Compared to the double-digit-hour queues when it launched, he may be right. And I hope your old friend doesn’t smell like mine did. That dude was funky as F*$#
Like every new expansion , Classic had the same hype.
Classic was released for q3 numbers and as expected it provided. How does this factor in the long run ? Are we gonna have less rng, less gates , less restriction in retail or will blizzard release TBC servers to make up.
Another person who also doesnt know anything about the classic paladin
ask anybody who actually plays classic and knows what theyre talking about, they will tell you prot paladins are the best 5 man tanks. You dont even have to drink every pull, as long as youre at least 40-50% full on mana you’re good for a few pulls, as well as having things like blessing of wisdom and seal of wisdom if you need some mana on the spot, or just mana pots
Calm down.
You would see a pancake as a thinly veiled thread to make retail more like classic.
Take your bias and go somewhere else
Not many people are playing retail anymore. loads of people flocked to classic, including all the biggest streamers. If you look at classic there are still queues, massive world PvP, huge pop in cities etc. Basically wait for shadowlands. BFA is finished.
And a new class.
It’s hard to argue with most of this, although I have experienced next to zero toxicity in my classic experience. I will agree that much of the questing experience in classic, especially before you get a mount, is arduous
What you didn’t mention was the POSITIVE aspects of community. Retail has like 5% of the sense of community that classic does. I run quests and dungeons with people i organically became friends with while exploring the world. I “run into” people I haven’t seen in a while and I remember our adventures together, and it feels like I’m seeing an old friend. We help each other.
Also, I love the dungeon experience in classic. Even at level 60, with good gear, various classes’ crowd control is useful to essential. I’ve personally used, and seen used by other players, abilities I didn’t even know were in the game (I did not play during vanilla). A different group composition makes the same dungeon feel and work differently. Retail? Big pulls which are burned down by aoe. Yawn. Retail dungeons, in execution (not design), are so bland.
All the player characters around me in retail may as well be AI npc’s
Thats true, but they added many servers and free transfers since then. Pretty easy to see what impacted the que times, considering thise newer servers are also full during those times.
Actually it did have the largest sub growth in history. Check the link further up. Its from blizzard.
Whatever you say there big bad scary random internet person lol.
We have a winner!
If you read the full discussion he just spergs out about numbers even though Blizz states loud and clear that Classic has set record numbers in growth of subscriptions.
Denying that the launch of classic was a massive success would be silly, of course, but using it as a bludgeon to suggest that retail is a total disaster doesn’t make a lot of sense either.
Classic annihilated everything else on twitch for a while. Does this suggest that any traditional MMORPG is likely to have such massive success moving forward?
I really doubt it. It was hard to even complete quests in classic during part of that time.
It was the excitement of seeing it again. There is a market for classic, absolutely, but the initial surge has to do with memories and built-in interest.
There are probably some lessons to be learned from classic that could boost retail. I would certainly like to see some more traditional RPG elements in retail, for example.
But WoW has always been pretty light on those elements. Even vanilla and TBC didn’t have a lot.
I saw an article on Newsweek mentioning that. It also states “The amount of players is still lower than what they were during last August’s Battle for Azeroth expansion, but retail WoW updates tend to pull in lots of players in general.”
What strikes me is the drop off these expansions have after a little while. The excitement for new content is clearly there, but what’s on offer doesn’t keep players engaged over the long term. As I browse non-WoW forums, people are literally saying things like “I’ll jump in to do all the new content then quit until the next expansion arrives”.
I suppose that is the catch 22 of focusing on story and solo content: people are literally treating it as a singleplayer game. Once the content is completed, they go to the next game.
Fun is always going to be subjective. SO and I burned out on Classic at level 25 and we were in a guild full of friends.
Went back to retail and made Worgen alts when they got new models, been having a blast leveling absolutely guildless / no EXP heirlooms.
I do think that the game is not as fun as it used to be. Honestly I think WotlK was the best expansion, and MoP was the game at its most fun. We need that back.
This post isn’t about classic…it’s about how despite all the data the current devs have to help design content people like, data can’t design “fun”. Classic is clearly more fun for a large community and OP is lamenting the fact a 15 year old game has as strong of a population as the current version.
I… am calm? Are you trying to use a Jedi mind trick on me? O_o
It won’t work, for my mental fortitude is vast and unwavering!
retail wow is really rng on top of rng on top of more rng and classic wow is old school mmorpg.
there is a huge difference between them.
But the success of classic is not a profound condemnation of retail.
True. But it would be interesting to have numbers on Classic players who have ignored retail for years, like me - if it happened to be a large fraction of currents subscriptions, that would be scathing.