That social experience! Lovely
-even if LFD will be added on day1 of release, i assure you that tons of people will still go level in the new zones to “explore, to level mining/herbing, to get certain quest items, to quest while waiting for queue” It’s not like LFD will make leveling zone in wotlk dead. you can say that to layers! YES first few weeks of release in tbc-c been awful experience to some players because they logged into empty layers for those zones questing in dead world.
The mindset of “Everyone is here to serve my purpose”? Yeah. Pretty much. Even if you move there with best intentions, the same reason LFD damages the community is why megaservers damage a community. Everyone moves there with good intentions, and then becomes hard and soulless because of the environment.
So there’s a choice, but you’re taking the “efficient” one. Like choosing efficiency over community.
According to the non LFD Andys you were being social by spamming for an hour. Social feels good huh?
One person with one example turns into a thousand people with 10,000 examples
Yeah now you’re actually trolling, blizzard left casual guilds on the hook to transfer off realms that literally had 16 active players. And you’re calling them soul less for not wanting to spend hundreds if not thousands (15 per character, x3-4 characters, x20-30 people, multiple times for some guilds). Get over yourself. There are plenty of casual community guilds on the mega-servers.
What is called when you’re being so try-hard for a casual community? Sweating casually? Casual community elitist? go touch grass and stop expecting people to put themselves in situations where they are spending that much money.
The irony of pretending you care about community when you’re position is “Do what I want, regardless of what it cost you, for MY community”. You don’t care about the community, you care about yourself.
The Anti-LFD crowed doesn’t care about anyones experience in the game besides their own. Typicaly, they never group with people who aren’t in their guild, or small circle of friends. They(anti-lfd people) regularly comment in guild chat how much they detest pugs or the thought of pugging.
Meanwhile, LFD is a threat to how they(anti-lfd people) feel about the game because apparently, they’d be forced int using it if it existed. Since apparently, they lose the ability to make their own groups(they don’t).
What this is really about is power and social status. As are most things in life. It’s not about community or social enjoyment. It’s simply about peoples sense of self importance that no longer exists when you introduce features like LFD. The rando’s will no longer have to rely on the guild group needing an extra person. Or the tank who’s charging gold for to run a heroic.
Daily issue. Try getting a BM group without guild members or friends being online.
So how will Dungeon finder fix this? Que up for specific dungeon and get infinite que, Que for random dungeons and rng decides where you go.
itt: Megaserver problems
LFD matches people queuing for specific dungeons with people queuing random hey yet another benefit of LFD as people aren’t trapped by whatever the daily is.
The more you know.
That’s the way it’s assumed to work in a basic format but gearscore and place in que will determine how fast your que pops, less popular dungeons will still be harder to find groups for, than more popular ones. I don’t actually know how the grouping mechanic works but I know it doesn’t just print Tanks and Healers and it’s not just first come first serve in line, The dungeon finder is just a blizzard sanctioned bot running an algorithm. Basically your solo lfd que is gonna be In a que all it’s own behind other lfd requests 3 dps in q for a popular dungeon will get grouped before solo waiting for unpopular.
So kinda like what Classic is now except instead of waiting 2 hours staring at an addon or lfg chat youll be waiting 26 mins while you do other stuff in game.
Sounds like a win for lfd to me
At this point you are just being a contrarian.
and then your top of the Q again, but wait the NEXT four leave, top of the Q again, BUT THEN BUT THEN. you don’t have a real argument, you have animosity.
Yep, whereas what we currently have, if the group falls apart, your chance of filling it again is basically zero, but its oh so much better
but but think of all the “SOCIALIZTION” you’re gonna miss out on filling those infinitely emptying group spots?
Legit played back in wrath and oculus is the only dungeon I regularly had people leave after zoning into. even culling of stratholme, with its forced RP(that was made optional later on) didn’t have people leaving instantly, just oculus. I know peoples mentalities and the type of player who plays wow has changed so maybe ill be proven wrong, but I doubt that.
So you have one anecdote to share and that somehow represents all experiences that ever occur in groups in WoW.
LOL THE IRONY IN THIS COMMENT LADIES AND GENTLEMAN
Go ahead, elaborate.
Because nobody besides Blizz has the info on whatever survey they sent out, all anyone in this forum has to use are their own anecdotes for or against. pointing out “oh nice an anecdote that means nothing” is highly condescending unless you can actually provide numbers and each players cumulative dungeon running experience. All you either side can do is say “nuh uh my experience says this!” or post graphs with sub numbers from back then and make guesses as to why the subs dropped.
Also any poll on this forum is going to be a very small sample size because the number of forum posters does not equal the population.