You want to know what real empirical data about this looks like? Testimonials from people who’ve played the Beta, and experienced the new server-side tool that Blizzard plans to implement in place of random queue RDF.
What Goon is saying about confirmation bias is real. Even if there are polls that I haven’t seen? Their sample sizes aren’t unbiased by any stretch of the imagination, because the people who were glad to hear RDF wasn’t being implemented in Wrath weren’t looking for them.
As for that, I’m about 90% sure that LFD wasn’t implemented until WotLK was already in its death troughs. As far as I’m concerned, LFD was implemented in the Cataclysm pre-patch.
All of this doesn’t really matter, because regardless how many people think what, it still doesn’t mean that introducing RDF is actually healthy or unhealthy for the game’s integrity.
You have a point when it comes to the poor-placed faith I have that Blizzard will better manage server populations in the future. It doesn’t make sense to charge players to move off a server where they can’t find friendly players to group with, imo, and it never has.
The biases of these alleged sources data aside, a substantial sum of the reason why players would be up in arms fighting for RDF falls down to that player’s desire for convenience.
Dungeons are scripted. They’re the same every single time they’re run.
One of the things that it’s important to consider is the value of something versus the ease with which it’s attainable. Dungeon content retains its value longer, because it doesn’t become over-played after the point at which the majority of the playerbase has moved on from it. Without RDF, running a dungeon is a vacation from questing in the open world environment, instead of the other way around.
The moment that it becomes normative to spend more time in dungeons than in the open world doing quests, dungeons (and open world quests) have their value. It isn’t a memorable event to run one, and it doesn’t retain it’s worth as an experience worth having – which is why I continue to assert that RDF isn’t healthy for the game’s systems regardless of how much convenience the playerbase desires.