Elo, there is no way they fixed all the inconsistencies of the world that layering is causing, because most of the inconsistencies are the features of layering.
Not really, how often do you actually need to swap zones to restart a farming path? How often do you need to layer away from a pvp scenario? How many time do you think you can actually get a world chest uncontested? It only requires 1 hop to exploit, and that one is free.
Are you seriously looking at this from the perspective that you’re going to be the only person? Odds are, if you found that chest and it’s on another layer, so did someone else on that layer. If you change layers to follow a farming path, are you forgetting that people are going to also be farming on those other layers?
I really want to understand what you’re all imagining the people on other instances of the continent to be doing while you’re online. Do you seriously think that they’re not going to be PvPing, or farming, or camping popular spawn points for stuff?
I said that if I was doing that, yes, I’d feel cheated if there were 4x as many people in that area. I never said I was doing that. I intend to get ahead of the pack and get some clear air, but not set any records.
This rationale and logic also apply’s to layering, 12k pop is 12k pop if they are equally distributed. Either competition is or isn’t a reason for you to prefer layering.
No. If you implement sharding at lower zones, then 4x as many people will be in the single layer higher level zones than otherwise would have been.
I know logic is hard, but its not that hard.
I want the equivalent of 3000 people in my “world”. Whether I’m level 1 or level 40. With sharding only low levels, you will have 4x as many high level players, because your feeder group is 4x as much. With layering, you will have 1x.