How about they first fix the current Class design that has been pretty uninspiring since MoP ended? And still is.
I think the positives out weight the negatives here. You’d need to lose 25% of all current pug tanks in order to break even. And we’d still have the benefit of help non pug groups by getting more dps in guild groups.
Assuming this means people don’t tank because internet people are mean.
Like I’ve said, I pug tank all the time – 3-11 hours a week. And I rarely have people be mean to me. Every now and then I have people question my route but I share it before we drop the key and when I explain that this route works best for me no one brings it up after.
Leveling is far worse. I just got my paladin to max from tanking dungeons and just today I voted kicked a hunter who kept pulling for me. Most people will vote with the tank. But that social problem can be fixed by increasing the value of dungeon drops and the experience you get from killing dungeon bosses. But the social came from blizzard adding end of dungeon bonus experience.
I think this is a factor
I think the lesser skilled, inexperienced and new tanks bear the brunt of it. I’m not one of those, I don’t get the hate, and frankly, I’m one who often says “you have to grow a thick skin” when people complain about it.
not everyone can do that, and likely a factor why they don’t tank.
There’s no one reason why people don’t tank. But I do know adding more people into the mix won’t make more people likely to tank.
pugs suck. adding more people into what is already a crapshow of players who barely know how to play their class, have the situational awareness of half a rotten tomato, and a hair-trigger temper on top of it?
sounds awful to me.
Tanking in 8.3 was incredibly easy (I had no experience tanking and was doing 20’s) and tanks were pumping hard with corruption. Still we had scarcity.
Players don’t want to tank it’s simple as that and I don’t blame them for taking the path of least resistance (mdps). My problem is when they try to put the blame in someone or something else when they’re (the bigger) part of the problem.
I don’t think they will either but this reminds me of another great point. Blizzard should do more experimentation with wow via weekend events like they do with pvp.
If there was a separate but ewually rewarding 10 man version of dungeons during a weekend just to see how it feels I would be very excited.
This also means they can get a better read from the player base about changes like increasing dungeon size but also wacky and fun things.
You could always be the solution to your own problem, and tank or heal?
This is it more than likely. When I was new to tanking I got called out for charging into a pack and pulling two packs instead if use my gun to pull. That critism made me a better player even though it didn’t feel good to hear it.
Yeah but also no. I’ve made lots of great friends pugging. But I can see how it would be more negative if you were learning. But if I had a friend who was going to pug tank I would recommend they did the dungeons to learn the basics because adding tank responsibility on top.
I agree with this and is why I think increasing dungeon size is the only call to help pug dps. There is a ‘natural’ ratio of tanks to dps and matching it with dungeon comp is best.
Hi my name is Taerinn
Sigh…
And I’m a pug tank
There’s a game called Rift where every class can be every role (tank, healer, support, melee, ranged). Guess what there’s a shortage of? Tank, healer, support. People prefer playing damage roles. Tanking and healing are much higher pressure compared to damage dealers, most people don’t want to deal with that.
i’d like to see some revolutionary system or overhaul in this too
The macrod in rifts are silly and I wish wow had them.
I doubt it would.
Even if it did it would create more problems than it solves; the dungeons are tuned around five players, adding a sixth means adding new mechanics or the frequency of them to adjust for the extra player which in turn is going to be more uninterrupted casts by the face smashers.
Increasing the dungeon size and retuning would be a better state of the game then doing nothing.
Not quite. There is a feral druid in my guild who does comparable damage to warlocks and balance druids, it’s more of an issue with the complexity of the class.
Like how I am tanking as a druid and now learning for the first time to tank as a DH and it’s night and day. And honestly, I suck at it right now because it’s so different and I may never get used to the ninja style of tanking.
I can tank well on my druid, KSM, AOTC, mythic raid tanking, but I am bad at DH, does that mean now DH is bad, or is the player bad?
Agree OP, filthy and common melee DPS are just tooooooo common.
People just like the ez mode that is being melee DPS.
I dunno I’ve thought the ratio was off from the creation of the game - 1/1/4 would actually be an elegant solution to the “problem”.
Another solution would be to adjust raid sizes to fit all other content like FF14 does - if 5 man groups are 1/1/3 then raids should be 2/2/6 (10 man). That would encourage the average amount of players in any given role to match. Right now, there needs to be double the amount of tanks for m+ to meet the demand compared to 20 man raiding. It’s all out of balance.
Currently though ranged DPS is easier due to how SL has been designed.
Haha yeah, the one button spam for your entire rotation. To be fair, Rift would be unplayable without those ridiculous macros and/or 50 fingers. So many buttons
If people wanted to tank, they’d tank.
You even mentioned if hunters had a taking spec you’d be playing it. To tank. Adding zero new tanks to the mix.
The only changes I can think of to increase support roles are the following:
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increasing tank and healer power outside of their current niches (pvp for tanks, solo for healers) as mentioned above.
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unlock all systems so you can change spec and role easier
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reduce responsibility for dungeon tanks
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new mechanics for raid tanks
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neuter tanking in such a way that dps can do it
All of these have very real and very huge consequences though and I don’t know how many of them is actually be happy to see AND Blizzard would be happy to do. They don’t seem to want people to keep a Min maxed tank and dps set running together.
You’re assuming best case scenario, that’s not how risk management works.
I agree with what else you said, but it’s not just about “I tank on druid, so now let me tank on hunter”, it’s about getting those who play a non tank class to start tanking, or healing, or doing ranged DPS and having a chance to fit into the raid roster that favours ranged classes over melee.
Some people just want to play whatever class because of the class, not because of what specs or niches it offers. I have a rogue and I love being that guy who runs around in stealth with WM on. But outside WM and when I group with my guild, it offers very little on what I want to do so I swapped.
I have always primarily healed or tanked, I have fun with other classes as DPS, but ultimately I just can’t play them for what I want to do. You might find others who want to do more, but they just love the class they play too much to change and it’s things like this that actually make people quit, they like their class, but since they are limited to what roles they can play and that in turn limits them, they quit.
Offering to play the class people want but with more may end up getting more people to tank or heal. But yes, reducing responsibility for tanks would help, and most importantly the community needs to change, there is just too much stress on tanking with all the crap they are given.