I’m curious about this cause I do kinda want to run a couple Kul Tirans at the very least. I was thinking druid and shaman, since i love their druid forms and i admittedly need a second alliance shaman. I do understand their tidesages are kinda mages in a way, but i’m sorta saying my human mage is a “Kul Tiran” by heritage, simply not being raised in Kul Tiras, so I’m covering that front, in a more creative way at least.
I made mine a shaman who uses his mastery of the elements when he’s out at sea
Shaman is very much the vibe. Lean into the storm talents for enhancement or elemental, or play resto for most tidesage.
Their druid lore is awesome. I love my boy. I just think their customisation options let them down a lot as far as vibes go. Need some drusty tattoos, and bigger beards. The diablo 4 druid is the look i wish we had for kul tirans.
Certainly seems shaman and druid are the go tos for Kul Tirans in terms of lore. And I already have my human mage as a “Kul Tiran” since we aren’t allowed a skinny option for the Kul Tirans despite a massive majority of the NPCs you find across Kul Tiras (INCLUDING the Proudmoores and Waycrests) being skinny. Wish they would’ve added an option for that at least. I wouldn’t mind having a skinny and normal Kul Tiran
Druid and Shaman are both good choices.
You could go Outlaw and run with the whole life on the sea/pirate theme.
You could go Frost DK to traverse the sea and give your foes and icy grave. Punch them away and then pull them back to obliterate them.
My friend had a Kul Tiran bear druid. I think it fit the race pretty well.
Funnily this is kinda the route I’m going with my human rogue already. I never developed lore for her yet (I kinda give my characters lore and backstories, cause where’s the fun in playing an MMORPG if i ignore the RPG part?), so I could just say she’s a pirate from Kul Tiras turned sword for hire, like Flynn
I like to do that, too. At least most of the time.
Speaking of, we need even more pirate content
i admittedly never did the Plunderstorm event for the cosmetics cause, i just am not a fan of battle royales, at all. i don’t like them. So I have to rely on the stuff we have in game to go for a pirate-y look on my rogue (since she’s not Kul Tiran and therefore won’t have access to the heritage armor). Thankfully I really love the Dreadblades, and there’s a ton of cool cutlasses from BfA
Shaman KTs go hard, they are cool.
If you want a full “in general” breakdown of how Kul’Tiran culture correlates with the different classes, here’s what I’d say:
- DK: No real relevance except general DK “who I used to be when alive.”
- Druid: Thornspeaker culture which incidentally makes you more akin to a Kul’Tiran hermit than a Kul’Tiran (think “I haven’t lived in a city for years”-vibe, as their particular kind of Druidism is extremely niche and in all honesty would make the Kul’Tiran in question have more akin of a “raised by bears” background as opposed to belonging to the Kul’Tiran cultural sphere).
- Hunter: Ranger, noble, army folks, mercenary, caravan guard, outrigger, or just straight up a regular hunter.
- Mage: Kul’Tirans don’t have that many mages, at least no archmages, as we learned by the nature that Jaina had to travel to Dalaran to continue her studies. And considering Jaina’s reputation … mages would be the most frowned upon class in Kul’Tiran society.
Which is why Mages would be a particular kind of Tideseer. - Monk: left Kul’Tiras to become a monk - no real tie-ins with Kul’Tiran culture except for whatever one was doing before leaving Kul’Tiras.
- Priest: Priests, healers, scholars, another type of tideseers - the usual.
- Rogue: Well, Flynn … and many others. Usually Outriggers, pirates, or smugglers. I imagine most street urchins that don’t get jobs and join the different gangs in Boralus would become rogues.
- Shaman: Tideseers. That’s literally all there is to it; Tideseers encompass Mages, Priests, and is basically the only type of Shamans that exist in Kul’Tiran society.
- Warrior: this one is obvious, but would definitely include a lot of sailors. To be a warrior in Kul’Tiras likely equates to knowing your way around a ship, even if you may not necessarily need to be a navigator or captain.
Warlocks fall into the same category as mages except even more rare due to what being a warlock entails, and Paladins which are likely to come within an expansion or two likely would classify as yet another type of Tideseer. Beyond the Paladin order that was established during Dragonflight that is extremely likely to become the basis of every race having access to Paladins.
Basically … all of the classes fits Kul’Tirans perfectly. It is mostly just a question of how to frame each one’s backstory.
That’s actually a really nice breakdown. i admittedly think i’ll just go druid and shaman, since i did establish lore for my human mage as being from Kul’Tiras, but just not being raised there, and with the interaction i had a bit ago, i probably now have lore for my human rogue as sorta being a Kul Tiran as well, just more along the same line as Flynn. Since we can’t have skinny Kul Tiran as an option, and i wanted some unique lore for my mage and rogue anyways besides just more “regular humans just wanting power or being a rogue by circumstance”.
And if i want to, i could just use the tideseer/tidesage armors as transmog on my mage
I’m quite fond of my warrior, Captain Bruiser. I ran him through everything in WoD, got him the Captain title and he was decked out in the TP pirate outfit and a pirate hat, up until I got him the Plunderstorm mog, so now he wears that. I also have a brewmaster monk, a druid that stalled out at level 53 and a hunter named Farmer Macdonald that only tames farm type pets.
I think a recolor of the plunderstorm set got datamined as a trading post reward, so that’s something.
Well a class thats slow and not agile . So death knights
IMO Druid and Shaman, I still think they missed the mark by NOT allowing them to be Paladins.
Mine’s a Warrior because Kul Tirans are closest I can get to being a Vrykul. Plus, Kul Tirans look dope in plate armor.
Druid and Shaman seem to be the best fit to me.
Hell yeah, you also have to consider the awesomeness of KT warriors for their sheer size. Throw in a powerful name and you’ve got a vibe.
Warrior because they are huge (they all are taller than the world record tallest NBA player ever).
Shaman or Priest for Tidesage Lore (Priests have all the Tidesage mogs, but Shamans have the actual tides lol)
Druids if you wanna go with their connection to the Drust.
Rogues for pirates.