It’s not meant to be the Paladin Gap closer though. LAotL, PoJ, and Emancipate are dated for the modern day WoW of Demon Hunters and Dragons flopping around everywhere.
LAotL and PoJ are simply meant to be our passive movement speed boost, something all melee classes get, that’s themed after Paladins.
Again, it’s all in attempt to get Paladins to the “new standard.”
In classic WoW I would agree with you. But in modern day WoW, strengths and weaknesses are less and less of an issue.
Take a look at the updated Warrior Talent Second Wind.
Second Wind
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death.
(https://www.wowhead.com/beta/spell=29838/second-wind)
This along with Bitter Immunity, Pain and Gain, and Victory Rush…
- “if I wanted to Heal, I’d play a Paladin…”
Warriors don’t have that same level of weakness of not being able to self heal as they once did.
The game is changing, and Paladins aren’t changing with it. =/
Edit:
And if you PvP, check the new Hunter Class talent:
Kodo Tranquilizer
Talent
Requires Hunter
Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.
(https://www.wowhead.com/beta/spell=459983/kodo-tranquilizer)
“Dispels are the paladins weakness.”
Okay, what happens when Dispels get 10 times better??