"We" won't know if delves "succeed," and that's ok

Like what? Cuz idk I haven’t seen any discourse around Delves focused on making them not what Blizzard told us they are. People I talk to either don’t care about them or are hyped for the challenge levels and don’t care about the gear.

islands, scenarios, warfronts… just to name a few.

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Did islands even get changed? I thought they were just complained about and left to rot.

Warfronts got neutered because people assume queued content will always succeed, so it has to be unfailable. That’s not elites ruining them there.

Bliz has the data for scenarios, I remember them existing but I didn’t engage with them at all. I don’t remember any complaints about their existence, just that I and people I knew weren’t doing them.

Well it seems they are putting more effort on Delves than PVP that is going to remove the vault rewards in TWW, maybe and just maybe since blizzard is cheking the pandaria scenarios this could becoming part of the rotation in the Delve systems, I personally like the idea of solo content for some form of progession no matter how slow could be.

They should have just made regular dungeons scalable… no one wants to do stupid little puzzles. Especially when you have to do them over and over. See how that worked out in d4.

Lol. It’s the bads who get this stuff killed. Torghast got gutted right out of the gate because the bads complained it was too hard.

There’s a reason Blizzard has had explicitly say that baddies do not need to play the upper tiers of difficulty, bads can engage in lower levels of difficulty to fill their vault and not miss out, yada yada yada.

And truth be told we’re still going to see whining from the bads. It’s toxic. I wish Blizzard would just let these people quit playing the game instead of trying to kowtow to them.

Blizz should just give champion gear from heroic dungeons

But m0s give champion track.

At the end of season 2 they were giving champion gear from Open world almost AFK

Non repeatable world content usually gives champion track gear. It’s repeatable sources that give veteran. S2 had the Researchers event, Time Rifts, and Dreamsurges by the end. But they were all still 1 Champ item per week.

Ah, I misread you. I blame the bourbon.

That’d definitely be a problem, especially considering it doesn’t have to be soloed.

If they take out all the mechanics, sure. Can’t really just scale stuff that requires a tank and healer down so a solo DPS with no healing or a hpriest could actually finish it.

Yeah I think there’s just too many variables at play to make it comparable to group content at every difficulty level. So best to, at least for now, keep it something less likely to have a negative ripple effect if they get it wrong.

Yeah…hopefully I’ll be able to pull that off as I need that void tint for my priest…it’d work just too well I can’t just ignore it now. Hopefully it’s void tint for all parts and not a preset configuration though as I’m not too sure about the blimp idea rather than void plane

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I am not sure why solo content like the mage tower and visions weren’t carried forward but islands and chorghast were hated by all types of players.

Give a similar gameplay experience without having to do a static dungeon pool for a whole season, I also found affixes to be boring.

Delves are seemingly designed in a way, where we’ll get several in a given patch.

Main reason why I don’t like M+ is because it’s just Diablo 3’s Greater Rifts system, ripped out and put into WoW dungeons. I played Diablo 3 a lot as well, so it’s not exactly ‘new’ content for me.

Tried it in Legion, when it was just Mythic 0 and the whole M+ system didn’t exist yet, and honestly that was my favorite iteration- just dungeons that were harder than Heroics, no timer or anything like that.

I just don’t like the keystone system as a whole. I know others do enjoy it, it’s just not for me.

The M+ rewards do not interest me, either.

I like dungeon crawls, not speed runs. Delves seem to be more like that.

Regardless of whatever Delves are, as long as they are different enough and difficult, something I can do solo like Torghast, or with friends, I’ll probably enjoy it.

If Delves end up being popular, it’s basically a replacement for M+ for me, because I didn’t keep up with Mythic dungeons after keystones were added back in Legion or whenever that was.

TLDR - It’s not a repeat of a system I’ve done before, it’s an attempt at something different. The followers system is also neat, like with Mage Tower, it’s something hard where you don’t need to fully rely on other players, but you can if you’d like.

Not all of us.

I, for one, fully recognize that I have choosen to play a muilti-player game as a solo and accept my play is going to have limitations because of that.

And, if I don’t like that, the dungeon finder and raid finder is just a click away and I can darn well git good!

(Also those type of complainers tend to think they are entitled to all the rewards in the game, rather than the content.)

Again, not all of us.

As someone who recently got slapped in the face with how bad I was playing a human hunter, of all frickin’ things, thru their heritage questline, in my defense, open world content never demonstrated to me how bad I was because of scaling so I had no knowledge of that reality or the motivation to improve anything.

However, that lovely experience motivated me to search out a more challenging situation that the average mob and I redid my talents, my rotation and practicing my timing. (The sad thing is I can’t repeat my heritage class questline on that character in order to see if that did truly improve my ability to do it at a level I would find acceptable or my increased ability to hit harder and faster is still not good enough for me.)

So I think you should say ‘a lot of solo players’ instead of just lumping us all together.

:thinking:

We’ll see. My understanding was that the “shake up” between seasons was each season had a different dungeon buddy who has different commentary on the situation. We’ll see though I guess.

We wouldn’t have gotten Delves if prior iterations didn’t work.

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It was a thing for the original Mage Tower. It was a thing for Horrific Visions. It was a thing for the SL Mage Tower rerelease. And it’s currently a thing for M0s.

This was also a thing for Heroic Sepulcher of the First Ones, but in this case those complaints were very justified because that was WAY harder than any Heroic raid had any business being.

The last thing you said sums this up perfectly. It should be my choice to involve other players from the MMO game, not the other way around.

It should never have gotten to the point where m+ or raiding became the only form of content that mattered. They should have been adding things like delves many years ago and I appreciate their attempt but will need to see it in practice to determine if they are good or not.

My biggest worry is that the vocal minority will whine loud enough because they will think these are “required” to progress in m+ or raiding. I would hope Blizz is strong enough to ignore any stupid whining or pleas to make these things inaccessible for solo players(when that’s the intent) and ignore any whining where anyone thinks or feels that these will be “required”.

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