To quote the immortal words of Nier Automata: “This Cannot Continue”
Let’s face it, it’s a topic that comes up here every single day - Herbalism is in an absolutely horrific place right now.
Several things have led to the perfect storm of nastiness:
- x5 multiboxing has become the meta for farmers, meaning they can fly around and destroy nodes on contact.
- CRZ has created a situation where in farm-relevant but quest-irrelevant zones (read: Nazjatar), farmers are constantly sharded together, creating absolutely terrible conditions for Zin’athid farming (and to a lesser extent all other farming routes too).
- The game’s economy is in an extremely strange state. Supplies are at an all-time high because of the multiboxers, but prices aren’t coming down and use is decreasing instead of increasing as more players quit, leading to a market state where crafted goods are selling under material price on any day except reset day.
So the ultimate question is, what can we do to fix this? From a player side… well, basically nothing. If you’re backed into a corner where you’re just farming for personal/guild consumption, it’s a nightmare - your requirements are far, far higher than what you can gather easily. (I don’t know about y’all, but my raid goes through about 600 potions and 2 cauldrons a night, that’s a hell of a lot of Zin’athid. And that’s per night, we raid x3 a week.)
On the backend though, we need to look at solutions for next expansion (or a patch, but not holding my breath on that). There’s some options:
- Personal Nodes. This is the FFXIV solution - everyone’s nodes are personal, visible to only your own character, and respawn dynamically. This means everyone can farm easily, and breaks multiboxers because their characters will have different nodes, meaning they need to be independently piloted. This is a great solution for individual gatherers, and while it may annoy mass farmers, it’ll stabilize the economy.
- Higher node tag limits. This is a bandaid solution that won’t work for long. No matter how high you raise the tag, eventually multiboxers will just run enough clients to solo pick them out and we’ll be back at square one.
(Side note: This is fundamentally the same as increasing spawn rates, which is another suggestion I hear. It might make it possible for individual farmers to get ahead of the multiboxers, but the multiboxer problem will continue to grow.) - Break CRZing. The “Classic” solution - you’re only farming and fighting against your own server. This is why these problems rarely showed up in the past - non-CRZed zones meant much less competition. This would restore us to that state without stepping on too many toes with the other solutions.
Which solution is best? Not for me to say. They all have pros and cons. I’m personally a fan of the personal nodes, but that’d require some unique engineering that I’m not sure the game was built for. Regardless, it’s time the problem was addressed.