What 2H "tanks" haven't figured out yet, but will eventually

Again…

Excuse me? I haven’t done this but once, and it was because the “tank” was being a jerk, and refusing to cooperate with the group. He had caused a wipe because kept jumping into battle when I had less than 500 mana after he overpulled while trying to tank with a 2H weapon. Then laughed and kept doing it when I complained.

Seriously, what would you have really done?

Maybe you should ask for more details about the situation before you start being judgmental. In all truth, that was not a tank. That was a dps being stupid, and I lost my patience.

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You are right, it took me WAY too long to realize 2H tanking is the best option to use, up to lvl 60 dungeons. But I got there ‘eventually’

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In my groups the tank either has a shield or he gets kicked after the first screw up. I’ve given 2H tanks the benefit of the doubt too many times. There’s always a brain dead quality about them and I don’t like wasting time trying to find a second tank.

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You said you only did it once , and everyone has a bad day . But I didn’t read it as once .

It happened in retail a lot. In Classic, not so much. This only happened once in Classic so far. They would rush ahead and leave me behind and die because I had plopped down to drink and replenish mana, and I they would not wait for me to even be in the room before jumping into battle.

Most actual tanks know not to do this in Classic. Like I said, that was not a tank, but a dps posing as one, and a complete dufus at that.

Also, I like using the plural form of a pronoun as a gender-neutral substitute because our language doesn’t have one.

I rarely tank with full mitigation gear, or all the way through using a shield. My friend is a CE-tier Holy paladin on retail, so we’re always communicating. About the only things I tank full mitigation and a shield on are Baron Rivendare and General Drakkisath.

Everything else in the game is just a half-setup for gear, and swaps.

Damage: Damage generates threat at a 1-to-1 ratio, so for instance 100 damage dealt would generate 100 threat. To clarify further, the type of damage is not taken into account (physical or magical), and missed attacks and resisted spells do not generate threat as they do not deal damage. In addition, critical hits do not add bonus threat by virtue of it being a critical hit - it would still be calculated at a 1-to-1 ratio based on the amount of damage dealt

Spell Rank Threat Notes
Sunder Armor 5 260 All stances
Battle Shout 6 55 All stances
Demoralizing Shout 5 43 All stances

If you are doing more damage that others in your group, and using these 3 abilities in any stance you will hold aggro.

Your job is to control mobs yes, to absorb and mitigate is debatable in a 5 man - more damage taken = more rage gen = mobs die quicker = less downtime.

Play smart, use a shield when needed. Use a 2h when needed. DW when needed.

Make sure you are executing mobs as [Execute]: 125% threat based on damage.

Link for threat info:

https://classic.wowhead.com/guides/threat-overview-classic-wow#threat-modifier-abilities-and-values-warrior
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Yeah but with defiance in defence stance you do 10% less damage take 10% less damage

But your threat output is about 70% greater than in berserker or battle stance

You just need to know what your dps is capable of doing then add or subtract dps/mitigation equipment. If healer can’t keep you up then your dps has to throttle off or use abilities to lower threat.

At the end of the day threat comes down to your healer . Shadow priest is the reason why most pugs fail

Good post op, the only time I couldn’t keep up with a two hander tank like I have said before was when they just couldn’t hold threat. Healing dps that gain aggro or yourself that gains aggro will always be a mana loss and make the whole dungeon go slower.

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i 2H tanked my way to 60

but my group wasnt full of bad players so it was doable

I always tank with a 2 hander, both in retail and classic.

But then, I tank with my face. As a bear.

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LOL - yeah mate. since i started doing dungeons I’ve been having to SMASH that fade button - i think it’s about to break from over use. Real talk - it’s starting to become part of my rotation. Earthfury Tank crisis is starting to boil over - i witnessed 3 groups form for ZulFurrak last night - and all 3 of them spent over an hour spaming LFG for a tank. On this occassion my group fell apart. This isn’t the first time either - but on an Ulda run we were blessed with a warrior tank - the wasn’t at prime level for a seamless run so…naturally it was a sshow.

And having a healer waste mana trying to keep a an omg my dps tank warrior healed is wasting their money on drinks too. Its not about you.

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If the healer has a full mana bar it goes faster.

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Is this a troll joke ? You post this meme on a retail mage character who summons water.

Healer doesn’t need to drink because there mana regen is insane . If they have to drink they have bad gear or poor healing spec .

I watch healer mana during fight and my health + rage . If My mana ( i mean healers mana) is going down too fast during fights I put on more mitigation equipment which includes shield.

But it should be known that once I add less threat gear the dps now either have to do less dmg or potentially steal agro in which the healer now would heal them increasing the threat they are doing .

It’s a juggling act and thats why there are few tanks or will be few tanks as classic progresses.

It’s one thing to know what and when. Its another to say nope. Im going to go 2 hands when im under geared and under leveled no matter what because it works. If you’re running brd with 5 60s, do whatever you want. But in my case where im purposely going in under leveled, im going to sword and board. Some people don’t realize that things are often situational.

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The problem is that tanking abilities have static threat amounts and bonuses and damage is the only way to keep up on threat past that.

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Shield slam, revenge, and HS all scale on top of their threat modifiers.

1 handed specialization scales.

Defiance scales.

Improved taunt , sunder , heroic strike increase threat.

Edit: taunt increases threat by taking it from dps /healer who overtakes you so lowering time on taunts allows your dps to overtake you 2 seconds faster.

No it does not. Revenge is a fixed damage amount. It is the highest threat per rage spent (5 rage).

As does 2h weap spec (damage), imp axes/swords/maces/lolpolearms, imp oh in fury, bloodthirst, mortal strike - everything that boosts your damage applies that threat bonus when used in def stance. Did i mention how much flurry scales to your threat gen - 30% more attacks = 30% more rage gen + added chances for UB to proc + more heroic strikes,

Is more utility having a 2 sec reduction to its cooldown, and points completly wasted if you never loose aggro.

Only in the form of threat per rage spent, it doesnt actually generate additional threat, make hs do more damage or make sunder reduce more armor. If you are rage starved this can be useful.