What are the Djinn "gifts" Blizzard has given us?

I mean this question sincerely and objectively. Whether you like the content, gear, systems, rewards, etc., or not - Blizzard still needs to keep some kind of balance between various game theory components for WoW.

Changes and adjustments are and will always be necessary throughout this game’s life.

One thing I’ve noticed - is that when the community voices their opinion and requests a change that is met with action from Blizzard, it will often come at a cost. This usually reminds me of the wishes granted by a Djinn.

Here’s a recent example.

The community was voicing their distaste over the layers of RNG (for this example, you’ll want to make note of the item slot layer).

Blizzard “gives” us a vendor - with the ability to earn currency for azerite pieces through various means. We’re also able to target a particular item slot with one mode of purchase - and can even target a specific piece at the highest item ilvl available (at a premium).

On the surface - this is GREAT! A little more control over what we get in terms of azerite gear. We can eliminate the item slot layer of RNG as a basis for the system and can get rid of the remaining layer of RNG all together if we’re patient enough.

But what did it cost us?

So far - it cost us the chance for an azerite gear piece out of our weekly cache. That was just 1 roll of the dice, but the number of rolls we got in a given week weren’t very plentiful in the first place - so from a % perspective, I wouldn’t call it an insignificant cost.

From what I’ve been able to tell - it’s also cost us the emissary cache reward that was implemented to fill in the distribution gap of azerite gear pieces above 340. Since 8.1 we now have generic gear cache’s that add in a huge layer of RNG that gets in the way of azerite gear acquisition.

We also seem to have been given the opportunity to acquire azerite gear through the new assaults , but from what I’ve seen - the azerite gear cache’s are limited only to the 7th legion pieces (If you know otherwise - please fill me in!). Part of me wants to call this a wash since the 7th legion pieces don’t ever seem very great and are often PvP based. At the end of the day it seems like an attempt to tweak more of the RNG knobs and pipes to bring about some sort of “balance”.

In any case - trade offs.

Like them, or not - they’re there. Objectively, we can acknowledge them.

I dig it - from a game theory philosophical point of view. From a player point of view - I really like some things and have a great distaste for others.

What other Djinn trade-offs have you noticed in the areas of WoW that you play? Please be as objective as possible when sharing the facts - but feel free to finish your posts with the emotion that it elicits in you (while being respectful of course.)

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Sorry, I don’t have another example to add, but you missed one “cost” with your azerite gear example.

As a consequence of azerite gear giving currency when scrapped, the influence/ motivation for players to stop trading the gear in lfr and normal/ heroic pugs was added.

As you mentioned, while it’s only one way to get azerite gear, there aren’t that many ways in the first place.

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They put in the leveling xp changes with 8.1 - but I heard they buffed the HP/Damage of the Legion mobs.

The 370 embessary gear used to be a certain piece OR azerite… Now its random. That’s a better trade of in my opinion especially if you need 370 gear.

Incursions will always be legion/honorbound

Heard and know are two differnt things… Heard is how idiotic rumors get started that people cling to. 8.1 leveling changes are true but there would be more hubub about legion mob changes if WoD scaling is a barometer.

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Looking for confirmation. But to be fair I had seen multiple people post about this - in particular those that farm that old content for the mounts.

My apologies. I forgot to mention 1 more thing.

As a consequence of azerite gear giving currency when scrapped, the influence/ motivation for players to stop trading the gear in lfr and normal/ heroic pugs was added.

Again, while it’s only one way to get azerite gear, the event that many in the first place. [quote=“Crîmsonrayne-proudmoore, post:2, topic:59516, full:true”]
Sorry, I don’t have another example to add, but you missed one “cost” with your azerite gear example.

As a consequence of azerite gear giving currency when scrapped, the influence/ motivation for players to stop trading the gear in lfr and normal/ heroic pugs was added.

As you mentioned, while it’s only one way to get azerite gear, there aren’t that many ways in the first place.
[/quote]

Great call! I got a lot of my gear from PUG raiding - I’m sure all of the azerite pieces I received would have been scrapped.

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I think the WQ Emissary Azerite Gear rewards are now limited to only 7th legion pieces.

So is the only way to get dungeon azerite gear above 340 through the currency purchases?

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I got a drink for Christmas, some guy in a turban and robes appeared, handed me a glass, said “Merry Christmas” and vanished.

I wanted a whisky and soda but it said “Djinn and tonic” :rofl::rofl::rofl:

2 Likes

I think so - this is technically another thing we “lost”/traded for the vendor.

Lol. #yougotjokes

I guess we can add the portal change to the list?

Central portal location - but we’re removing a bunch of portals. Some will cost you 3-5 minutes of extra travel per toon for your mount/xmog runs.

Say 5 alts, once a week @ 3 minutes. 15 minutes a week >>> 780 Minutes a year >>>> 13 extra hours a year TO DO THE SAME EXACT THING WE’VE BEEN DOING.

If you never go back to xmog, or collect mounts/pets - this doesn’t really impact you. But if you do - then Blizzard just leeched 13 more hours of your life each year if you continue running those runs.

"Djinn you guys remember when I asked about you all having phones?’

That was for Diablo mobile?

Most recently, it was the addition of the portal room, but removal of a whole host of portals throughout the world.

I also hate scaling mobs. Then, we found out that the mobs health/dmg scaled with our ilvl when we hit max level.

Here’s a new mount equipment slot.

Sky Golems won’t benefit from it, but they keep the ability you bought the mount for.

Striders lose their ability - and now you have to equip a consumable on every character to regain the ability they’ve always had.

Don’t forget that you need to pay to have all of your characters be able to regain the ability they’ve had for years.

And now they’re adding valor points that can’t be used on gear you already have - sending players back to the hamster wheel to refarm their gear mid-tier, at a time when it’s incredibly difficult to get loot to drop in the first place.

Mag’har. Super cool race without a single proper hair style.

Imagine if blizz just made gear to be gear…

What could we have if SO MUCH DEV TIME wasn’t dedicated to fixing bad game systems?

What if they had been making content for the game instead of screwing with azerite or legion artifacts?

Can you go have fun with all the time put into the legion weapon system? No it has been removed, there is no lasting value to these temporary systems, they need to just put stats on gear and go back to raid tier sets.

So much wasted dev time…

Nice necro