Pretty sure SoD has been put on the backburner for Cata, seems they’ve given up on this phase atleast. The weekly class tuning that was promised is barely there and what is, is useless. (Edited due to white knight trolls playing with semantics.)
I guess wait for phase 3 for changes and inevitable imbalances followed by 2 or 3 massive nerf hammers then scuffed buffs that make it worse then silence. Hopefully it ends up less scuffed than it is currently.
I guess Cata would be a better version of SoD really.
They didn’t compliment vanilla wow with well thought out new ideas that fit in with what already existed.
Instead they dropped a nuke on vanilla with barely thought out and tested ideas shoe horned in, completely destroying what existed before and then left it lol.
The intent was to update quickly (ie: weekly), which they have held to. They didn’t promise to meet the approval of a collection of squeaky wheels. (and yes, that includes me)
I play a hunter, I’m aware.
But read what they said, again:
We intend to follow our once-per-week class adjustment schedule and take the time needed with class adjustments to not make too many changes too hastily, particularly when it comes to power reduction or “nerfs”.
What they have done is completely in line with that.
Dont worry be week 3 of p3 frost mages will pass ranged hunter in dps. And blizzard will think they are doing a good job because frost mage isnt the bottom dps any more.
All 3 ranged hunter specs will take that place.
But hay, at least we bring lion so we might still get a raid spot, oh wait the melee hunter has it covered.
They gutted hunter p1, with hasty poorly thought out guttings of abilities. The full results of that is on display here in p2. Though they gave melee hunter an absolutely busted rune to try and force hunters to be melee.
Maybe by p3 we will be able to beat p2 tank dps! …
Blizzard is not doing their job. Tell me how hard would it be to try making sniper training take 4 seconds to activate and have 2 second grace period where the buff stays on for 2 seconds after moving?
Or letting it effect AUTO SHOT
Or even give serpent sting some rap scaling and tone down the damage bonus chimera shot gets from it?
Or add rap scaling to fire traps while using trap launcher rune?
There are dozens of options more effective LONG TERM to nudge ranged hunter dps up. Instead they are stuck doing buffs that actually make the class even less healthy for pvp and bot friendly.
Chimera shot buff increases burst damage output in pvp.
Explosive shot base damage buff (which shares a rune slot with chimera) helps bots need less gear to do aoe farms. If they buffed the SCALING it would make bots have to get more gear before the aoe farm was effective.
And the steady shot buff still leaves it so undertuned its laughable. If there is a 0 movement fight with 0 interupted casts, and 0 auto clips, steady shot is around 10 dps better than expose weakness. The moment you interrupt a single steady shot EW is better. Thats how poorly tuned it is.
I read that as
‘we will try not to nerf you randomly throughout the week’ (aka explosive shot immediate nerf). Which is likely the way they intended it, due to so much backlash about random nerfs on day 1 or 2.
They’ve done tuning every week, so I don’t know what his point is. He just likes to complain.
By the way, the vast majority of players just have fun playing SoD. A handful of forum posters whining constantly about balance means nothing to Blizzard.