MOAR timed content! That’s what the game needs.
A good assortment of new dungeons, with some random elements in them, sorta how Destiny changed Strikes with The Taken. No obscure systems to determine character power, better gear equals better stats which equal stronger characters. PvP options with a dedicated reward system, battlegrounds, Arenas, and world PvP objectives. Have PvP reward honor and conquest like it does now, with gearing through PvP being a realistic avenue if it’s what the player enjoys.
A overall story that makes me excited to turn in a quest and see what happens next. FF14 barrowed it’s entire concept from WoW, is it really that bad to barrow some elements from it to make WoW better??
As far as raiding goes, as a lfr all star, I am fine with how they have been doing raids, maybe add cosmetic drops for repeat clears in the same week, so that people have a reason to help other people through them after their own lockout.
Ohhh, still standing strong on switching blood elves and dwarves to the opposing factions. I like dwarves and blood elves do not belong with us. Little pink things!!
Somebody who works for Blizzard on the forums having conversations with people about changes players want to the game.
Then
Blizzard taking the suggestions and improving the game, so Gallywix can keep having a new yacht every year.
2 new classes
- Artificer
- Void Sovereign
4 new races at launch, 4 others added as the xpac continues
More race customizations
Heritage Armors & Weapons
Expanding talent trees, adding 2 new rows.
Many class abilities return.
Many class buffs return.
PVP talent trees return.
Tier Sets are back.
Timewalking is always available
Timewalking M+
Timewalking Heroic Raids with old tier set bonuses
Torghast style endless dungeons are available for solo or group content. Dungeon formats ranging from Emerald Dream nature, Blackrock mountain halls, endless twisting void corridors, bronze dragonflight twisting time dilation, and more. Including class style extended talent trees to pre-set some abilities for classes and specs. Players can also choose certain blessings along with torments. The challenges award unique class transmogs, mounts, currencies, toys, pets, and titles.
Guild Halls
Player Housing
New secondary professions Carpentry & Artisan
New Guild Perks
New Follower system
New Guild Follower system
Island Exploration, Expanding upon the positives from Island Expeditions. Customize your own followers to aid you on adventures on the Azerothian seas. Customize your boat to your race or army aesthetic. Unique transmogs, pets, mounts, and other rare mysteries await you on the seas. Lost recipes previously removed from the game can be found on the isles. Many ancient recipes for carpentry and Artisans can also be found on the isles. Join with friends or use your own followers to accompany you on your voyages. Beware of pirate attacks and be prepared to defend your vessel and your booty with your crew. Upgrading your vessel or choosing a certain type of ship offers different perks. Gnomish/Goblin submarines allow access to the depths and exploration of Nazjatar, Vash’jir, and other under water civilizations.
Emphasis on Professions/Crafting.
New Professions: Woodworker and Forester
Crafted gear that doesn’t suck after a month into the new xpac.
A new continent with a dozen zones.
Forests. Lots of forests.
“Ion Hazzikostas and Steve Danuser fired as lead developers of World of Warcraft [expansion name here]”
Something chill and fun. You know end of game stuff.
The entire team bar music/raid design team fired and replaced with people who are passionate and engaged with the community.
A new lasting casual progression system. Housing or something of similar vibes.
An expansion on relevancy outside of small areas like Korthia.
A wider selection of cosmetic rewards to collect.
Rewarding solo queue content.
Mostly, a game that doesn’t feel like it revolves around getting me into a raid as fast as possible.
Player frelling Housing…
Pretty much this.
I think people are WAY too burnt out on the Legion+ design philosophy to take a 4th expansion of it.
I also think the people asking for a return to the simplicity of old are expecting that to magically make them love the game again, and I truly do not believe it would do that. It’s not 2010 anymore, going back won’t make the game better.
We just need a new direction. Whatever that may be. Maybe it gets received well. Maybe it doesn’t. But it’s the proper time for it.
- A whole new borrowed power system
- More time gated content
- More chores
- Removal of a few more fun beloved features
- Everything that was previously fun and powerful nerfed to the ground
reverse psychology does not work with them, sadly. Hope you succeed where others have failed lol
A more engaging “world” to explore (doesn’t necessarily have to be a whole new world like SL was, just a new continent/area would be fine). I just did some Chromie time in MoP and the scenery was great, the quests were fun, and it had that quirkiness we grew to love from WoW (dungeons with beer monsters, crazy quests, cool items to collect).
Basically, make it a World of Warcraft.
MoP was pretty much my favorite expansion next to Wrath, so do what those did, and pretty much nothing the last three did.
This has probably been said many times before, but I’ll say it again:
Playable Ogres (Two-headed ones in particular).
(Also Ducks)
Nothing true, the story of this expansion is quite boring to me, I hope they make a plot twist and stop focusing so much on Anduin and Sylvanas.
**
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Player Housing
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World Quest all over Azeroth
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Revamp and update the LFG system
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Able to form groups if you are either ally or horde.
Ex: if warmode off you can do group up and tank with other factions -
Solo Quee
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More Bgs maps, arenas included
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Rated Epic Battlegrounds
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Progressive content improved over expansions (inverse of borrowed power)
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Guild Housing/Base ( With a Guild Dungeon where monsters gain xp from player and level up becoming stronger, maybe bosses)
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More account bound content and progression
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Content creation platform for community to post 3d props, armor, weapons etc, inspired in the warcraft universe. Maybe with license to incorporate in-game
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More contet like torghast but with rewards as cosmetics, mounts, toys. No player power related.
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Brawls are fun and should be intereted
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More Guild/Comunities Slots
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Revamp voice system to something players use.
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Timewalking Mythic + Content
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More character customization options at the barber
**
thats all i can think for now.
A thematically more well received MoP, with returned MoP/WoD glyphs, as well as many other broken or abandoned class RPG customizations…
A larger focus on casual content. WoW focuses on one single thing at the expense of 95% of their game, and it makes the rest boring and even a chore just so you can more effectively participate in that 5% they put a modicum of effort into.
This is probably the biggest reason why FFXIV is a better and more populated MMO at this point. Give us better mogs, real player housing, give us meaningful and enjoyable activities to engage in out in the open world.
Not making every single class in the game have a braindead 4-5 button rotation would help too. I want it to feel challenging and engaging to play my class. That’s just not how it is right now. The pve content itself is engaging and challenging, but piloting my class isn’t at all whatsoever.