WF totems for druid.. but not shaman?... Pls fix

I don’t think you necessarily worded it the best, but I think you’re onto something.

  1. Gameplay-wise, Windfury Totem is a more interesting ability than Wild Strikes. Since Wild Strikes is passive and Windfury Totem isn’t, Wild Strikes is essentially a straight upgrade – all else equal, a passive is always better than an active as it doesn’t need to be managed and there’s higher uptime. As such, the less interesting ability is better, which might be unintended.
  2. There’s an increased pressure on feral druids to run this rune because of its utility. The rune doesn’t make feral more fun and the opportunity cost means it’s actually less fun, since you could be running a rune that is fun instead. This might be unintended.
  3. As you said, when the level cap goes up, this could hurt group attractiveness for certain shaman builds, which should be examined for impact.

I’m not sure what, if anything, should be done, but I do think it would make sense for them to take a second look at this and see if this is really how they want it to work.