Did you not play the game? You get hate messages running lowbie leveling dungeons for not DPSing as a healer. You get flamed on forums for daring to say “I came to heal” when running casual raids. If you only heal half your GCDs are open because you’ll overcap the entire raid in 1 GCD and then have 5-10 GCDs to fill. And now you’re telling people that this is close to the WoW healing model? Give your big brother back his account, you can’t be a Mythic raider and you’re embarrassing him.
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He’s probably talking about Mythic Jaina. You need them in resto spec for their CDs, nothing more. So you have them spec into DPS traits and DPS talents. They DPS the vast majority of the fight, except when you specifically need them to heal. It’s one fight out of many.
Definitely take your time.
I find people who rush, or worse, use a potion to skip story, end up disliking the game.
Im also unsure where you reached, but I felt the game improved significantly once I got out of ARR content.
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Yeah I do that too when we have the content on farm and outgear it. I can’t be bothered to switch Elemental because I don’t have the Azerites so I let the other healers heal while I DPS. You understand this isn’t how progression works, right? You understand it would be better if I had my DPS azerites and we dropped a healer, right? It’s not optimal? In FFXIV that DPS model is optimal.
There are certains bosses that would stack healers that did more dps, even on progression in wow. Each game got it’s own meta that developped. People being maybe more toxic about it on FFXIV doesn’t change that the same happens in wow. Depending of what you do like M+ healers and tanks dps can matter a lot and you’ll have to do big pulls as a tank in WoW to go for that high risk high reward since stance dance doesn’t exist.
How would you comment on GW2 and Warframe?