We've been utterly LIED to about Layering

During the stress test many complained that the starting areas were too full and they couldn’t get their quests done.

I don’t think you’re gonna see 3K layers. Players today have no patience.

It is only Beta.
It is only the first week.
It is only the first month.
It is only the first patch.
It is still only the first half of the expansion.

Where have I seen this before?

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The setting of how many people can be in a layer is a single variable setting.

Testing on layering can be done by setting this to 100 or 200 or 2000, or 3000.

You are testing what happens when the layer reaches full capacity… doesn’t matter if that is 200 or 3000. What they want to test is if the capacity+1 person that logs in spins up a new shard or not.

They want to know if a person in one shard is invited to a group on another layer, if they properly phase to that layer.

They also are likely testing things they are putting in place to prevent abuse, like layer hopping time limits.

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Alright, your ultimate goal is to convince Blizzard to remove layering in Classic. The best argument you can muster is saying “It is only Beta” when they are testing layering in beta.

This is why you guys have no chance of winning.

That seems like it wouldn’t actually be achieving the desired goal. Wouldn’t, at some point, the layers be collapsed automatically? I guess maybe at Tuesday maintenance since it would be freaking weird if it happened while people were playing.

Where ? Only too many times for too many Blizzard releases.

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Came for the Tauren “udder” joke. Disappointed.

Because a merge forces isolated economies to become one. It takes all the existing communities and drops them on top of each other. It’s an awful idea and literally against every single reason all of you claim that you want classic.

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You reduce the constraints to a lower scale. When you design software these days, you want it to be as configureable as possible. Hard coding stuff like that is how you end up with backpacks being locked into a single size for a decade.

But, if you design the feature to fire at 500 connections, it would be testable setting it to 25 connections.

The inherent flaw in the system, and why layering is not conducive to a cohesive world any more than sharting, even in theory.

wew wew wew, the happy police has arrived. No I’m not happy, and sharting on 400 people provides useless data. All it did was make a big stink if that is what they were doing.

Perhaps you just need a snickers?

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Its less a question of the mergers and more one of general architecture. Servers are only split up like they are as an artifact of game design now.

A real, physical server has to be able to handle it’s maximum concurrent players on a moment’s notice. Even while idle, that costs money. With cloud infrastructure split into shards, they can dynamically change their capacity to meet current demand. It’s cheaper, so that’s what’s happening in live. Classic’s communal necessities simply won’t play nice with that, but they still only have the cloud to work with so they’re doing what they can.

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In Live.

In Beta, with far fewer people, they need to dial down the population in order to test it.

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Blizzard has never merged servers. If you say “Our server is dead, we need it to be merged”, they will use Connected Realms and CRZ.

Do you really want CRZ?

CRZ would have been great if it was continent specific like layering is going to be. It’s essentially a server merge, but it kept things like the AH and guilds separate, which eventually had to give way for the current connected realms system, which worked like a complete server merge.

As a permanent solution it would be horrible, unless they removed the Sharding aspect of it.

I’m aware of your first two sentences, glad your last is an opinion.

What a shame, cheaper > product. Thanks for the explanation, I understand their reasoning better now.

Absolutely not, I’m still believing a majority of the “tourists” will fall in love and stay. I would ask you this, did Vanilla, TBC, and WotLK players fall out of love because the game became repetitive? Or that CRZ, Sharding, and Layering put a bad taste in the mouth of players?

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Many hundreds of thousands did. People have this jaded view of the game, that 12 million people made accounts one after each other, then stopped subscribing.

Blizzard said in 2013 (I think) that they’d had over 100,000,000 accounts created. That’s way past 12 million. Even listening to people here, plenty quit during TBC or WotLK for reasons unrelated to Cataclysm or LFG. There was far more turnover during the Classic Three than people admit. It was not that there was no-one quitting. It was that more people joined than quit.

From Cataclysm onwards and to this day, more people quit than join.

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Though to test layering the number of people to activate it is reduced, otherwise the layers would never spawn - and hence layering cannot be tested

Much like other beta’s or ptrs - the number to spawn “things” is reduced massively to assist in testing

You don’t know that’s what they’re doing. You’re just making guesses from your rear. Not only that, but how and why does it even make sense to test it with so few people? It doesn’t. There’s never a situation, if what they said about layering is true, where they will need to employ the technology with that few of people.