It’s really not that hard. They want to test layering while keeping Beta exclusive.
If that’s the case, I have this tikbalang ward I want to sell you. It’s proven to work! Without it, you risk those nasty tikbalangs stealing you away to the treetops!
So when are they going to test it and fix it? Beta ends in less than a week and there is only one stress test left.
I have pretty much decided to pass on Classic until it’s completely removed. While I really want to play when it launches, I do not expect layering issues to be fixed by then. If I play and come across the same issues I experienced in the stress tests, it will probably turn me off for good and I will never return to it.
I despise CRZ and sharding in retail and it’s one of the reasons I rarely play anymore. As much as I despise it, I can seem to tolerate it more there because the game is not the same social experience or as much about community as Classic.
Nice, you caught a subtly of debate, quoting a proverb isn’t pointing to any particular person, which ad hominem is “at the person” where-as the proverb is a general well known statement, in which I didn’t direct at the person, but rather imparted the wisdom of a well known verse upon all. If one were to take it personally, it would not be my fault, but their own.
So we’re just going to ignore implying that I’m a “fool” (if it wasn’t meant to point at me, it shouldn’t have been quoted at me) and also your condescending attitude that’s just trying to get a rise out of people?
This morning I was eating breakfast and I thought about layering being in Classic and I threw up everywhere for twenty minutes and had to go to a clinic.
I expect that was one of the aims of the stress test. The beta tests whether the layering tech actually functions as expected, and uses smaller layers. The stress test pushes the numbers to what they expect for live (among other considerations).
I was the chunky male nurse who received you, patted your back, and cleaned up all your digestive spew from the walls.
Once word spread of why you were sick, we all started puking, too. The entire clinic had been looking forward to classic and had no idea about layering.
We’ve notified the CDC. We could have a pandemic on our hands, here.
Then they should’ve invited thousands of more players and tested it properly. At the very least they could do that before shutting down the beta.
We’ve seen hundreds of bugs, beta is closing soon, Classic is just around the corner, and the apologists are still saying it’ll be fixed by the time the game launches.
We’ve seen this with EVERY release in WoW. Every single time it’s “it’s just alpha, they’ll fix it beta,” then “it’s just beta, they’ll fix it by launch,” then “it’s just the initial launch, they’ll fix it in the next patch,” then it’s “it’s the PTR, it’s meant for testing.”
Then somewhere down the line, maybe 2-3 expansions later, they actually fix it after breaking 40 other things so everyone’s forgotten about it.
A possible solution to layering would be to have a lot of servers inntially. Think of these servers as permanent layers, once hype dies or builds on these servers;
When some servers die out, merge them with the best suited other servers to promote a healthy balance of horde and alliance.
I don’t understand much about whats inside of my PC, Software engineering or the like, so I don’t know how much it would cost to have a lot of servers for the classic hype train. In my mind its a really simple fix to;
Prevent Layering abuse for server resource control
Prevent Layering abuse for pvp servers
Prevent Layering annoyances like I experience FAR too often in Nazjatar. Eff that Clam collection quest…
Anyone see any negative effects? Or know if “Created servers that die” is a huge waste of resources?
Layering isn’t meant to be THE fix for launch rush, but it’s meant to be an alternative to creating a bunch of servers, having them be ghost towns, and then merging them later where people on that server lose their names and communities. The alternative you stated here is the exact thing they’re trying to avoid.
That…that’s literally what layering is. You’re just able to select what server you’ll end up with ahead of time. It’s that “subserver” idea that got reposted over and over, just in a different name.
They aren’t working with servers in the old understanding anymore. Cloud infrastructure has permanently changed it, and people’s refusal to accept this as an immutable(if unfortunate) fact of how Blizzard now does business is at the heart of much shard/layer hate. This is decided not by the blizzard programmers but by the bean counters: it’s this or nothing.
Pretty much. I don’t know why people keep missing the fact that out of all the possible solutions on the table, layering is the least bad choice because it’s less jarring to the consumer.
When dealing with compromises, particularly in this case, there really isn’t a good choice.
I hadn’t thought about losing their names, the communities moving to a new server while may be a bit shocking at first imo would meld and be stronger because of it. Ghost towns would only happen if Blizzard wasn’t on the ball for merges.
First and Last names in Classic, while not authentic would prevent a vast amount of renames for said merges.
What happens is that when names are lost, you’ll essentially see familiar faces vanish unless you have them on your friends list and you communicate through the merge. The old economy you might have been used to now must adjust to the new one, and you essentially have to start fresh.
While I’d love First and Last names in Classic, around here all that suggestion will get is “No changes”. So c’est la vie.
I’d say Layering is the least worst outcome if they remove it by Phase 2.