Create something of your own from scratch and then see how you feel about someone putting their own level of quality on it a passing it out just because of circumstances beyond your control.
My guess is you wouldn’t just smile and and say “thank you for your service to the community”. But, it’s not your time, effort and creativity being messed with so that’s OK right. and as mentioned before, the support you will have to give when you do get things back on track to someone else potentially sub-standard work.
I don’t see the OP doing anything other than making add ons work in beta classic. I don’t see him claiming that those add ons now belong to him or that he developed them himself.
I develop as a job, and I don’t care when other people use what I develop as I can always develop something new or better
You don’t see the OP saying he fully understands the impacts of his changes you that they won’t cause ill effects when something ocures happens that he’s aware about because he hasn’t spend the hours, days, weeks getting to understand just how the parts of the addon work together.
Just taking the output from a debugger at startup and applying deletions and band aid fixes is no guarantee something won’t happen later. But you as a developer know this right.
Yup, you get paid to not care. These people create addons and publish them for a pittance if that because they DO care, apparently while others make selfish, lazy, non-sensical judgements about them.
Then they should be happy people care enough about their addons that they are willing to take their time to make them work in beta.
Yes, I don’t see the OP anywhere claiming these are perfect versions endorsed by whoever. All i can see is the Op claiming these are as you said very intermediate ports while the actual authors work on them.
If you’d like to get clique to work on your own I can tell you what the OP did to the retail version to make it work since I dled it before he removed it. There are a number of changes, but they are all very minor, it seems to just be commenting out code related to things that are no longer there.
Get the current version that works in BfA then make changes in the following files:
function CliqueConfig:SetupGUI()
self.talents = {}
for i = 1, GetNumSpecializations() do
local id, name = GetSpecializationInfo(i)
self.talents[i] = name
end
change to
function CliqueConfig:SetupGUI()
self.talents = {}
--[[for i = 1, GetNumSpecializations() do
local id, name = GetSpecializationInfo(i)
self.talents[i] = name
end--]]
function addon:Enable_BlizzBossFrames()
if not addon.settings.blizzframes.boss then
return
end
local frames = {
"Boss1TargetFrame",
"Boss2TargetFrame",
"Boss3TargetFrame",
"Boss4TargetFrame",
}
for idx, frame in ipairs(frames) do
enable(frame)
end
end
to
--[[function addon:Enable_BlizzBossFrames()
if not addon.settings.blizzframes.boss then
return
end
local frames = {
"Boss1TargetFrame",
"Boss2TargetFrame",
"Boss3TargetFrame",
"Boss4TargetFrame",
}
for idx, frame in ipairs(frames) do
enable(frame)
end
end--]]
function addon:TalentGroupChanged()
local currentProfile = self.db:GetCurrentProfile()
local newProfile
local currentSpec = GetSpecialization()
if self.settings.specswap and currentSpec then
local settingsKey = string.format("spec%d_profileKey", currentSpec)
if self.settings[settingsKey] then
newProfile = self.settings[settingsKey]
end
if newProfile ~= currentProfile and type(newProfile) == "string" then
self.db:SetProfile(newProfile)
end
end
self:FireMessage("BINDINGS_CHANGED")
end
to
--[[function addon:TalentGroupChanged()
local currentProfile = self.db:GetCurrentProfile()
local newProfile
local currentSpec = GetSpecialization()
if self.settings.specswap and currentSpec then
local settingsKey = string.format("spec%d_profileKey", currentSpec)
if self.settings[settingsKey] then
newProfile = self.settings[settingsKey]
end
if newProfile ~= currentProfile and type(newProfile) == "string" then
self.db:SetProfile(newProfile)
end
end
self:FireMessage("BINDINGS_CHANGED")
end--]]
in Clique.toc
change
## Interface: 80000
to
## Interface: 11302
In OptionsPanel.lua
change
self.talentProfiles = {}
self.specswap = make_checkbox("CliqueOptionsSpecSwap", self)
self.specswap.text:SetText(L["Swap profiles based on talent spec"])
self.specswap.EnableDisable = function()
local toggleFunc
