What did you do to fishing

I hate it when RNG spits on you. I’m dealing with that now farming the Rusty Mechanocrawler. I’m hundreds of kills in and it’s a 20 minute wait between spawns.

However, I did get lucky with the Pond Nettle. Fished it up in 2800 casts.

1 Like

I was fishing in Forbidden Reach the one daily that requires you to fish up 50 fish. I must have done that quest about a dozen times already and no problem except for yesterday.

The entire game was a mistake. I can make 60 alts and farm easy 600+ gold quests all day long for easy income.
good god. its just a damned video game. Can we lighten up?

I prefer the ‘system’ crap making sense, and it does make more sense being in the professions than some goofy crap computer console that requires me to farm garbage all over the expanion to appease its endless appetite, lmao…but they need to tone it back a bit while keeping it similar to what it is.
Im never going to cap out Eng even on the first character in DF because its just annoying.
They could have made it more detailed without going overboard. But this is Ion and crew so maybe its not something that they could have done. The one thing about this dev crew from my 6.5 years here is knee jerk reactions and going overboard with everything in one direction or another, lol.
Be a great day when “moderation” is back in the dictionary here.

Fishing in Dragonflight is sadly less than the sum of its parts. harpoons, nets, tackle boxes … all they do is dilute the rewards of actually just straight up fishing which is the activity I enjoy. And the actual rewards of fishing (coins and recipes) ended up being scaled around bot-level amounts of fishing and I simply can’t justify setting aside that much time.

The only actual fishing daily quest to give fishing structure is only up half the time and requires going to a remote sub zone to even check if it’s there.

It’s sad to me because they clearly set aside a respectable amount of dev time to make fishing content. I can’t really ask for more resources for my favourite minigame than what we had in DF. It just didn’t fit together in a satisfying way (for me)

3 Likes

It’s time for a fishing overhaul. Time for Blizzard to one again borrow from another game that did it better.

Monkey’s Paw Curls

Assignment misunderstood, now have added timegate meaningful choice weekly FOMO that lasts 3 months to max out a fishing skill point tree.

Yeah,I notice the fishing is different. I fish for fire rousing at times and it not showing up as much. A lot of junk though. Never know what comes up.

1 Like

I’m not a fan of the new crafting system tbh. Like I appreciate some aspects, I like having useful crafted gear. But, like many others this is the first xpac where ive not even touched the crafting system when previously I work through my alts to get their crafting maxed out. If you got onto it early then it wasnt as bad but after the initial rush grinding those professions out is a nightmare. And as someone who used to spend hours farming mats to fuel my consumes etc and just chill out, make a little gold and support my own raiding. The tiered resources have dropped the value out of the resource market so its not even worth my time to farm. Which leaves me with not much reason to log in outside of when I pug into a raid. The way some of the recipes worked out as well was bad design, like I was running a pug with a guild who got really excited when one of their members got the lariat recipe because they hadnt had a crafter on the -server- in months. Thats a lil bit nutty. The gathering side I dont mind that much, I liked the legion version of fishing and the artifact weapon. The profession felt rewarding. But actual crafting professions its more of a grind than its worth.

3 Likes

Some people are good at working on complex progression systems. They are willing to spend unlimited time and money as needed, which makes them appealing to the same people who poured their heart and soul into Legion artifacts, or azerite gear and leveled up neck and cloak, or covenants. They hated having to do it themselves, but they were always ready to lecture other people who thought unnecessarily complex systems are, well, unappealing. The people who liked old-style crafting seem to have been replaced completely by people who didn’t like it and love the way it’s designed now.

I only managed to half-finish my underlight anglers. Once the costs went exponential, it stopped being fun. But I didn’t hate the underlying idea of having a progression, despite my number of alts.

1 Like

DF professions aren’t an “unlimited time” type shtick, they’re a weekly sit in timeout shtick you can’t actually grind out. It does not respect people, it’s designed to drag out subs and inflate MAU metrics. It did not feel good and I fought against the hidden caps and being FOMO burned from skipping a week ever so often to the point I stopped playing DF content. It’s what you call “quit material.”

That’s a big assumption. All I can see is that they tried to copy the weekly fomo schticks onto something that was still untainted by said garbage, so now they’ve reduced the game’s appeal by marginalizing people who want something that respects the grind and isn’t a waiting your subtime duration out minigame.

Additionally, shouting in chat channels and dealing with the public like you’re a retail worker for private orders is an extreme miss, as there are numerous spambots, worker order bots, cartels, etc., that aren’t really worth working around just to play a mobile game timegate+fomo system. Some developer was extremely delusional that the social aspect here was a positive at all.

If the intention was to drive people away from gold making and into buying wow tokens to pay to avoid playing more of their game, I’d say it’s a success then. Although such maneuvers devalue the IP in the long run and cannibalize the product.

1 Like

I like that certain things are timegated. Specifically professions, progression, and gearing.

Why? Because it prevents people that urinate into bottles and haven’t seen the sun in 5 days from maxing everything out in a week and boxing out normal players.

I liked the old crafting, and I like the new crafting. So, not completely.

I kinda agree on the fish part, but not the gold part. Did several 30 minute tacklebox sweeps and overall averaged about 6k an hour. Doing the convenient gold WQs while banging out the weekly prof, bloom and dreams urge gets me consistently over 8k an hour. :speak_no_evil::see_no_evil::hear_no_evil:

You should try ice fishing. 1.) No ants 2.) People can throw rocks across the ice, but not into the water to scare away your fish 3.) Fish will probably still not bite BUT it’ll be so cold outside you’ll usually have plenty of peace and quiet. Unless people decide to ice skate around you. 50/50 chance. 4.) You’ll always the joy of hearing the ice stress, burble and crack around you that makes you truly appreciate how short and unpredictable life is. Also makes you wonder if you should have tied off a safety rope to a tree near shore. But the ice is 6 inches thick, that should be good, right?

2 Likes

Same for me in terms of self-sufficiency and its taken way too much time and money this expac. Finally got my JC to be able to make 476 Lariats so all the toons can get one. Still languishing on BS, LW and Alchemy. The quality level thing needs to go for TWW, just let the amount of mats ride on knowledge, not the power of the gear. :hear_no_evil::see_no_evil::speak_no_evil:

1 Like

uuh… I made it fun by using explosives.

Time saving alone is awesome. Never mind the part about using explosives.

1 Like

Did that when I was a kid. Some idiot parked their truck out on the ice and told them, it is going to melt the ice. Soon, there was a shiny truck at the bottom of that lake in Wisconsin.

1 Like