Well, they also having terrible ideas. Separating PvP from the rest of the game will just kill it.
I think so too.
People seem to think a bad idea is better than no idea. You see a lot of these type of threads lately.
Like, why would blizzard support a part of the game that brings them no income. Which is pretty much already the case tbh.
exactly. It would become some version of pay to win, with PvP specific cosmetics for sale too.
This is what I believe would happen. or at least something along these lines.
Another and easier way to increase participation is to have incentives for the PvE playerbase to PvP, which the PvE pop is quite large. I hate to say it, because itâs not fun to play but if you want to increase participation, bring back SL gearing and make every bracket super inflated.
Itâs kind of funny how any incentive to play has people up in arms
Everybody wants to fill the bar and be done asap so they can not log in itâs weird
Definitely a pretty fried idea to separate it.
Because shadow lands was probably the lowest wow has ever been? Those pvers also quit as soon as they didnât need to PvP anymore. Your suggestion is 100% worse than the ops.
Gameplay is just kinda off, thatâs the main reason people donât play it.
Everything else is just accesories and bad ideas, like this one. Kind of ironic to see whoâs talking about bringing new players to pvp though, since the first thing a new player trying pvp will do will be random bgs but this clown OP likes âcommunitiesâ griefing them.
Clown world.
No� Not even remotely close, what
Prob rework unranked low level pvp so everyone is the same level with standardized gear/limited abilities and slider to customize your stats and then make that specific part of the game free to play. Also make the leveling experience cooler and more tutorial styles for the spec ur leveling.
1-70 leveling should be free to play.
If you want new players you need to make the low level pvp experience good again and make leveling feel like an epic adventure instead of a chore and have better marketing/cooler storyline so you have more wow players in general.
If you are a high T 15 year old looking for a game to waste ur life on what game would you more likely pursue after seeing the marketing?
The wod cinematic with grom leaping through far to impale a demon lord or anduin crying to thrall about his feelings?
Bellular did his dive and yes itâs all estimates based off the graphs shown at earnings calls but SL dip in participation dropped lower than WOD. Itâs also one of the few that blizzard has openly admitted they fd up publicly.
Legit SL was the worst expansion wow has ever seen.
@Hirav
I want to speak to you directly; this isnât a message meant for discussion with anyone else. Wow PVP player participation is abysmal and is the single most important problem that needs to be addressed. Every problem with PVP that appears in the forums outside of balance has the population issue at itâs core. Bracket problems? Too few players for well defined MMR brackets. Team comp problems? Not enough players to form fully fleshed out teams. Super long queues? Not enough players to fill in (lets face it) the required healer roles. The list goes on and on.
The common suggested solution Iâve seen, Hirav, is to incentivize participation by adding more rewards. My argument to this is that it doesnât fix any of these problems long term and may actually harm PVP by bringing in bad teammates only interested in acquiring the rewards. Wow, being an older title, has many types of players that seek out different content and there seems to be a disconnect as to what âPVP Playersâ are looking for. To us itâs obvious that we seek fun competitive gameplay. We arenât playing rated pvp to get a reward; a fun experience in pvp is the reward. Youâre right that we need new players specifically and trying to convince the âcollectorâ type of player to take a strong interest in PVP is a losing strategy.
I think the F2P model is the right way to go here, Hirav. There are probably other solutions as far as getting the word out goes but F2P would be the most effective. The type player we need wants to get in and start playing immediately. The grind and the cost to participate currently is an impossible ask when there are F2P alternatives offered by Blizzard itself. Iâve been advocating a F2P model for a long time; the way Iâd do it though is to create a gamemode from the login screen (similar to Plunderstorm) that gives F2P users access to their own chats, community groups, and store fronts. They should be able to queue for instance-only pvp and configure their builds through the menu system alone. They should be able to create a new toon with green aspirant gear and the ability to earn conquest and honor to upgrade in the menus. No set gear. Cosmetics should be purchasable using the in-game store with a seasonal battle pass option.
Thatâs it! This would open up the game and wouldnât affect the rest of the wow content. World PVP wouldnât be affected because, hot take: itâs already effectively dead. The con is that there would definitely be some players that cancel their subscription to play PVP only but the major pro is that not old would there be conversion from free to paid but you get more engagement through social media to help that process along.
Youâre on the right track, Hirav! Youâre going to get a lot of hate for all of this from the die hard gate keepers and Iâm never sure why.
Nah, you thinking of wod/bfa which were actual trainwrecks.
Nah, SL was sick esp for arena.
Hype thing before it launches
Doom it after it does
That was his whole bit
I think Kennie is right on this one. I started playing WoW in SL and there may be some truth that the game was popular because of covid, but ranked PvP was extremely active. Only issue back then - that can be avoided now - is the amount of paid carries, mainly b/c of shuffle
not to mention gear power being locked behind rating.
that is what made shadowlands least popular expansion for pvp.
PvE players dont PvP because its not fun, pretty simple
The gear added to its popularity, though, lmao Even if itâs not for the âright reasonâ, although honestly having power incentives behind rating is pretty cool.
Itâs usually more that they donât understand it and how it has an uncomfortable learning curve. Similar to how everybody was kind of resistant to dungeons/keys after a decade of raiding (unfamiliar and scary).
Well itâs been around 20 years for one? Whatâre you even on. Are you talking about active players 6 months into a seasonal game? This idea just sucks
Oh WOD and BFA were bad for sure. Still didnât best the lowest of the low for SL.
Again, pretty sure itâs the only expansion where blizzard themselves came out and admitted they fd up.
Naw wasnât really. It was popular for the first month or two of every season until pvers quit. I can say I probably played less PvP than another expansion soooo eh.
Except he wasnât doing any of this he was looking at data for and reviewing all expansions⊠Instead of your biased feels lolâŠ
Again for the first half of a season until pvers didnât need to PvP anymore. Ludalabs did articles about how participation dropped off.
Forcing people to do content they donât want to do is the surest way to get people to quit.
Pretty much.