I agree that there were a lot of things you could do with old ranged SV. It was a lot of fun indeed.
I understand why you would suggest for a spec to be added to DHs as they only have two atm. Though I can’t say that I’m overly thrilled of having the old SV moved and re-shaped to fit another class instead.
Also, not entirely sure that I understood what you’re after
On another note, I’m thinking of re-designing one of the talents tied to my suggestions for ranged SV as a 4th spec option for the Hunter class.
Found here:
#[Suggestions updated] Pre-Legion/Ranged Survival
Thoughts involve the talent T.N.T. below
Current design:
T.N.T. - If Explosive Shot is used on an enemy already affected by a previous charge, the charge’s remaining duration is refreshed as well as increased by an additional 3 seconds. An active charge can only have a max duration of 9 seconds.
Exotic Munitions-procs now also increase the remaining duration of any active Explosive Shot charge you have on the current target by 3 seconds.
Potential new design:
T.N.T. - If Explosive Shot is used on an enemy already affected by a previous charge, the charge’s remaining duration is refreshed as well as increased by an additional 3 seconds. An active charge can only have a max duration of 9 seconds.
Exotic Munitions-procs now also increases the base duration of the next Explosive Shot fired by 3 seconds.
What would the difference be to the current design?
Instead of having Exotic Munitions-procs affecting charges that are already active on a target. It would instead allow for the next Explosive Shot you fire to have it’s base duration increased from the default 4 seconds. Explosive Shot still cannot have a max duration longer than 9 seconds.
Just that now, you would be in more control of when you gain that extra duration bonus. As you’re the one deciding when and at what target you fire your Explosive Shot.
Thoughts? Which design is preferred?