This is because most of the information about Warlock Gates is self explanatory to the point that you should be able to look at an encounter, whether its trash or boss, and be like (it would be good to gate here)
What you are referencing is mists where you abuse terrain. That shouldn’t ever happen, but blizzard either takes too long to fix it, or they fix it in the expansion it comes out, then the fix somehow breaks when the dungeon is brought back to a current season’s pool and they take too long to fix it again, alternatively there are times where they don’t fix it at all.
SoB and Mists are big examples.
They fixed Siege in BFA after the “hide behind boxes from gunfire” portion, and then it broke in TWW and they fixed it again.
In mists, you could gate through the mountain terrain across a literal void to bypass the 1.5 pull before the first boss and the time it takes to travel to that point normally, it was fixed late in SL, re-broken in TW, and currently is still not fixed.
The reason things like this aren’t included in guides are because they are deemed exploits. They shouldn’t be done at all, and yet whe it happens like right this very second, Blizzard doesn’t always fix it or even do anything about it.
Most “tech” by classes arent in the guides unless it pertains to DPS, Tank survival, or hps because that’s what they are for. For the Utility stuff you gotta read the forums, watch videos, or watch streams.
I dunno dude it still would be nice if that information existed out there and I didn’t have to just like, already know it based on the vibes of the dungeon. It makes me feel like I might as well not even bother trying to do M+ because I will never be prepared enough because the only way to not suck at M+ is to just do it and be really bad and get yelled at for being bad until you maybe finally learn. It doesn’t feel great.
Nah, I know about that, but I was actually just talking about general tips for gate placements in dungeons.
Exactly. It’s impossible to find those things so it feels like I’m always gonna suck at M+ unless I can somehow uncover this secret hidden information. And it’s not just something as miniscule as warlock gate placement, it’s like understanding how certain abilities work on specific mobs in specific dungeons and stuff, too. I constantly see people complaining about people not knowing that their class can mitigate mechanics on mobs and I genuinely had no idea they could do that because that information just isn’t anywhere that’s easy to find. It seems like I only find out about stuff like this from other people complaining about it, or by watching a streamer.
No offense, but you have your head so far your own butt with these replies. Players are not asking for mini raids, but as a devout M+ defender, I don’t think you can really fathom any other design for dungeons than slapping a timer on them along with some silly affixes.
There is some real brain drain among many WoW vets, you guys need to get out more, play some different games.
M+ was never a good system for dungeons from the get-go, I don’t care what any of you chronically online WoW forum bums say.
Well other solutions is to basically split off all content by making it so each have their own progression so they don’t make each others useless. What we got right now is already a compromise. And a compromise means that nobody is really happy about it.
Much disagree, raiding always had this type of progression which people are looking for. That they rename heroic to mythic doesn’t change that.
I think it would have made much sense to keep mythic track to raids hence we wouldn’t have this kind of argument. Simply scale people down in M+ to heroic. The idea of progression for a lot of M+ players is different like we’ve seen this season with people finding dungeons too hard when they were tuned appropriately for the rewards.
I can never understand this mentality against the timer in Mythic+. Without the timer, 3 DPS could easily down everything (regardless of skill) with a good tank and healer carry. With the current dungeon configuration, it’s very hard to carry a healer, and even harder to carry a tank. The checks for those roles are basically built in to the system, how do we measure the success of the DPS and put checks in place for them? The timer is the best solution for that at the moment. Can’t do enough DPS? No progression for you until you can do better. What is the issue with this? You still get loot if you fail a dungeon by the way, you can even get crests to progress your gear. You are already rewarded for completion as is. Mythic+ is the best thing they have added to the game, for everyone.
This is what I’ve been doing. Thankfully, making Heroic and M0 more difficult is helping.
Also, if you have alts, chain running through Normal I find also helps. (I swear, I’ve run Priory while levelling up so many times I’m practically ready for S2. )
Alas, I’ve been distracted by levelling up all my alts due to TW and the anniversary event with the XP boosts…
I sympathize, as I often have the same problem. I try to practice on lower difficulties, but at some point, you just have to jump in. I’m not good at learning by reading the dungeon guide or watching a video. They help, but after a while it blurs together.
I remember better by doing, so, ultimately, at some point, I’ll just have to jump and if we fail we fail, but at least I’ll have learned.
Kind of sick of these players looking for secondary participation awards. If youre not good at getting the dungeon done by the timer then stick to the appropriate content for your skill level or put your pug group together better. Simple at that. If you cant time a high level key then either practice or stay out of them. People just dont wanna put in hard work or effort they just want instant gratification and people that complain about this kind of stuff are the reason why the game suffers.
Gear should relevant to the difficulty of the content. Most people can admit that delves currently rewarded far higher ilvl gear that it should have and made a big negative effect on both M+ and Raids. If anything, Blizzard needs to either lower the ilvl rewards for Season 2 or tune up the difficulty of Delves.
We all know how this would go and it wouldn’t go well. There’s a reason why LFR gives the determination buff even with all of the mechanics doing barely any damage and some mechanics doing zero damage with the visuals still showing. There’s also a reason why LFD Heroic dungeons gives you a buff for queuing, but not for manually entering the same dungeon.
You are a small vocal minority begging for “difficult” content without a timer. We have seen it over and over again that people don’t want wipe fests and slogs.
A que system would not work for harder content. Its hard enough as it is. I dont need the que forming me a group with no lust, no brezz, and no cc just to waste my time. People that payed for 2500 io already ruin my experience.
I’m sure there are people who paid for 2500, but I’d wage the large majority of them were carried by crest farmers at 8s and 9s then vault farmers at 10.
Yeah, and you should absolutely not be awarded a high ilvl vault slot for failing to time a M+ dungeon. Being rewarded for failing has always been one of the problems making M+ too good.
I would love to see world tiers 1-8. Mythic world tier 8 dungeon drops myth track 1 gear. Mythic + 9-12 for increased drops on myth track. Being able to up the world difficulties for outdoor content. Just like walking up to a delve interface pops up for finding a dungeon group. Three choices to choose from novice, inexperienced, or mentor. Mentors could be qeued with either. This would definitely get the player base more involved in end game content. Set rewards for completing each world tier in delves and dungeons.
Plus the world in wow nowadays is not dangerous what so ever. Delves i do believe were a step in the right direction.
What I find most entertaining about every m+ topic is how people bring up the discussion of slowing things down, using cc, and all these other things like it was classic.
Meanwhile i login to queue some m+ and you have dps not interrupting, standing in frontals, not pressing defensives, and then leaving. Mind you, all of these things were required in classic. Remember when you had to pop a defensive when you ripped threat on an aoe pull because your warrior didnt thunderclap? Well threat is no longer an issue, but other abilities are.
By the way, how slow do you want. 8-10 keys i time (unless im TRYING to double) are all one by one packs. They literally couldn’t be slower. Idk why anyone wants to go back to mob cc. That was just a waste of time. There is literally no value in having to polymorph 1 out of 6 mobs in a pack. It just slows the completion artificially.
Man I could rant about this forever but half this thread is full of people who queued one +2 key at 590 ilvl and rushed to the forums to share their input.