Well Luckily, we get to play the same exact meta for the next 4 months before any substantial changes.
What is the “correct” meta?
The one that makes as many people quit PvP as possible so they have a reason to not put interns on balancing/developing for it apparently
We are on like season 598 and not a single one was ever stated as balanced or even good on the forums whole it was current.
Whatever “people” are looking for in terms of balance clearly is never going to happen for them.
Ive honestly seen worse metas.
Hooray! Maybe that means I’ll finally put in the effort to get a Glad title while Monks are still OP.
Does anyone at all think this season is more fun than last season? Does anyone at all think this xpac overall is more fun than the one before it? And the one before that?
Does anyone think their spec’s current iteration is more fun than last xpac’s iteration of it? Etc. This current batch of designers suck. They just make things worse consistently.
you wouldn’t be saying that if your class had only trash specs like hunter
I don’t believe “balance” is as important as people make it out to be. Some of the most fun seasons/expansions we’ve had have been poorly balanced.
During Wrath and Cata, basically only 1 spec for most classes were viable and yet those were considered enjoyable pvp expansions.
Balance =/= fun necessarily.
True, but the support for those seasons only happens in hindsight.
Wrath and Cata the forums were filled with the same tears, complaints, and cries of Blizzards incompetence as we see now.
Balance really doesn’t matter.
fun and interesting mechanics matter, and people vastly prefer fast paced arena, just look at how popular S15 mop was for example, everyone was op rather than the last 2 expansions with the toxic nerf everything mentality
I agree that there will always be balance complaints, but there were far fewer complaints of the game not being fun or enjoyable as a whole. Which is in my opinion being complained about far more in the last few expansions.
that’s because your spec is part of the problem
I agree. When everyone does a lot of damage and healing, even if you don’t have the best class or spec you can punish bad players making mistakes even when they are playing a stronger comp or spec.
Contrary to now where even if you play very well, if you play a poor spec or comp you cannot win against your opponents who play a meta comp. “The Move’s” performances recently reflect that, arguably some of the best players on their respective classes struggle to win games because they cannot punish their opponents for mistakes made.
Agreed. High damage, high healing, high cc is the best meta.
This was also generally only by lower experienced players who had no idea how to play and would blame the game on solvable l2p issues. Overall thought lots of people actually were happy.
The current state is actually much different. Diversity is really low, and most of the issues is that the strongest specs/playstyles are actually the most forgiving leading to really boring games - making good plays is very unrewarding. Most complaints especially from experienced players are pointed in this regard.
The other issue along with this is with this super defensive oriented meta/slow pacing other playstyles are irrelevant. Slow paced metas only allow for dampening/defensive comps - but faster ones allow both styles to exist (slow paced comps exist to outlast the aggression and win once pressure is lost making an interesting back and forth).
Overall, while there were issues in any other xpac top tier comp diversity was much higher. Take Cata for example. There was a very large majority of top tier comps that you could play in tournaments that all were actually so close in strength it would be hard to even call out who wins even by just assumed counter match ups. Or even MoP. Strong comps would bd lock sham x, lock rdruid x, druid priest x, hunter priest x, hunter shaman x, monk shaman x (ww monks with rshams or dps shamans with mw), mage druid x, mage priest x, warrior shaman x, etc.
The meta in say late MoP for example had incredible diversify because all those x’s let you fill in some class/spex you wanted to play with and now you had something top tier
Compare this to current meta of whats T1:
DK/Rdruid/Dh/WW/destro (minus this after tomorrow). If you’re not playing with these specs you can’t actually do well and they also all have the same exact playstyle for why they’re strong in the meta. This is where complaints outside of ones that always exist lie upon. Every one of these specs is good because they are safe and do high damage. Nothing else in their kit is a thought behind bringing them. The goal with the current game is only to do dps all game long to oom the enemy healer (DH having mana rift which is super forgiving to use yet super punishing doesn’t help here either). No other playstyle is relevant.
Hope this clears things up besides random complaints of people with l2p issues that naturally will pop up no matter how fun the game is.
Always appreciate dillys insight. I wish blizz would listen
agree with what dilly said, it’s far more fun when both teams can play well and a game can end within the first 3 minutes. That’s not to say every game should be over quickly no matter what, but I think high tier teams should be able to kill each other before dampening and that should generally be the goal - with the way damage works right now that’s just not possible
Ww, destro and maledict are mechanical cancers in the game. It’s a design AND numbers thing.
Druid, dk and mana drain have bad #s behind them atm, but their gameplay doesn’t make half my real id unsub.
Deffinately havn’t enjoyed capping once this season although maledicts are a strong reason why.
s15 MoP, most balanced season in game and the most enjoyable. get your facts straight.