if self.specswap:GetChecked() then
toggleFunc = UIDropDownMenu_EnableDropDown
else
toggleFunc = UIDropDownMenu_DisableDropDown
end
for i = 1, #panel.talentProfiles do
toggleFunc(self.talentProfiles[i])
end
end
self.specswap:SetScript("PostClick", self.specswap.EnableDisable)
-- Generate the dropdowns for each spec
for i = 1, GetNumSpecializations() do
local _, specName = GetSpecializationInfo(i)
local name = "CliqueOptionsSpec" .. i
local label = make_label(name .. "Label", self, "GameFontNormalSmall")
label:SetText(L["Talent profile: %s"]:format(specName))
self.talentProfiles[i] = make_dropdown(name, self)
self.talentProfiles[i].profileLabel = label
UIDropDownMenu_SetWidth(self.talentProfiles[i], 200)
BlizzardOptionsPanel_SetupDependentControl(self.specswap, self.talentProfiles[i])
end
to
--[[self.talentProfiles = {}
self.specswap = make_checkbox("CliqueOptionsSpecSwap", self)
self.specswap.text:SetText(L["Swap profiles based on talent spec"])
self.specswap.EnableDisable = function()
local toggleFunc
if self.specswap:GetChecked() then
toggleFunc = UIDropDownMenu_EnableDropDown
else
toggleFunc = UIDropDownMenu_DisableDropDown
end
for i = 1, #panel.talentProfiles do
toggleFunc(self.talentProfiles[i])
end
end
self.specswap:SetScript("PostClick", self.specswap.EnableDisable)
-- Generate the dropdowns for each spec
for i = 1, GetNumSpecializations() do
local _, specName = GetSpecializationInfo(i)
local name = "CliqueOptionsSpec" .. i
local label = make_label(name .. "Label", self, "GameFontNormalSmall")
label:SetText(L["Talent profile: %s"]:format(specName))
self.talentProfiles[i] = make_dropdown(name, self)
self.talentProfiles[i].profileLabel = label
UIDropDownMenu_SetWidth(self.talentProfiles[i], 200)
BlizzardOptionsPanel_SetupDependentControl(self.specswap, self.talentProfiles[i])
end--]]
for i = 1, #self.talentProfiles do
table.insert(bits, self.talentProfiles[i].profileLabel)
table.insert(bits, self.talentProfiles[i])
end
to
--[[for i = 1, #self.talentProfiles do
table.insert(bits, self.talentProfiles[i].profileLabel)
table.insert(bits, self.talentProfiles[i])
end--]]
for i = 1, #panel.talentProfiles do
local dbKey = string.format("spec%d_profileKey", i)
local dropdown = panel.talentProfiles[i]
UIDropDownMenu_Initialize(dropdown, spec_initialize)
UIDropDownMenu_SetSelectedValue(dropdown, settings[dbKey] or currentProfile)
UIDropDownMenu_SetText(dropdown, settings[dbKey] or currentProfile)
end
to
--[[for i = 1, #panel.talentProfiles do
local dbKey = string.format("spec%d_profileKey", i)
local dropdown = panel.talentProfiles[i]
UIDropDownMenu_Initialize(dropdown, spec_initialize)
UIDropDownMenu_SetSelectedValue(dropdown, settings[dbKey] or currentProfile)
UIDropDownMenu_SetText(dropdown, settings[dbKey] or currentProfile)
end--]]
settings.specswap = not not panel.specswap:GetChecked()
for i = 1, #panel.talentProfiles do
local settingsKey = string.format("spec%d_profileKey", i)
local dropdown = panel.talentProfiles[i]
settings[settingsKey] = UIDropDownMenu_GetSelectedValue(dropdown)
end
to
--[[settings.specswap = not not panel.specswap:GetChecked()
for i = 1, #panel.talentProfiles do
local settingsKey = string.format("spec%d_profileKey", i)
local dropdown = panel.talentProfiles[i]
settings[settingsKey] = UIDropDownMenu_GetSelectedValue(dropdown)
end--]]
I think that’s all of them.
edit: one I missed from before in clique.lua needs to be changed to:
local function correctSpec(entry)
--[[
-- Check to ensure we're on the right spec for this binding
local currentSpec = GetSpecialization()
if currentSpec and entry.sets["spec" .. tostring(currentSpec)] then
return true
end
-- Need to check the other spec sets to ensure this shouldn't be
-- deactivated
for i = 1, GetNumSpecializations() do
if entry.sets["spec" .. tostring(i)] then
return false
end
end
--]]
You keep coming back to this line of rubbish which makes me think you really have no vested interest in the subject and more interest in just doing that tired old internet thing.
Cladhaire, the author of Clique, just contacted me recently, and we’ve begun a discussion about bringing his add-on to Classic. He had a few technical and distribution questions, and asked for access to the changes I made to get things working. I have responded. Cross your fingers, fellow healers… our friend from Stormrage might be about to save the day in Classic!