So, I’ve discussed this at length before, but as a writer, what bothers me most about his writing is that it’s very “Last Season of Game of Thrones” in that there seem to be specific cutscenes and setpieces that he wants to have, but he doesn’t put in the work to get there. As such, the turns in the plot seem to be somewhat random and arbitrary rather than developing as a result of the actions and points of view of specific characters, and any changes that happen to them as a result feel unearned.
“The work” in this context is doing the underlying character development where we actually see character thought processes, where what they are shown to want makes a difference to the story, and where the story seems to flow from realistic, grounded and relatable motivations.
Danauser writing was at peak levels of bad in Shadowlands, where The Jailer was tossed into the plot but was supposed to be behind all the bad things ever, which introduced inconsistencies to the story retroactively (why did he have his own minions fighting each other?) He never bothered to explain or lay out how and why Sylvanas - a character previously presented as not a naive idiot - came around to believe that the Jailer wasn’t out to enslave the world, including her. And in the end, when it came to be time to finally show and explain what the heck his deal was, something that was held back either because they wanted it to be a story “gotcha” or, all signs point to “they just didn’t know”, it was a cop-out of a Your Princess is In Another Castle ending, yet another “I did this because there’s a bigger threat coming that the universe can’t stand against unless it’s unified” and just kicked the can into a future expansion again.
There have been some improvements since then, but you can’t just have two characters talk about their feelings without making the characters and the scene something that people are interested in, and that’s really the tricky part. Alexstrasza and Nozdormu and Chromie and Vyranoth have been expositioning about their feelings in cutscenes, but it’s still a bit clunky and over-simplistic. I think that people calling it “Disney writing” are ridiculous in general, but also it’s clear that the storylines aren’t connecting for a lot of people.
At that point it gets a little more ineffable, and turns into an issue where it’s harder to do a paint-by-numbers story and have people call it high art. It turns into a situation where the Dunning-Kruger effect kicks in and people who aren’t expertly skilled at something can’t tell that they’re not expertly skilled at it so they can’t really figure out why what they’re doing isn’t working. And heck, I (as a non-pro writer) couldn’t really say, specifically, “this is how you fix this” either. At that point I turn into more of the casual story spectator, you need like a Neil Gaiman-level write-ologist to step in and start offering advice and tweaks.
I suspect that the answers lie in making the answers less simple. “You were mean to me back in the day therefore I support ending the world” is a bad motivation for a villain, even if they eventually come around. Giving them a reason to come around is good, but neither Alexstrasza nor Vyranoth come across as particularly likeable or relatable. Fyrakk on the other hand takes such unrestrained glee in being the bad guy it’s hard to hate him. We know he’s just going to end up another dead raid boss, but like the Shadowlands stand-out Sire Denathrius it’s fun watching him mustache-twirl.
The Jailer wasn’t fun or relatable. You have to have characters that are some measure of both. Alexstrasza was relatable but not fun. Nozdormu’s brooding has been relatable but not fun. Sylvanas in her prime was fun and relatable (and had her characterization scuttled in favor of the plot). Anduin was relatable but not fun. Chromie is actually relatable and fun, but “relatable” is a very individual thing because of her overall characterization being more of a YMMV thing, it’s hard to take her seriously as a character.
Thrall’s hero’s journey was fun and relatable, until it got a little too far into its own head and bogged down in navel gazing. Baine, having finally been allowed to express some anger, is both fun and relatable, but that’s at the tail end of years of being the designated Debbie Downer of the Horde. And even if you got all the characters in the plot running on all four cylinders, you still need to have the plot around them develop in ways that come up from those characters and their actions and not have their actions dictated by the big swings you want the plot to take that don’t work unless those established characters are hurried or warped in a specific direction.
For example - Ysera. We’re never given a really compelling reason why Ysera needed to come back for a while, and why it was supposed to be so dramatic that Malfurion was basically taking an extended nap while she interfered with her daughter’s ability to lead the flight. Maybe that’s coming? But I sort of doubt it. There were no actual stakes so the turn in the plot rang hollow.
I don’t think that the overall plot of the Dragonflight expansion is bad, on the whole. The lower-level quest and NPC writers have been knocking it out of the park, consistently. But when it comes to the broad strokes of the overarching story, while it isn’t the disaster plot-and-character-wise that Shadowlands was, I still wouldn’t say that it’s a plot skillfully told. For that, they’d need to hire a writer-writer and not a “media synergy” specialist with a knack for fanfic.