What features in Classic WoW will turn you away from the game?

Basically, what’s your “quit list”?

A list of features that, if added to the game, will result in you not playing Classic WoW?

I’m not going to list mine ahead of time because I don’t want to influence the thread in the wrong direction.

I will say that I lean heavily towards no changes.

I made a similar post to this a very long time ago, and I’d like to see how the sentiments have changed (or not changed)

Permanent sharding might do it.

If all I see walking around is a mix of people on different servers… That might kill it for me.

If they don’t get gear/mob hp/difficulty right , also might do me in.

other that… I dunno, Blood Elves would probably make me go tilt.

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Sharding, auto-squelch, and loot trading are the big three for me.

I’m trying to reconcile accepting sharding for just launch and the starting zones. It’s possible I can convince myself of that.

Loot trading might not keep me from playing. It’ll just keep me from pugging, which is sad because that’s such a huge part of Vanilla.

Auto-squelch is probably an automatic quit for me. It’s going to be so horribly abused. It’ll make me sick watching innocent people get squelched and know that the trolls are actually given a tool to ruin the experience for others.

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I agree with everything Mogar listed above. All 3 of those things are terrible for such a community driven game.

I will add the obligatory monetization/tokens/cash shop post to the pile. Pay to Win in any form would be disgusting. I am also against paid cosmetics as that means either removing items from being earned in game or adding new items.

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Basically what mogar said, with the addition of a cash shop. Especially if the cash shop allows server/faction/name changes.

Auto-squelch is a close one for me. It won’t stop me from playing, but it will cause me to quit if, when it is inevitably abused, they leave it in.

Loot trading also won’t stop me from playing, but it will make me more insular.

Changes that discourage people from grouping with strangers or incentivize toxic behavior are anti-vanilla.

Older MMOs were basically civilization sandboxes and that’s what a lot of us are looking for.

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Changing the classes into something that did not exist in the 1.xxx series of WoW.
Auto-Squelch.
Chash Shop items.
Blizz gold / gold token.
Sharding.
Any other feature, system or function that did not exist in original World of WarCraft. Yes I really do like and want the original game as it was

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Any of the following:

LFG
Cash Shop
Loot Trading
Permanent Sharding
Token

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This is a good list, I would tolerate launch sharding but I wouldnt want it.

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Sharding beyond serious overload events (like launch)
Token
Cross-game collections linking (i.e. mounts, pets, transmog)
Class “balancing”
LFG

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Great point. Seems so very unlikely this would happen, but this is something awful that isn’t talked about much (likely because of the low probability, but you can’t trust bliz these days).

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They’ve confirmed it won’t be in the game.

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Nothing is confirmed until the game is released.

The only thing we have to go on is the word of a company that virtually none of us trust. Even if the devs are sincere, and their bosses are keeping their hands off, there is no guarantee that it will stay that way.

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For me, my quit list is the following:

1.) TBC content and onward

2.) NPC zone scaling

Everything else I couldn’t care less about. If either or both of those two things come in, I’m done.

Fair point.

Any form of permanent sharding by a long shot. Even at launch, beyond the starting area, even temporarily, would not sit well with me.

Any of the LF mechanics.

There’s other stuff, but these two = immediate deal breakers.

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You know what? I trust Brian Birmingham. I trust John Hight. I trust the actual devs working on the game. The problem is the suits up top. But apparently since they don’t consider Classic a major release, maybe this game has the potential to slip under their radar and they won’t interfere.

There’s still ancillary effects caused by the reduction of GM services. Namely a propensity towards implementing automated systems. This will lead to things that will have a negative effect on the community and therefore the game. But maybe exceptions can be made for Vanilla, seeing as it’s a completely different environment and entity to the Current game and as such requires a different approach to customer support, regulation, etc.

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Definitely any sharding that exists beyond the first weeks in the starting areas. If I can’t avoid it by not playing the first month, I won’t play ever. If I’m in a location, I should see everyone in that location on my realm without having to group with them to share a shard.

Stuff I don’t see being likely, but if it suddenly became part of WOW Classic would see me walk quickly the other way:

Plans to cycle servers (fresh servers, rolling restarts, ANYTHING that makes getting to level 60 not a permanent thing).

Achievements and/or Collections.

Dungeon maps and boss tracking (showing where they are or which have not been killed yet).

Any form of quest tracking in-game. As the priority item that makes me want to play WOW Classic is doing the horde questing I missed in 2006, that’s the area that needs to be the most authentic.

Modern character appearances as default.

Any cash shop. The moment someone at Blizzard even thinks “we’ll just add the cash shop to offer this pet”, I’m done. I get it. People will play Retail and buy tokens for game time, but other than getting that game time it should not touch WOW Classic at all.

Changes to classes (talents, gear, anything non-vanilla). Though it might be surprising that I’d be okay with raid tuning, if I thought the WOW Classic team actually had a 2004 MC reference to work from. The difference is raid tuning is about making a group experience more authentic, while class tuning would be about making individual experiences less authentic.

The other thing, that I won’t “quit” over, but that will keep my play time in WOW Classic relatively brief, is no TBC Classic ever. Paying US$15 a month for only WOW Classic (because I can’t imagine them making Retail a game I want to play again) won’t hold its value long. Paying US$15 a month for both WOW Classic and BC Classic would feel like a much bigger value, and keep me playing a long time.

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There probably isn’t much. They’d have to screw up hard.

I don’t have a problem with the concept of sharding. I do have a problem with how it’s implemented now. Nothing breaks the immersion more than stuff phasing in and out before your very eyes, and being unable to trade items and gold. We’re all in the same world, why can’t we interact? I don’t think they’ve gotten it right yet.

It’s not enough to get me to quit though.

For an above poster, paid character transfer did exist for some of Vanilla, but the rules were a lot more significant. The 6-month cooldown made you really think first.

Anything cross realm besides BG’s.

I’ve seen a lot of complaints about minor things, honestly I would still play with sharding (even though I hate it), Battle net integration, I hate cross realm but that wouldn’t make me quit.

My quit list would be level boosts, wow token, new talent system or LFR, that’s not Classic to me that’s modern WoW. I’ll find a free alternative if they do that.

You have to make this worth paying for Blizzard, make it Classic WoW with every quest and instance working and I’ll stay subbed again. That’s how you beat private servers.

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