What Do Classic Enjoyers Have Against Hybrid Buffs (Classic+ Discussion)

I misspoke, if I wanted the act of getting my spec to matter I wouldn’t be playing WoW.

There’s no compelling RP in just clicking an ability every level or going to a trainer and then doing it 51 times in a row.

Because hybrids get buffed to compete on damage with the pure dps classes, and then why would you ever bring a pure dps like rogue when you could just bring feral providing brez/innervate/buffs/offtank capabilities/gear swap for not great but still useful offhealing abilities and decursing etc.

And then they break pvp because they keep ALL that utility, and then have the damage to support it.

Literally look at SoD, boomie, ele, tank ele, are some of the most disgusting things in pvp right now. Ret is a problem. Pala in general has been a problem for various reasons through SoD (P1 avengers shield unremovable unfappable daze lmao). All in the name of doing competitive pve dps, they completely break pvp.

Look at what retail is like, to combat these issues and balance pvp, every single class has been reworked into the same loop of build->spend->pop cds to do big damage with spenders>do chip damage till cds come back.

Why do you people want this?

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I don’t think anyone pushing for hybrid changes wants ele shaman for example to pull warrior levels of damage. That said, let them be on the lower end of the meta specs. Somewhere around hunters/warlocks.

Okay, how do you accomplish this without breaking the game? Because Ele already does great damage on their abilities, that’s why they’re the burst kings of PvP. You can give them better mana regen through itemization or reworking a talent or improving mana tide, and all of these things have knock on effects.

Blizzard devs won’t put the 3 seconds of effort in to find the correct numbers to do any of those things, and instead we get SoD ele, which does more damage, and is even burstier. So they look better in raids, and now completely ruin PvP because if you don’t stop their casts, you die. And even if you do try to disrupt their casts, there’s almost always another one.

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I don’t really believe in using SoD as a phrase of reference tbh. It’s supposed to just be a testing grounds for ideas for classic+. A good example of a change that would be isolated is allow for mana return on spell hits against NPCs. That way PvP is completely untouched. That just something I randomly came up with, imagine if people actually sat down and worked out some well thought out classic oriented balance changes.

They call it a testing ground and then don’t make changes to the PvP at all. What are they gonna do? Abandon it? Things being busted in PvP/Open World is ruining the other half of the game.

Realistically, I’ve spent entirely too long considering what you could do to fix the hybrids, or atleast help them. 99% of it is mana issues/itemization. There’s a few cases (enh, ret) where actually having an attack would go a long way, but they already do some crazy things in the world without an actual button to press. So now you’re talking a retune across the board to keep their PvP/World potential in line.

If blizz can’t even do the bare minimum of thought to consider something like Avenger’s Shield applying a daze effect that isn’t removable (or the hunter pet issues), do you really trust them to rework anything? I don’t.

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It’s not about trusting them. I’m not worried about all that nonsense, that’s doomer talk. I’m just gonna push for changes and try to get healthy discussion going to regards to changes I believe are good for the game.

Rerunning classic with no changes isn’t healthy for the future of the game, classic+ is the future. Getting good feedback going is one way to help.

I do think for the meme specs, getting usable tier would definitely go a long way.

Because it’s been proven to be a lie that if hybrids start doing competitive DPS then noone will bring pure DPS.

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I don’t think tier is the way. I don’t like everyone just using their newest tier in a vanilla setting. Besides there are literally tons of “bad” items that could just be reworked/replaced to hit stats for specific specs. On the flip side there’s also just not enough items for some specs.

Literally, wrath classic. If feral buff had been in from release literally every raid would’ve looked like classic’s 20+ fury warriors.

I mean, just having usable tier for DPS specs would go a long way I feel. I do like the idea of reworking useless items though.

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After SoD I’m over tier sets. Take me back to comparing individual item stats, it’s much more reasonable than comparing 25% of X, Y, and Z vs 10% of X and 50% off a cooldown or whatever.

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You just need to fine the right guild, currently playing Boomkin in mine atm.

Let casuals be casuals let sweatys be sweaty, nice to have a game where we get the choice in what we do.
:owl:

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That’s the Vanilla attitude. :+1:

Vanilla content doesn’t require this ridiculous min/maxing to begin with. Some people just want to log in, bang out a raid as quickly as possible, log out. Because obviously the way to gauge how much you enjoy a video game is how little you have to play it.

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We wanted it but aggrend has dirt on blizzard and went full r word, dude tried merging retail spells into classic. and made leveling phases, what an imbecile. If he worked for my company he wouldve been fired after gnomer/sunken temple release.

SOD just needed the balances your talking about and it wouldve been the greatest thing ever but they went to extreme like they did with cataclysm. But people lacking iq dont learn

It was originally supposed to be lvl to 60 and than Scarlet monestary raid. than the idiocracy occured. Wouldve been so popping

Phase 2/3 were just a mess of blizzard not listening to the right criticisms from phase 1 and then refusing to fix the problems in phase 3. Those could have been popping too if they’d kept the raid tuning on BFD level and stuck to fun rune quests.

Give shaman dual weild a skill both warriors and rogues have. Make sornstrike free and halve its cool down make shocks 40-50% (75-80% idealy for enhance) of the mana cost they are now. Add gear that SUPPORTS THE SPECS.

The devs gave up trying with hybrids and just made them heal.

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any buff to Shaman, Druid, or Paladin in any one of their roles will have to come at the cost of one of the other two roles.

you say you just want these classes to be more competitive at DPS for example, well if they are close to or on par with a rogue/mage then there is no reason they should be able to continue to perform a 3rd role (Yes classes in classic are their whole kit, not just their spec so dont tell me they cant perform 3 roles on the fly)

these would have to be balanced by giving great power deep in that tree, but at the cost of other abilities power.

like a penalty of 30 second cooldown on resto skills for leaving moonkin but your damage is increased while in moonkin as well as your mana regen.

just a random example but things like that are the only way you can give these hybrids the focused power you are asking for without breaking them in other areas of the game

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I mean yeah, that’s how it works already, the problem is the cost to healing isn’t compensated for properly with the increase to dps/tanking.

you think not speccing healing is a “cost”. it isn’t :expressionless: a hybrid can heal even with 0 talents spent in the healing tree.

if you want hybrids to deal more damage, it has to come at a DRASTIC cost, such as “you get crusader strike, but all healing/support spells cost double mana” something like that. not that i think paladins getting crusader strike is a good idea.