My favorite stump for current mastery is it’s basically passive. If that were the case, why isn’t it simply passive then?
Character sheet stats with zero gain scenarios are poorly designed stats.
Every 3rd rotation of FoF/RSK, I have a chance if procs are bad to hit an energy glut where I either BoK twice and break combo or stand there like an idiot and conserve Chi, for the 1.5s to get energy back and get back into swing with FoF.
Some of this has to do with being celestial and proccing Yulon too, which makes FoF channel hecka fast, so I get less energy ticks than usual. The design is cool but it has some of that charming jank (I wouldn’t want it fixed though tbh).
End of the day, a lot of the issues aren’t Monk issues. I have jumped around a bit since Dragonflight and find this general feeling that most button presses are no longer fun or exciting compared with MoP era and earlier.
I thought maybe it was nostalgia or rose-tinted glasses, but I think that’s false. I think it’s two design issues that just don’t mesh well in what I thought was a dungeon crawl genre – Always On and Know Your Combos.
With Always On, every GCD is crammed and that means every GCD is in this homogenized space of pressing the buttons. Some specs flow better than others but in general when you have 10 buttons doing the thing that used to be done by 3, at least 7 of those buttons are going to feel meaningless or bad (and likely more, as those 3 were probably distributed across them all, so EVERY button feels less impactful alone/individually).
Know Your Combos doubles down on this too by tethering abilities to each other to maximize differential value through stacking multipliers on your hardest hitting skills. Latency or interruption, like being targeted with mechanics during a major cooldown, results in a feeling of “shouldn’t have even came”.
By themselves they’re cool features, but since the entire game design has left the space of adventure rpg and into action ladder, and followed those design principles, it’s created a paradox where all of the charm that existed now lands in this hollow space of “but why though?”