This is all such great advice. I’m going to add mine as well:
Being the glead - if you’re the guild leader, you’re always the guild leader. That means to your guild, you are now that title 24/7. It’s not as bad as it sounds, but the point here is that it is very seldom a job you can clock in and out of. If you’re on your main, you’re the glead. If you’re on an alt, glead. Offline? Still glead. Someone else running the event? Glead. Everything you say is said as the glead. Everything. You’re no longer Jenny from the block. You’re the one in charge and all jokes and comments are taken as such by the rest of your guild and anyone else you deal with.
Being the guild leader comes with everyone knowing you and saying hi when you log in. Everyone is excited and wants to chat you up. Don’t let this go to your head, and notice that the reaction to logging in as a guild leader is completely different than logging in as someone who just joined. Your job (one of them) is to make it much more similar, so remember to talk to your newbies and your quiet people. Make them feel seen. Wave to them when they log in. Click some kind of emoji on their Discord posts. If it’s been too quiet for too long, post something. You want to build a friendly/family atmosphere for your guild so everyone wants to be there. Post articles you know will interest the guild. If you see something fun being dropped on Twitch or Amazon Gaming, let them know. Remind them of dates that the expac is dropping. Stuff like that.
Finding ways to say yes - a lot of leaders think that being the leader means controlling things. While it does, it also means handing freedom of choice to your players. For instance, if everyone wants to RP on Tuesday to follow up something you all RPd on Monday, don’t tell them they have to wait until the next day you scheduled to follow up because it’s the day you scheduled. If everyone’s free on Tuesday, tell them yes.
Basically, if there’s no reason to smack down control over minor choices, don’t do it. A good leader lets their people make decisions without feeling the need to do it for them. Nothing stifles someone’s enthusiasm more than being told no, especially if the only reason is “because I already said so.”
Find ways to agree with your guildies, even if it’s something where you have to meet them half way. Suppose you’re running a worgen guild and someone wants to add their dwarf. Ok…if they don’t add their dwarf, they’ll be unhappy. If you do add their dwarf, your “theme” goes out the window. But if you tell the guildie you can add their dwarf and they can RP on open RP nights on whichever they choose, but the main plot RP night is worgen-only, you found a way to say yes. Now you look like a reasonable adult, not like a control obsessed manager of a fast food front line.
Don’t get too big - as your guild grows, so grows your headaches. You’ll need X number of officers to X number of guildies, so keep that in mind and watch your guildies to see which ones would be a good fit (this is not necessarily your partner, best friend or the person who sucks up to you). Watch for good decision making, even tempered interactions, and activity level when promoting someone. Keep your officer chat clean - don’t crap-talk guildies or anyone else. There’s always someone who’ll screenshot a joke and will post it at the worst possible time.
Focus on everyone but your characters - in an RP, don’t make the plot about you. Or your alts. And good luck finding guildies who’ll do more than stand there if you’re trying to give out an RP plot ICly. You’ll have a handful who’ll ask the right questions, and then you have the ones who…well, you’ll wonder if they afk’d. Make them engage by either giving them jobs, getting details about their characters and throwing that into the plot, or working directly with them to give them something akin to character growth.
Don’t be upset when your guildies join, play for 2 days and are never seen again. It happens. Don’t be upset when your guildies join, play for 2 months and then go play the new game that just hit Steam. It happens. Don’t be too upset when your guildies decide to go play FFXIV or some other RP game (sigh). It happens. Keep recruiting so your online numbers are decent for activities. If you get a biiiiig influx of new players, slow your recruiting so everyone can get a chance to mesh well together.
Expect that larger RP events are going to need more than one RP leader. If you have 20 people show up at your event, you might want to split the group into 2 groups of 10 and have someone run an encounter for 10 guildies while you or another guildie runs the encounter for the other 10 - especially if there are dice rolls. You want those rolls to snap quickly so no one’s standing around waiting on their turn for more than 10 minutes.
Don’t make RP dice rules too complicated and don’t force every event to be a dice event. If I’m looking at a 10 page spreadsheet of base powers per specialized class plus too many choices to choose special powers, plus levels within that class, plus methods to change the powers, etc., I’m going to decide that as an adult, if I wanted to play D&D, I’d log into Roll20 and look there.
A lot of your guildies will be less enthused if you make them do work (with a multi-page roll system pdf that looks much worse than it really is, I found that one out). Give them simple dice roll rules, tell them you have rules for some special occasions (like stealth events or flying or whatever) and then let them work with a pared down dice system until a special occasion comes up.
And finally, when you have a problem guildie, it’s on you to make the hard decision. At that point, you need to realize that you have to either talk to the guildie causing the drama or gkick. I will say that for years, I tried the talk method. I didn’t want to hurt peoples’ feelings. I wanted to keep a good reputation of not being a meanie (heh). I didn’t like how it made me feel to have to discipline someone. I thought I could reason with them. In 99% of cases, talking did nothing but give them more time to be offensive. If it’s something truly bad, don’t hesitate. Just kick them and all their toons. The rest of the guild will thank you.