We dont need a new gap closer

It’s the same way as, why some people like to get choked in bed or whipped. Some people’s brain just don’t think logically; some apply here. Any1 with half a brain knows that having a Gap Closer is better than having to use 3 abilities to do the job that every class can do with 1 Global cooldown.

Without Emancipate, Long Arm & pursuit of justice are trash and worthless.

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Paladins are Holy Warriors/Knights, Warriors and Knights trained in the Holy Light or Holy Light Priest trained in the martial skills of Warriors and Knights; not the other way around.

Also ret aura is going away & shammy is getting a better version of it since it’s always active & useful. As for bubble, its a pally thing just like Blade Storm & Avatar are for warriors but I think Divine Shield should be a Prot only & with final stand as part of the ability. Holy & Ret shouldn’t have Divine Shield but more defensive abilities like more passive shield generation, more dmg reduction abilities, and having both Blessing of Protection & Spellwardining instead of trading it off. Divine Shield is a handicap for the class, it’s always held the class back and I think its a good trade-off to get real survivability.

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oop, I forgot, I only have this one level 50 priest. Sorry boss, I’ll just go over to the priest forums now

Id actually be quite happy with blessing of spell warding over bubble

It’s not meant to be the Paladin Gap closer though. LAotL, PoJ, and Emancipate are dated for the modern day WoW of Demon Hunters and Dragons flopping around everywhere.

LAotL and PoJ are simply meant to be our passive movement speed boost, something all melee classes get, that’s themed after Paladins.

Again, it’s all in attempt to get Paladins to the “new standard.”

In classic WoW I would agree with you. But in modern day WoW, strengths and weaknesses are less and less of an issue.

Take a look at the updated Warrior Talent Second Wind.

Second Wind

Restores 6% health every 1 sec when you have not taken damage for 5 sec.

While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death.

(https://www.wowhead.com/beta/spell=29838/second-wind)

This along with Bitter Immunity, Pain and Gain, and Victory Rush…

  • “if I wanted to Heal, I’d play a Paladin…”

Warriors don’t have that same level of weakness of not being able to self heal as they once did.

The game is changing, and Paladins aren’t changing with it. =/



Edit:

And if you PvP, check the new Hunter Class talent:

Kodo Tranquilizer
Talent
Requires Hunter
Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.

(https://www.wowhead.com/beta/spell=459983/kodo-tranquilizer)

“Dispels are the paladins weakness.”

Okay, what happens when Dispels get 10 times better??

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This is the craziest thing ever how can you argue AGAINSTvproven and beloved already existing great paladin tools and be for a leap which is somthing actually new, unproven unbalanced and feels like copy paste from other classes.

All we need is the speedburts and snare on udgement to actually be good. You comparing a 5% per hp speedbost with obduracy is seriously insulting and doesnt sound like you actually want the speed to gain movementspeed (a nerfed version even because current judgement isnt as spammable as old judgement), you just want leap because reasons.

No amount of speed or utility would make pony fun to press.

Even a weak version of a reticle leap things would be fun.

There’s tons of lore to support the classy fantasy arguments for a leap, and a million ways to balance it

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So what was wrong with the old Ret aura that reflected holy damage back to whatever hit you? As far as a leap/charge for paladins Like every paladin NPC seems to be able to do some sort of move like that so no idea why player paladins shouldn’t. Even outside of WoW paladins slamming down in a shockwave of light is so a thing.

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No, you’re missing the point I think?

Every class has passive movement speed talents or effects, or cannot be slowed below X% movement speed in the case of DKs.

  • Warrior - Fast Footwork
  • DK - Death’s Advance Passive
  • Dh - Pursuit (Mastery talent)
  • Druid - Cat Form
  • Monk - Windwalking + Jade Walk
  • Rogue - Fleet Footed + Hit and Run
    etc…

Paladin’s have Obduracy and Ret has Judgement of Justice.

  1. Judgement of Justice should swap in the class tree with Justification. This would allow Prot and Holy access to Judgement of Justice, but change pretty much nothing for Ret.

