I haven’t heard anyone say that, and I’m tired of hearing that same disingenuous summary of the request for solo rewards.
We do not want your idiotic raider rewards. We don’t raid.
We want our own rewards that come from the open world and are designed to turn the open world into a full end-game progression arc, so we can gear up and collect a wider variety of things that could last us the entire tail-end of an expansion. We want an alternate gearing path where raiders get their tier set and we get a separate set of gear with adventuring QOL passives built in - like out-of-combat regen, extended food buff duration outside of instances, unbreakable attributes on the outdoor set so we never have to repair it (similar to heirlooms) and maybe even boots or something that teleport us to a questing hub.
You know. Thoughtful game design with us in mind?
That is what we’re asking for.
Keep your raider rewards. I wouldn’t take them for free because I don’t want anyone mistaking me for a raider.