We need better mythic + alternatives

It’s fine, mostly people who complain are just bad and/or anti-social.

M+8 is far too low of a bar to award Myth track drops that can be infinitely farmable.

Lmao so true.

I do find it frustrating that I cannot even gear up for the delev t11 challenge that is tuned for an ilvl that I cannot obtain without M+. I like not having to rush through a dungeon because the mobs would just eat us without cc. First time running heroics in TBC, grabbing a single mob without CC was what a geared tank did. The idea of grabbing more than one was out of the question till black temple. They should at least expand follower dungeons to heroics and M0. There really seems to no reason for them anymore. It would be nice to be able to test my steel at those levels because we all know in a PUG that will get you kicked.

Remember in TBC in Kara having to wait for the Usher to pass by so you only pulled one? Or having a priest shackle one?

We just need blizz to put myth track in end of dungeon chests for extemely high keys.

Blizzard treats wow like a mobile game with the weekly login lootbox being the current faked up progression.

Making content harder or esports doesnt work when the game is ran like a mobile game that is waiting on such.

Yes. That place even had a boss fight that needed two CCs. Moroes was one of the fun ones. Nothing was as unique as the chess event though. Did not matter what meta was, it was a test of true skill and teamwork.

But the alternative is delves. If you could farm gear as fast as you are m+, it would have to be significantly harder.

Single player content doesnt work when its progression model is weekly lootbox.

Inferior to offline single player games which let people play how they want.

Delves should have just been cosmetic and mounts only. Blizzard doesnt know how to do gear progression without removing player agency and funneling people into the weekly lootbox shtick. Torghast was bad for similarly being about weekly mobile game garbage.

The company doubled down on the same underlying flaws that sabotage their content because admitting their pigeonholed game design they use to cater to corporate engagement metric demands can be wrong is too much to admit to. They “phone it in” with the same shtick and will never learn or admit their mistakes.

For me, two things:

  • Larger M+ Pool (10-12 dungeons in rotation per season minimum)
  • Cata-Style raiding: Have 10man and 20man Mythic Raiding with same rewards, just like it was in Cata/MoP. Being locked to a 20man raid size for Mythic Raiding prog really killed the fun for me.

Thus, M+ is the only source of group fun to run relatively high level content with FRIENDS only.

The real problem with wow is that gear is the progression. All gear should be available to all people and the progression should be skills and be infinite. There are games out there where this is how it works, but a lot of them are very very pvp oriented.

You just described Overwatch 2.

:dracthyr_a1:

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My opinion is that m+ is fine and if they made the type of content you’re proposing the only result would be further complaints ad infinum and further division of the player base resulting in longer group searches across the board.

So? Pet battles aren’t fun for me, play the game the way you enjoy.

Go for it, but it would have to be significantly easier than M+ because if players aren’t making the groups then the quality and coordination in said groups will be much lower.

Since the content would have to be so much easier it would also have to have lower ilvl rewards.

So just CC all the mobs in a pack and take it 1 at a time? Seems like a snoozefest where only the bosses would present a challenge.

Isn’t this really what the communities been wanting for like 16 years, and why classic is successful? People love the brd 5 man mini raid. if they put it in the same vault track as raid, and had difficulties, no one would do 20 man content anymore.

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Every expack since Legion, the inception of M+, has had a mid-expack mega-dungeon that basically functioned like a mini-raid.

In fact the first one was Return to Karazhan.

BfA had Mechagone, SL had Tazavesh, DF Dawn of the Infinites.

So, in a roundabout way, Blizzard has been delivering to the community what they have been asking for…

Why am i seeing so many posts about this lately? Oh because blizzard tuned the m+ scaling so you actually have to learn your class and how to play and its upsetting the carries. Makes sense

M+ only has limited appeal, in my opinion. The type of gamer that truly likes M+ is a very small, but vocal minority of obnoxiously competitive gamers.

Blizzard needed to revamp raiding, instead of turning dungeon content into the maze + speed running abomination it is today.

It breaks my heart that people keep defending Maze+, because it truly does not fit in WoW at all. It has been a junk system since it was implemented.

Those are still m+ dungeons, they’re split into multiple parts as well. Talking about a 3-4 hour long thing with a weekly lockout.

Yes, if memory serves correctly, that is how they launch in the .1 patches. (Though I don’t think anyone is spending 3 - 4 hours in them.)

It’s only later on that they get split and converted into two M+ dungeons.

So to chime in on this …you’re right, M+ isn’t fun for “a lot” of players …if you fall into that category …then that type of content isn’t for you. Do delves or LFR, or normal raid, or heroic raid, or mythic raiding. Or do PVP, or pick up collecting mounts, toys, and pets….

The reality is, the game is not designed FOR YOU. It’s designed to target numerous types of play, and land as best it can to target the broad range of players.

The type of content you’re describing with “take your time, no consequence dungeons” that simultaneous reward the same scaled lvl gear as M+ or heroic/mythic raiding isn’t realistic. Because you’re basically saying “I can’t perform at the level required to reap the best rewards, therefor I want the best rewards with little to no actual effort. My justification for this is “because I want it.”

It’s not unreasonable to also say “if you don’t like any of the content the game offers, then maybe this isn’t the game for you anymore…”

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