Prot and Holy get slightly faster movement on Judgement, it’s not the end of the world, right?

  1. Obduracy should be changed to the Cata version of Pursuit of Justice, simply because it’s more iconic to the class.

Pursuit of Justice
You have a X% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted movement speed by Y%.

(https://www.wowhead.com/cata/spell=26022/pursuit-of-justice)

The strength of the movement speed granted by these two talents could adjust as needed per spec.

  • PoJ for Ret could be 5% while LAotL is 10%.
  • PoJ for Holy could be 10% while LAotL is 5%.

That’s just for the increase movement speed talents that literally every melee has.

It’s just bringing Paladins to that level of having these talents in the Class Tree, but adjusting the numbers as needed to ensure they don’t become the fastest class in game.

No, I want a Leap or some new version of mobility because I don’t want Paladins to feel dated in tWW.

  • Death Knights complained that they had no mobility, they couldn’t move in and out of mechanics as easily as everyone else… so Blizzard gave them Death Steed, an option.
  • Warriors complained that they had no self healing, they couldn’t do solo content, like Delves, as easily as everyone else… so Blizzard gave them an improved Second Wind and more sustain healing.
  • Mages complained that they had no utility… so Blizzard gave them a talent to allow Frost Barrier to benefit allies…
  • Hunters complained that they had no survivability… so Blizzard gave them two charges of Survival of the Fittest and Roar of Sacrifice in the class tree…

All these things that were supposed to be “weaknesses” for these classes are being eased up on.

Why are these things good for the game, but improving Paladin’s mobility is classified as bad?

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So youd rther have a leap over constant bursts of movement speed, passive speed based on hp and a reliable snare on burden of guilt?

Yes, because it combats the Z-axis and helps modernize Paladins.

PoJ + LAotL (Judgement of Justice) are just QoL talents at this point. They shouldn’t be our “Gap Closers” because World of Warcraft as a whole has surpassed those abilities.

Got to remember in DF every class got all their Shadowland Talents, which means they got all their mobility, control, and self sustain… Paladin talents were so dated that they needed 2 full reworks to catch up.

Had Paladins had PoJ, LAotL and Speed of Light as talent choices in Shadowlands, going into DF we would have had all those abilities in our Class Tree.

Warriors had to choose between Double Time, Victory Rush and Stormbolt. In DF they gained access to all 3 of those abilities without the need to choose.

This is why Paladins don’t have “tools.” These are the reasons why Paladins are slightly dated. It’s gotten better, but there’s still a lot of room for improvement, like a Leap and slight changes to BoP and BoSac.

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it doesnt tho

A Leap is as lame as the retarded pony.

Unless it is something like the D3 Crusader skill Falling Sword, that would be cool.

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Paladins are holy WARRIORS…

True

We need a leap. But it should not be a reticle skill. Would be too close to warriors.

This should be the paladin version of a leap, land with a shockeave of light (like a wave effect) in front of the paladin. Could cause blind or a snare with minor damage.

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They are holy warriors when the word “warrior” is defined as a fighting person, someone who engages in war.
They are not warriors when the word “warrior” is defined as “the warrior class in World of Warcraft”

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And yet, paladins came from those Warriors you are describing.

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Mine was always a paladin, even if some boomerdins were mutliclassed warriors thirty years ago

This isn’t dnd homie. Lore wise all paladins where former priests trained martial skills or warriors trained on how to use holy magic and undergone a ritual/blessed with light from an source of light magic. All paladins was in a sense on how to warrior.

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It really seems that a strong majority for every reason not to have a leap type movement is emotional but you guys are trying to pass it off as empirical.

A choice node means everyone wins

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We wouldnt constantly have threads banging on and on for a leap or something if Divine Steed wasnt such a terrible ability that required 3 talent points to just to land “less terrible”.

If it was 5 seconds duration, 30 second cooldown, and made you immune to cc for the cost of -at most- 2 talent points (one to get divine steed, one to add the cc immunities) then we’d actually fit that alleged calvary riding fantasy they desperately want for the paladin class.

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