No no, I get why youâre asking for such changes(improvements) to be made to MM. And yes, if youâre talking PvP here then I havenât played MM at all really. Only played it in leveling/open world context along with some dungeons. Same goes for MSV.
Most people who complain about MMs occasional or even general lack of utility and to a degree, even survivability, most are speaking from a PvP standpoint.
Those who engage in PvE and bring up problems regarding MM, tend to focus more on the staleness of the spec and itâs slower gameplay.
Not saying that this includes everyone ofc.
The thing is, there are many ways you could improve on MM, both in terms of utility and survivability as well as itâs general feel and even theme, without having to bring in a butchered down version of RSV.
Why?
Because, even if the above would solve your problems with MM, it wouldnât actually solve the issue at hand(in regards to this very topic and many others) where people bring up how they want the old RSV spec back.
They(most) arenât asking for âMM but with some RSV abilities available through talentsâ. Neither are they(most) saying that giving the current MSV spec the option to fully attack with all itâs abilities and auto attacks from range, that this would satisfy the continued requests for the old RSV spec.
Got that part.
And fair enough, that is what you prefer to focus on.
Iâm not agreeing with you on this.
Class Design, in my opinion, does not automatically become boring just because of an increased focus on Spec Fantasy over Class Fantasy.
You can get a general Class Fantasy and a large baseline toolkit that serves the whole class rather than just one spec, without having to sacrifice the feel of going deep into a particular theme/spec.
Sure, for some, a focus on spec fantasy/spec identities will make classes less interesting. But for many, I would argue itâs much more specific than that. And the specifics can also vary a lot from one player to another. Meaning, what talents or baseline functions they find boring/lacking etc.